计算机图形学头歌实训平台作业OpenGL初识&直线光栅化

第1关 OpenGL初识-点的绘制

// 提示:写完代码请保存之后再进行评测
#include <GL/freeglut.h>
#include<stdio.h>

// 评测代码所用头文件-开始
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
#include<opencv2/imgproc/imgproc.hpp>
// 评测代码所用头文件-结束

void myDisplay(void)
{
   // 请在此添加你的代码
   /********** Begin ********/
    glClearColor(0.0,0.0,0.0,0.0);
    glPointSize(3.0);
    glBegin(GL_POINTS);
    glColor3f (1.0f, 0.0f, 0.0f); 
    glVertex2f (-0.4f, -0.4f);
    glColor3f (0.0f, 1.0f, 0.0f); 
    glVertex2f (0.0f, 0.0f);
    glColor3f (0.0f, 0.0f, 1.0f); 
    glVertex2f (0.4f, 0.4f);
    glEnd();
   /********** End **********/

 	glFlush();
}

int main(int argc, char *argv[])
{

	glutInit(&argc, argv);
	glutInitWindowPosition(100, 100);
	glutInitWindowSize(400, 400);
	glutCreateWindow("Hello Point!");
	glutDisplayFunc(&myDisplay);
    glutMainLoopEvent();     
     
     
    /*************以下为评测代码,与本次实验内容无关,请勿修改**************/
	GLubyte* pPixelData = (GLubyte*)malloc(400 * 400 * 3);//分配内存
    GLint viewport[4] = {0};    
    glReadBuffer(GL_FRONT);
    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
    glGetIntegerv(GL_VIEWPORT, viewport);
    glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);

	 cv::Mat img;
    std::vector<cv::Mat> imgPlanes;
    img.create(400, 400, CV_8UC3);
    cv::split(img, imgPlanes);
 
        for(int i = 0; i < 400; i ++) {
            unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
            unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
            unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
            for(int j = 0; j < 400; j ++) {
                int k = 3 * (i * 400 + j);
                plane2Ptr[j] = pPixelData[k];
                plane1Ptr[j] = pPixelData[k+1];
                plane0Ptr[j] = pPixelData[k+2];
            }
        }
        cv::merge(imgPlanes, img);
        cv::flip(img, img ,0); 
        cv::namedWindow("openglGrab");
        cv::imshow("openglGrab", img);
        //cv::waitKey();
        cv::imwrite("../img_step1/test.jpg", img);
	return 0;
}

第2关 OpenGL初识-简单图形绘制

// 提示:写完代码请保存之后再进行评测
#include <GL/freeglut.h>
#include<stdio.h>

// 评测代码所用头文件-开始
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
#include<opencv2/imgproc/imgproc.hpp>
// 评测代码所用头文件-结束

void myDisplay(void)
{
   // 请在此添加你的代码
   /********** Begin ********/
    glClearColor(0.0,0.0,0.0,0.0);
    glClear(GL_COLOR_BUFFER_BIT);

    glColor3f(1.0f,1.0f,1.0f);
    glRectf(-0.5f,-0.5f,0.5f,0.5f);

    glBegin(GL_TRIANGLES);
    glColor3f(1.0f, 0.0f, 0.0f);
    glVertex2f(0.0f, 1.0f);
    glColor3f(0.0f, 1.0f, 0.0f);
    glVertex2f(0.8f, -0.5f);
    glColor3f(0.0f, 0.0f, 1.0f);
    glVertex2f(-0.8f, -0.5f);
    glEnd();

    glPointSize(3);
    glBegin(GL_POINTS);
    glColor3f(1.0f, 0.0f, 0.0f);
    glVertex2f(-0.4f, -0.4f);
    glColor3f(0.0f, 1.0f, 0.0f);
    glVertex2f(0.0f, 0.0f);
    glColor3f(0.0f, 0.0f, 1.0f);
    glVertex2f(0.4f, 0.4f);
    glEnd();

   /********** End **********/

 	glFlush();
}

int main(int argc, char *argv[])
{

	glutInit(&argc, argv);
	glutInitWindowPosition(100, 100);
	glutInitWindowSize(400, 400);
	glutCreateWindow("Hello Point!");
	glutDisplayFunc(&myDisplay);
    glutMainLoopEvent();     
     
     
    /*************以下为评测代码,与本次实验内容无关,请勿修改**************/
	GLubyte* pPixelData = (GLubyte*)malloc(400 * 400 * 3);//分配内存
    GLint viewport[4] = {0};    
    glReadBuffer(GL_FRONT);
    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
    glGetIntegerv(GL_VIEWPORT, viewport);
    glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);

	 cv::Mat img;
    std::vector<cv::Mat> imgPlanes;
    img.create(400, 400, CV_8UC3);
    cv::split(img, imgPlanes);
 
        for(int i = 0; i < 400; i ++) {
            unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
            unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
            unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
            for(int j = 0; j < 400; j ++) {
                int k = 3 * (i * 400 + j);
                plane2Ptr[j] = pPixelData[k];
                plane1Ptr[j] = pPixelData[k+1];
                plane0Ptr[j] = pPixelData[k+2];
            }
        }
        cv::merge(imgPlanes, img);
        cv::flip(img, img ,0); 
        cv::namedWindow("openglGrab");
        cv::imshow("openglGrab", img);
        //cv::waitKey();
        cv::imwrite("../img_step2/test.jpg", img);
	return 0;
}

