javaFX编写精美动态时钟 14.27(编写一个详细的时钟)修改14.12节的ClockPane类

先看效果图:

在这里插入图片描述


上代码

绘制时钟面板类NewClockPane
package com.example.w9;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Line;
import javafx.scene.text.Text;

import java.util.Calendar;
import java.util.GregorianCalendar;

public class NewClockPane extends Pane {
    private int hour;
    private int minute;
    private int second;
    private Line[] linesList = new Line[60];
    private Text[] textsList = new Text[12];

    public NewClockPane(){
        setCurrentTime();
    }

    public NewClockPane(int hour, int minute, int second){
        this.hour = hour;
        this.minute = minute;
        this.second = second;
    }

    public int getHour() {
        return hour;
    }
    public void setHour(int hour) {
        this.hour = hour;
    }

    public int getMinute() {
        return minute;
    }
    public void setMinute(int minute) {
        this.minute = minute;
    }

    public int getSecond() {
        return second;
    }
    public void setSecond(int second) {
        this.second = second;
    }

    public void setCurrentTime(){
        Calendar calendar = new GregorianCalendar();
        this.hour = calendar.get(Calendar.HOUR_OF_DAY);
        this.minute = calendar.get(Calendar.MINUTE);
        this.second = calendar.get(Calendar.SECOND);
        paintClock();
    }

    private void paintClock(){
        double clockRadius = Math.min(getWidth(), getHeight()) * 0.8 * 0.5;
        double centerX = getWidth() / 2;         //继承父类Pane的方法, 保证时钟居中
        double centerY = getHeight() / 2;

        Circle circle = new Circle(centerX, centerY, clockRadius);
        circle.setFill(Color.rgb(240,247,201));
        circle.setStroke(Color.rgb(254,16,94));
        circle.setStrokeWidth(5);


        for (int i = 0; i < this.linesList.length; i++){
            if (i == 0){
//                double angle = Math.PI / 2 - i * Math.PI / 30;
                Line line = new Line(
                        centerX + 0.85 * clockRadius * Math.cos(Math.PI / 2 - i * Math.PI / 30),
                        centerY - 0.85 * clockRadius * Math.sin(Math.PI / 2 - i * Math.PI / 30),
                        centerX + clockRadius * Math.cos(Math.PI / 2 - i * Math.PI / 30),
                        centerY - clockRadius * Math.sin(Math.PI / 2 - i * Math.PI / 30));
                line.setStroke(Color.rgb(254,16,94));

                this.linesList[i] = line;

                int num = i / 5;
                Text text = new Text(centerX +0.8 * clockRadius * Math.cos(Math.PI / 2 - i * Math.PI / 30),
                        centerY - 0.8 * clockRadius * Math.sin(Math.PI / 2 - i * Math.PI / 30),
                        12 +"");
                this.textsList[num] = text;

            }
            if (i % 5 == 0 && i != 0){
//                double angle = Math.PI / 2 - i * Math.PI / 30;
                Line line = new Line(
                        centerX + 0.85 * clockRadius * Math.cos(Math.PI / 2 - i * Math.PI / 30),
                        centerY - 0.85 * clockRadius * Math.sin(Math.PI / 2 - i * Math.PI / 30),
                        centerX + clockRadius * Math.cos(Math.PI / 2 - i * Math.PI / 30),
                        centerY - clockRadius * Math.sin(Math.PI / 2 - i * Math.PI / 30));
                line.setStroke(Color.rgb(254,16,94));
                this.linesList[i] = line;

                int num = i / 5;
                Text text = new Text(centerX +0.8 * clockRadius * Math.cos(Math.PI / 2 - i * Math.PI / 30),
                        centerY - 0.8 * clockRadius * Math.sin(Math.PI / 2 - i * Math.PI / 30),
                        num+"");
                this.textsList[num] = text;

