nodeJS建造者模式实现

建造者模式实现电脑的组装

首先如果你需要组装一台电脑,你会找到电脑商(指导者)

//指导者
class ComputerFactory {
    constructor(computer) {
        this.need = computer;
    }
    construct() {
        console.log('开始建造');
        if (this.need === 'OfficeComputer'){
            let builder = new  OfficeComputerBuilder();
            let computer = builder.product();
            return computer;

        }else if(this.need === 'GameComputer'){
            let builder = new  GameComputerBuilder();
            let computer = builder.product();
            return computer;

        }
    }
}

电脑商会给你开个配置单,我们就可以找到配置单去具体组装

//抽象建造者
class ComputerBuilder {
    constructor() {
    }

    product() {

    }
}

//具体建造者1 officeComputerBuilder
class OfficeComputerBuilder extends ComputerBuilder {
    constructor() {
        super();
    }
    product() {
        let computer = Object();
        computer.Mainboard = '升技LG-95C 主板';
        computer.Cpu = '英特尔赛扬';
        computer.Memory = '三星 DDR2';
        computer.Harddisk = '希捷 SATAII 接口台式机 80G硬盘';
        computer.Videocard = '主板集成';

        computer.show = function (){
            console.log(`主板:${this.Videocard}, CPU: ${this.Cpu}, 内存: ${this.Memory}, 硬盘: ${this.Harddisk}, 显卡: ${this.Videocard}`);
        }

        return computer;
    }
}

//具体建造者2 GameComputerBuilder
class GameComputerBuilder extends ComputerBuilder {
    constructor() {
        super();
    }
    product() {
        let computer = Object();
        computer.Mainboard = '技嘉CA-965P-DS3 主板';
        computer.Cpu = '英特尔酷睿盒装';
        computer.Memory = '芝奇 DDR2';
        computer.Harddisk = '西数 SATAII 接口台式机 500G硬盘';
        computer.Videocard = '七彩虹逸彩 GT-GD3 显卡';

        computer.show = function (){
            console.log(`主板:${this.Videocard}, CPU: ${this.Cpu}, 内存: ${this.Memory}, 硬盘: ${this.Harddisk}, 显卡: ${this.Videocard}`);
        }

        return computer;
    }
}

最后只需要NEW出这些对象执行

let type = ['OfficeComputer','GameComputer']
// let production =  new ComputerFactory(type[0]);
let production =  new ComputerFactory(type[1]);
let computer = production.construct();
computer.show();

全部代码

//抽象建造者
class ComputerBuilder {
    constructor() {
    }

    product() {

    }
}

//具体建造者1 officeComputerBuilder
class OfficeComputerBuilder extends ComputerBuilder {
    constructor() {
        super();
    }
    product() {
        let computer = Object();
        computer.Mainboard = '升技LG-95C 主板';
        computer.Cpu = '英特尔赛扬';
        computer.Memory = '三星 DDR2';
        computer.Harddisk = '希捷 SATAII 接口台式机 80G硬盘';
        computer.Videocard = '主板集成';

        computer.show = function (){
            console.log(`主板:${this.Videocard}, CPU: ${this.Cpu}, 内存: ${this.Memory}, 硬盘: ${this.Harddisk}, 显卡: ${this.Videocard}`);
        }

        return computer;
    }
}

//具体建造者2 GameComputerBuilder
class GameComputerBuilder extends ComputerBuilder {
    constructor() {
        super();
    }
    product() {
        let computer = Object();
        computer.Mainboard = '技嘉CA-965P-DS3 主板';
        computer.Cpu = '英特尔酷睿盒装';
        computer.Memory = '芝奇 DDR2';
        computer.Harddisk = '西数 SATAII 接口台式机 500G硬盘';
        computer.Videocard = '七彩虹逸彩 GT-GD3 显卡';

        computer.show = function (){
            console.log(`主板:${this.Videocard}, CPU: ${this.Cpu}, 内存: ${this.Memory}, 硬盘: ${this.Harddisk}, 显卡: ${this.Videocard}`);
        }

        return computer;
    }
}


//指导者
class ComputerFactory {
    constructor(computer) {
        this.need = computer;
    }
    construct() {
        console.log('开始建造');
        if (this.need === 'OfficeComputer'){
            let builder = new  OfficeComputerBuilder();
            let computer = builder.product();
            return computer;

        }else if(this.need === 'GameComputer'){
            let builder = new  GameComputerBuilder();
            let computer = builder.product();
            return computer;

        }
    }
}

let type = ['OfficeComputer','GameComputer']
// let production =  new ComputerFactory(type[0]);
let production =  new ComputerFactory(type[1]);
let computer = production.construct();
computer.show();

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