第3关 直线光栅化-OpenGL绘制直线

// 提示:写完代码请保存之后再进行评测
#include <GL/freeglut.h>
#include<stdio.h>

// 评测代码所用头文件-开始
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
#include<opencv2/imgproc/imgproc.hpp>
// 评测代码所用头文件-结束

void myDisplay(void)
{
   // 请在此添加你的代码
   /********** Begin ********/

    glClearColor(0.0,0.0,0.0,0.0);
    glClear(GL_COLOR_BUFFER_BIT);
    glColor3f(1.0f,0.0f,0.0f);
    glRectf(25.0,25.0,75.0,75.0);

    glPointSize(10);
    glBegin(GL_POINTS);
    glColor3f(0.0f,1.0f,0.0f);
    glVertex2f(0.0f,0.0f);
    glEnd();

    glBegin(GL_LINES);
    glColor3f(0.0f,1.0f,0.0f);
    glVertex2f(100.0f,0.0f);
    glColor3f(0.0f,1.0f,0.0f);
    glVertex2f(180.0f,240.0f);
    glEnd();

   /********** End **********/
 	glFlush();
}
void Init()
{
	glClearColor(0.0, 0.0, 0.0, 0.0);
	glShadeModel(GL_SMOOTH);
}
void myReshape(int w, int h)
{
	glViewport(0, 0, (GLsizei)w, (GLsizei)h);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluOrtho2D(0.0, (GLdouble)w, 0.0, (GLdouble)h);
}

int main(int argc, char *argv[])
{

	glutInit(&argc, argv);
	glutInitWindowPosition(100, 100);
	glutInitWindowSize(400, 400);
	glutCreateWindow("Hello Point!");
    Init();
	glutDisplayFunc(myDisplay);
    glutReshapeFunc(myReshape);
    glutMainLoopEvent();     
     
     
     
    /*************以下为评测代码,与本次实验内容无关,请勿修改**************/
	GLubyte* pPixelData = (GLubyte*)malloc(400 * 400 * 3);//分配内存
    GLint viewport[4] = {0};    
    glReadBuffer(GL_FRONT);
    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
    glGetIntegerv(GL_VIEWPORT, viewport);
    glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);

	 cv::Mat img;
    std::vector<cv::Mat> imgPlanes;
    img.create(400, 400, CV_8UC3);
    cv::split(img, imgPlanes);
 
        for(int i = 0; i < 400; i ++) {
            unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
            unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
            unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
            for(int j = 0; j < 400; j ++) {
                int k = 3 * (i * 400 + j);
                plane2Ptr[j] = pPixelData[k];
                plane1Ptr[j] = pPixelData[k+1];
                plane0Ptr[j] = pPixelData[k+2];
            }
        }
        cv::merge(imgPlanes, img);
        cv::flip(img, img ,0); 
        cv::namedWindow("openglGrab");
        cv::imshow("openglGrab", img);
        //cv::waitKey();
        cv::imwrite("../img_step3/test.jpg", img);
	return 0;
}

第4关 直线光栅化-DDA画线算法

// 提示:写完代码请保存之后再进行评测
#include <GL/freeglut.h>
#include<stdio.h>

// 评测代码所用头文件-开始
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
#include<opencv2/imgproc/imgproc.hpp>
// 评测代码所用头文件-结束


void LineDDA(int x0, int y0, int x1, int y1)
{
 // 请在此添加你的代码
   /********** Begin ********/
    int x;
	int dy, dx;
	int y;
	float k;
	dx = x1 - x0, dy = y1 - y0;
	k = dy / dx;
	y = y0;
    glColor3f(1.0f, 1.0f, 0.0f);
	glPointSize(1);
	for (x = x0; x <= x1; x++){
		glBegin(GL_POINTS);
		glVertex2i(x, (int)(y + 0.5)); 
		glEnd();
		y += k;
	}

   /********** End **********/
 	glFlush();
}

void myDisplay(void)
{
   // 请在此添加你的代码
   /********** Begin ********/
   glClear(GL_COLOR_BUFFER_BIT);
   LineDDA( 0, 0, 200, 300);