            }
            else {
//                Double angle = Math.PI / 2 - i * Math.PI / 30;
                Line line = new Line(
                        centerX + 0.9 * clockRadius * Math.cos(Math.PI / 2 - i * Math.PI / 30),
                        centerY - 0.9 * clockRadius * Math.sin(Math.PI / 2 - i * Math.PI / 30),
                        centerX + clockRadius * Math.cos(Math.PI / 2 - i * Math.PI / 30),
                        centerY - clockRadius * Math.sin(Math.PI / 2 - i * Math.PI / 30));
                line.setStroke(Color.rgb(254,16,94));
                this.linesList[i] = line;

            }

        }


        double sLength = clockRadius * 0.8;
        double secondX = centerX + sLength * Math.sin(this.second * (2 * Math.PI / 60));
        double secondY= centerY - sLength * Math.cos(this.second * (2 * Math.PI / 60));
        Line sLine = new Line(centerX, centerY, secondX, secondY);
        sLine.setStroke(Color.RED);

        double mLength = clockRadius * 0.65;
        double minuteX = centerX + mLength * Math.sin(this.minute * (2 * Math.PI / 60));
        double minuteY = centerY - mLength * Math.cos(this.minute * (2 * Math.PI / 60));
        Line mLine = new Line(centerX, centerY, minuteX, minuteY);
        mLine.setStrokeWidth(3);
        mLine.setStroke(Color.BLUE);

        double hLength = clockRadius * 0.5;
        double hourX = centerX + hLength * Math.sin((this.hour % 12 + this.minute / 60.0) * (2 * Math.PI / 12));
        double hourY = centerY - hLength * Math.cos((this.hour % 12 + this.minute / 60.0) * (2 * Math.PI / 12));
        Line hLine = new Line(centerX, centerY, hourX, hourY);
        hLine.setStrokeWidth(5);
        hLine.setStroke(Color.GREEN);

        getChildren().clear();
        getChildren().add(circle);
        getChildren().add(sLine);
        getChildren().add(mLine);
        getChildren().add(hLine);
        for (int i = 0; i < this.linesList.length; i++){
            if (i % 5 ==0){
                getChildren().add(this.linesList[i]);
                getChildren().add(this.textsList[i / 5]);
            }
            else {
                getChildren().add(this.linesList[i]);
            }
        }


    }

    @Override
    public void setWidth(double width){
        super.setWidth(width);
        paintClock();
    }

    @Override
    protected void setHeight(double height) {
        super.setHeight(height);
        paintClock();
    }
}

时钟上的刻度坐标和数字坐标计算原理:

在这里插入图片描述


显示类DisplayClock
package com.example.w9;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.layout.BorderPane;
import javafx.scene.text.Font;
import javafx.stage.Stage;
import javafx.util.Duration;

public class DisplayClock extends Application {
    public static void main(String[] args) {launch();}
    @Override
    public void start(Stage primaryStage){
        NewClockPane newClockPane = new NewClockPane();
        BorderPane borderPane = new BorderPane();
        EventHandler<ActionEvent> eventHandler = event -> {
            newClockPane.setCurrentTime();
            String timeString = newClockPane.getHour() + " : " + newClockPane.getMinute() + " : " + newClockPane.getSecond();
            Label timeLabel = new Label(timeString);
            timeLabel.setFont(new Font("黑体", 16));

            borderPane.setCenter(newClockPane);
            borderPane.setBottom(timeLabel);
            BorderPane.setAlignment(timeLabel, Pos.TOP_CENTER);
        };

        Timeline timeline = new Timeline(new KeyFrame(Duration.millis(1000), eventHandler));   //永久动画
        timeline.setCycleCount(Timeline.INDEFINITE);
        timeline.play();

        Scene scene = new Scene(borderPane, 600, 600);
        primaryStage.setTitle("MyClock");
        primaryStage.setScene(scene);
        primaryStage.show();

