java GUI(Javafx)

本文详细介绍了如何使用JavaFX构建图形用户界面,从创建窗口开始,解释了控件、布局和场景的概念,通过示例展示了如何创建Label控件,使用HBox布局,以及加载和调整图像大小的方法。
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一、绘制一个窗口

package sample;

import javafx.application.Application;
import javafx.stage.Stage;

public class Main extends Application {

    public static void main(String[] args)
    {
        // Launch the application.
        launch(args);
    }

    @Override
    public void start(Stage primaryStage)
    {
        // Set the stage title.
        primaryStage.setTitle("My First GUI Application");

        // Show the window.
        primaryStage.show();
    }
}
Line 1 imports the Application class, which is in the JavaFX.application package.
Line 2 imports the Stage class, which is in the JavaFX.stage package. (You will see this class used in the
start method.)
The declaration for the MyFirstGUI class begins in line 8. Notice that it extends the Application class.
The main method appears in lines 10 through 14. The main method does only one thing: it calls the launch method in line 13. The launch method, which is inherited from the Application class, does a number of setup operations, including the following:
It creates a Stage object that will be the application’s window.  It calls the start method, passing a reference to the Stage object as an argument.
The start method appears in lines 17 through 24. This is the entry point for the applicati
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