   /********** End **********/
 	glFlush();
}
void Init()
{
	glClearColor(0.0, 0.0, 0.0, 0.0);
	glShadeModel(GL_SMOOTH);
}
void myReshape(int w, int h)
{
	glViewport(0, 0, (GLsizei)w, (GLsizei)h);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluOrtho2D(0.0, (GLdouble)w, 0.0, (GLdouble)h);
}

int main(int argc, char *argv[])
{

	glutInit(&argc, argv);
	glutInitWindowPosition(100, 100);
	glutInitWindowSize(400, 400);
	glutCreateWindow("Hello Point!");
    Init();
	glutDisplayFunc(myDisplay);
    glutReshapeFunc(myReshape);
    glutMainLoopEvent();     
     
     
     
    /*************以下为评测代码,与本次实验内容无关,请勿修改**************/
    GLubyte* pPixelData = (GLubyte*)malloc(400 * 400 * 3);//分配内存
    GLint viewport[4] = {0};
    glReadBuffer(GL_FRONT);
    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
    glGetIntegerv(GL_VIEWPORT, viewport);
    glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);

	 cv::Mat img;
    std::vector<cv::Mat> imgPlanes;
    img.create(400, 400, CV_8UC3);
    cv::split(img, imgPlanes);
 
        for(int i = 0; i < 400; i ++) {
            unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
            unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
            unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
            for(int j = 0; j < 400; j ++) {
                int k = 3 * (i * 400 + j);
                plane2Ptr[j] = pPixelData[k];
                plane1Ptr[j] = pPixelData[k+1];
                plane0Ptr[j] = pPixelData[k+2];
            }
        }
        cv::merge(imgPlanes, img);
        cv::flip(img, img ,0); 
        cv::namedWindow("openglGrab");
        cv::imshow("openglGrab", img);
        //cv::waitKey();
        cv::imwrite("../img_step4/test.jpg", img);
	return 0;
}

第5关 直线光栅化-中点画线算法

// 提示:写完代码请保存之后再进行评测
#include <GL/freeglut.h>
#include<stdio.h>

// 评测代码所用头文件-开始
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
#include<opencv2/imgproc/imgproc.hpp>
// 评测代码所用头文件-结束


void MidPLine(int x0, int y0, int x1, int y1)
{
 // 请在此添加你的代码
   /********** Begin ********/
    int dx, dy, dt, db, d, x, y;
    dx = x1- x0;
    dy = y1 - y0;
    d = dx - 2*dy;          
    dt = 2*dx - 2*dy;       
    db = -2*dy;            
    x = x0; y = y0;
    glColor3f(0.0f, 3.0f, 0.0f);
    glPointSize(1);
    glBegin(GL_POINTS);
    glVertex2i(x, y);glEnd();
    while (x < x1){
        if (d < 0){
            x++;
            y++;
            d += dt;
        }else{
            x++;
            d += db;
        }
    glBegin(GL_POINTS);
    glVertex2i(x, y);glEnd();
    }

   /********** End **********/
 	glFlush();
}

void myDisplay(void)
{
   // 请在此添加你的代码
   /********** Begin ********/

    glClear(GL_COLOR_BUFFER_BIT);
    MidPLine(10 ,50 ,300 ,260 );


   /********** End **********/
 	glFlush();
}
void Init()
{
	glClearColor(0.0, 0.0, 0.0, 0.0);
	glShadeModel(GL_SMOOTH);
}
void myReshape(int w, int h)
{
	glViewport(0, 0, (GLsizei)w, (GLsizei)h);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluOrtho2D(0.0, (GLdouble)w, 0.0, (GLdouble)h);
}

int main(int argc, char *argv[])
{

	glutInit(&argc, argv);
	glutInitWindowPosition(100, 100);
	glutInitWindowSize(400, 400);
	glutCreateWindow("Hello Point!");
    Init();
	glutDisplayFunc(myDisplay);
    glutReshapeFunc(myReshape);
    glutMainLoopEvent();     
     
     
     
    /*************以下为评测代码,与本次实验内容无关,请勿修改**************/
    GLubyte* pPixelData = (GLubyte*)malloc(400 * 400 * 3);//分配内存
    GLint viewport[4] = {0};
    glReadBuffer(GL_FRONT);
    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
    glGetIntegerv(GL_VIEWPORT, viewport);
    glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);

	 cv::Mat img;
    std::vector<cv::Mat> imgPlanes;
    img.create(400, 400, CV_8UC3);
    cv::split(img, imgPlanes);
 
        for(int i = 0; i < 400; i ++) {
            unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
            unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
            unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
            for(int j = 0; j < 400; j ++) {
                int k = 3 * (i * 400 + j);
                plane2Ptr[j] = pPixelData[k];
                plane1Ptr[j] = pPixelData[k+1];
                plane0Ptr[j] = pPixelData[k+2];
            }
        }
        cv::merge(imgPlanes, img);
        cv::flip(img, img ,0); 
        cv::namedWindow("openglGrab");
        cv::imshow("openglGrab", img);
        //cv::waitKey();//
        cv::imwrite("../img_step5/test.jpg", img);
	return 0;
}
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