    }
}
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好的,以下是一个简单的JavaFX钟表程序。 首先,我们需要创建一个JavaFX应用程序,并创建一个名为Clock。然后,在Clock中创建一个Stage和一个Scene,将Scene设置为Stage的场景。在Scene中,我们将创建一个Pane来放置我们的钟表。 ```java import javafx.animation.Animation; import javafx.animation.KeyFrame; import javafx.animation.Timeline; import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.layout.Pane; import javafx.scene.paint.Color; import javafx.scene.shape.Circle; import javafx.scene.shape.Line; import javafx.stage.Stage; import javafx.util.Duration; public class Clock extends Application { @Override public void start(Stage primaryStage) throws Exception { // 创建一个Pane Pane pane = new Pane(); // 创建一个圆形用于表示钟表的边框 Circle circle = new Circle(150, 150, 100); circle.setFill(Color.WHITE); circle.setStroke(Color.BLACK); // 创建钟表的刻度 for (int i = 0; i < 12; i++) { double x = 150 + 80 * Math.cos(i * Math.PI / 6); double y = 150 + 80 * Math.sin(i * Math.PI / 6); pane.getChildren().add(new Line(x, y, 150, 150)); } // 创建钟表的时针 Line hourHand = new Line(); hourHand.setStartX(150); hourHand.setStartY(150); hourHand.setEndX(150); hourHand.setEndY(150 - 50); hourHand.setStrokeWidth(5); hourHand.setStroke(Color.BLACK); // 创建钟表的分针 Line minuteHand = new Line(); minuteHand.setStartX(150); minuteHand.setStartY(150); minuteHand.setEndX(150); minuteHand.setEndY(150 - 70); minuteHand.setStrokeWidth(3); minuteHand.setStroke(Color.BLACK); // 创建钟表的秒针 Line secondHand = new Line(); secondHand.setStartX(150); secondHand.setStartY(150); secondHand.setEndX(150); secondHand.setEndY(150 - 90); secondHand.setStrokeWidth(1); secondHand.setStroke(Color.RED); // 将所有的钟表元素添加到Panepane.getChildren().addAll(circle, hourHand, minuteHand, secondHand); // 创建一个场景,并将Pane设置为场景的根点 Scene scene = new Scene(pane, 300, 300); // 设置Stage的标题和场景 primaryStage.setTitle("Clock"); primaryStage.setScene(scene); // 创建一个时间线,每隔1秒更新一次钟表指针的位置 Timeline timeline = new Timeline(new KeyFrame(Duration.seconds(1), event -> { // 获取当前时间 int hour = java.time.LocalTime.now().getHour(); int minute = java.time.LocalTime.now().getMinute(); int second = java.time.LocalTime.now().getSecond(); // 计算时针、分针、秒针的位置 double hourAngle = (hour % 12 + minute / 60.0) * 30; double minuteAngle = minute * 6; double secondAngle = second * 6; hourHand.setEndX(150 + 40 * Math.sin(Math.toRadians(hourAngle))); hourHand.setEndY(150 - 40 * Math.cos(Math.toRadians(hourAngle))); minuteHand.setEndX(150 + 60 * Math.sin(Math.toRadians(minuteAngle))); minuteHand.setEndY(150 - 60 * Math.cos(Math.toRadians(minuteAngle))); secondHand.setEndX(150 + 80 * Math.sin(Math.toRadians(secondAngle))); secondHand.setEndY(150 - 80 * Math.cos(Math.toRadians(secondAngle))); })); timeline.setCycleCount(Animation.INDEFINITE); timeline.play(); // 显示Stage primaryStage.show(); } public static void main(String[] args) { launch(args); } } ``` 在这个程序中,我们使用JavaFX的图形界面创建了一个钟表,包括边框、刻度和指针,然后使用Timeline来更新指针的位置。在每个KeyFrame中,我们获取当前的小时、分钟和秒数,并计算时针、分针和秒针的位置,然后更新它们的结束点的坐标。最后,我们将Timeline的循环次数设置为无限,并调用play()方法,使其开始运行。

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