#include <iostream>
using namespace std;
//定义3维矢量类
class Vector3{
public:
//定义构造函数,并设置默认值0
Vector3(double x=0, double y=0, double z=0){
this->x = x;
this->y = y;
this->z = z;
}
//重载 "+" 操作符 const 不是必须的,最好加上。
Vector3 operator+( const Vector3 & v ) const {
return Vector3( x+v.x, y+v.y, z+v.z);
}
//重载 "-" 操作符 const 不是必须的,最好加上。
Vector3 operator-( const Vector3 & v ) const {
return Vector3( x-v.x, y-v.y, z-v.z);
}
//重载 "*" 操作符 const 不是必须的,最好加上。
Vector3 operator*( double d ) const {
return Vector3( x*d, y*d, z*d);
}
//重载 "*" 操作符, 定义为友元函数
friend Vector3 operator*( double d, const Vector3 & v ) {
return Vector3( v.x*d, v.y*d, v.z*d);
}
//重载 "<<" 操作符 ,定义为友元函数
friend ostream & operator << (ostream &out, const Vector3 &c) {
out<< "(" << c.x << ", " << c.y << ", " << c.z<< ")";
return out;
}
protected:
//声明类的数据成员,x,y,z
double x,y,z;
};
int main(int argc, char** argv) {
Vector3 v1(1,2,3);
Vector3 v2(4,5,6);
Vector3 v3 = v1+v2;
Vector3 v4 = v1-v2;
Vector3 v5 = 2*v1;
Vector3 v6 = v2*3;
cout<<"v1="<<v1<<endl;
cout<<"v2="<<v2<<endl;
cout<<"v1+v2="<<v3<<endl;
cout<<"v1-v2="<<v4<<endl;
cout<<"2*v1="<<v5<<endl;
cout<<"v2*3="<<v6<<endl;
return 0;
}
C++ work2
最新推荐文章于 2024-05-20 19:43:04 发布