PYTHON

个人运用python软件编程“飞机大战”程序。
让“飞机大战”程序无bug的运行。
过程步骤:
1. 查阅并搜集python的相关资料。
2. 构思“飞机大战”程序的框架。
3. 开始运用python编写“飞机大战”程序。
4. 不断改善“飞机大战”程序。
5. 得到无bug的python“飞机大战”程序。
材料:带有python软件的笔记本电脑、python软件编程语言的相关资料。
数据结果:最终在python编程软件下,无bug的运行“飞机大战”程序。

import sys
import pygame
from pygame.sprite import Group
from settings import settings
from ship import Ship
import game_functions as gf

def run_game():
pygame.init()
auto_settings = settings()
screen = pygame.display.set_mode(
(auto_settings.screen_width,auto_settings.screen_height))
screen = pygame.display.set_mode((1200,700))
pygame.display.set_caption(“alien_defense”)
ship = Ship(auto_settings,screen)
bullets = Group()
bg_color = (255,192,203)
while True:
gf.check_events(auto_settings,screen,ship,bullets)
ship.update()
gf.update_bullets(bullets)
gf.update_screen(auto_settings,screen,ship,bullets)
bullets.update()
for bullet in bullets.copy():
if bullet.rect.bottom <= 0:
bullets.remove(bullet)
print(len(bullets))
gf.update_screen(auto_settings,screen,ship,bullets)
run_game()
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
screen.fill(bg_color)
screen.fill(auto_settings.bg_color)
ship.blitme()
pygame.display.flip()
run_game()
import pygame
class Ship():
def init(self,auto_settings, screen):
self.screen = screen
self.auto_settings = auto_settings
self.image = pygame.image.load(‘images/images/me1.png’)
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
self.center = float(self.rect.centerx)
self.moving_right = False
self.moving_left = False
def update(self):
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.auto_settings.ship_speed_factor
self.rect.centerx += 1
if self.moving_left and self.rect.left > 0:
self.center -= self.auto_settings.ship_speed_factor
self.rect.centerx = self.center
#self.rect.centerx -= 1

def blitme(self):
    self.screen.blit(self.image, self.rect)

import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
def init(self,auto_settings,screen,ship):
super().init()
self.screen = screen
self.rect = pygame.Rect(0,0,auto_settings.bullet_width,
auto_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
self.y = float(self.rect.y)
self.color = auto_settings.bullet_color
self.speed_factor = auto_settings.bullet_speed_factor
def update(self):
self.y -= self.speed_factor
self.rect.y = self.y
def draw_bullet(self):
pygame.draw.rect(self.screen,self.color,self.rect)
import sys
import pygame
from bullet import Bullet
def check_keydown_events(event,auto_settings,screen,ship,bullets):
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key == pygame.K_SPACE:
fire_bullet(auto_settings,screen,ship,bullets)
def fire_bullet(auto_settings,screen,ship,bullets):
if len(bullets) < auto_settings.bullets_allowed:
new_bullet = Bullet(auto_settings,screen,ship)
bullets.add(new_bullet)
def check_keyup_events(event,ship):
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
def check_events(auto_settings,screen,ship,bullets):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event,auto_settings,screen,ship,bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event, ship)
ship.rect.centerx += 1
def update_screen(auto_settings,screen,ship,bullets):
screen.fill(auto_settings.bg_color)
for bullet in bullets.sprites():
bullet.draw_bullet()
ship.blitme()
pygame.display.flip()
def update_bullets(bullets):
bullets.update()
for bullet in bullets.copy():
if bullet.rect.bottom <= 0:
bullets.remove(bullet)
class settings():
def init(self):
self.screen_width = 1200
self.screen_height = 700
self.bg_color = (255,192,203)
self.ship_speed_factor = 1.5
self.bullet_speed_factor = 3
self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = 60,60,60
self.bullets_allowed = 3

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