JS实现飞机大战小游戏 超详细 附源码和原图

目录

效果展示

源码

HTML

CSS

JS

原图


效果展示

HTML+CSS+JS做打飞机小游戏

开始界面 选择你喜欢的飞机开始游戏 

按下空格键 开始/暂停 

有三种敌机

可以设置飞机生命值,生命值耗尽,GAME OVER!

tips:背景是流动的,更有氛围感~~

源码

HTML

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <link rel="stylesheet" href="./new.css" />
    <title>飞机大战</title>
  </head>
  <body>
    <!-- 游戏界面 -->
    <div id="game">
      <!-- 游戏开始界面 -->
      <div id="gameStart">
        <p>请选择您的飞机</p>
        <div id="mePlane">
          <img id="0" src="./images/f1.png" alt="" />
          <img id="1" src="./images/f2.png" alt="" />
          <img id="2" src="./images/f3.png" alt="" />
          <img id="3" src="./images/f4.png" alt="" />
          <img id="4" src="./images/f5.png" alt="" />
          <img id="5" src="./images/f6.png" alt="" />
        </div>
        <!-- 开始游戏按钮 -->
        <div id="startBtn">
          <img src="./images/start.png" alt="" />
        </div>
      </div>

      <!-- 游戏进入界面 -->
      <div id="gameEnter">
        <div id="gameo"></div>
        <!-- 我方飞机 66 x 80 -->
        <div id="myPlane">
          <img id="meBoom" src="./images/f1.png" />
        </div>
        <!-- 敌方飞机 -->
        <div id="enemyPlaneBox">
          <!-- <img src="./images/enemy1.png" /> -->
        </div>
        <!-- 子弹 -->
        <div id="bulletsBox">
          <!-- <img src="./images/bullet1.png" /> -->
        </div>
      </div>
      <!-- 得分面板 -->
      <div class="score-box">
        <span>得分:</span>
        <span id="score">0</span>
      </div>
    </div>
    <script src="./plane.js">
    </script>
  </body>
</html>

CSS

* {
    margin: 0;
    padding: 0;
    /* outline: 1px solid; */
}

#game {
    width: 320px;
    height: 568px;
    margin-left: 200px;
    position: relative;
    overflow: hidden;
}

#gameStart {
    width: 100%;
    height: 100%;
    background-image: url(./images/bg1.png);
    background-size: 320px 568px;
    position: absolute;
    top: 0;
    left: 0;
    z-index: 1;
    /* display: none; */
}

#startBtn {
    width: 160px;
    height: 40px;
    /* border: 4px solid #666; */
    /* background-color: aliceblue; */
    display: flex;
    justify-content: center;
    align-items: center;
    position: absolute;
    top: 470px;
    /* 水平居中 */
    left: 50%;
    transform: translateX(-50%);
}

#gameEnter {
    width: 100%;
    height: 100%;
    background-image: url(./images/b4.jpg);
    background-size: 400px 1000px;
    position: absolute;
    top: 0;
    left: 0;
}

#myPlane {
    width: 128px;
    height: 128px;
    position: absolute;
    bottom: 0;
    left: calc(50% - 64px)
        /* transform: translateX(-50%); */
}

#enemyPlaneBox,
#bulletsBox {
    width: 100%;
    height: 100%;
    position: absolute;
    top: 0;
    left: 0;
}

#startBtn:hover {
    cursor: pointer;
}

.score-box {
    position: absolute;
    z-index: 999;
    top: 10px;
    left: 10px;
    font-weight: bold;
    color: yellow;
}

#mePlane>img {
    width: 47.2px;
    border: rgba(241, 214, 95, 0.5) 1px solid;
    background-color: rgba(245, 250, 112, 0.2);
    transition: 0.5s;
}

#mePlane>img:hover {
    /* transform: scale(1.4); */
    cursor: pointer;
}

#gameStart>p {
    position: absolute;
    top: 280px;
    left: 100px;
    line-height: 80px;
    color: rgb(250, 161, 7);
    font-weight: 600;
    text-align: center;
}

#mePlane {
    position: absolute;
    top: 350px;
    /* background-color:rgba(112,181,250,0.2); */
}

.active {
    transform: scale(1.8);
    border: red 1px solid;
}
#gameo{
    height: 100%;
    width: 100%;
    display: flex;
    align-items: center;
    justify-content: center;
}

JS

 // 获取元素属性
 function getStyleValue(dom, attr) {
    return parseFloat(getComputedStyle(dom)[attr]);
  }
  // 获取元素节点
  function $(idName) {
    return document.getElementById(idName);
  }
  // 随机范围
  function randomRange(min, max) {
    return parseInt(Math.random() * (max - min + 1) + min);
  }

  // 创建id
  let index = 0;
  function createId() {
    ++index;
    return index;
  }

  // 游戏
  const mePlane = $("mePlane");
  const game = $("game");
  const gameMarginLeft = getStyleValue(game, "margin-left");
  const gameMarginTop = getStyleValue(game, "margin-top");
  const gameWidth = getStyleValue(game, "width");
  const gameHeight = getStyleValue(game, "height");
  const enemyPlaneBox = $("enemyPlaneBox");
  const bulletsBox = $("bulletsBox");
  const meBoom = $("meBoom");
  // 游戏按钮
  const startBtn = $("startBtn");
  const gameStart = $("gameStart");
  const gameEnter = $("gameEnter");
  const score = $("score");

  // 游戏的状态
  let gameStatus = true;

  // 所有的子弹
  let allBullets = [];
  // 所有的敌机
  let allEnemyPlane = [];

  // 创建子弹定时器
  let createBulletsTimer = null;
  // 创建敌机定时器
  let createEnemyPlaneTimer = null;
  // 检测碰撞定时器
  let detectCollisionsTimer = null;
  //背景定时器
  let bgMoveTimer = null;
  //敌机数据
  enemyPlaneData = [
    {
      width: 34,
      height: 38,
      speed: 2,
      hp: 2,
      score: 2,
      src: "./images/x.png",
      fightSrc: "./images/小飞机挨.png",
      bombSrc: "./images/xboom.png",
    },
    {
      width: 97,
      height: 75,
      speed: 1.5,
      hp: 5,
      score: 5,
      src: "./images/z.png",
      fightSrc: "./images/中飞机挨.png",
      bombSrc: "./images/zboom.png",
    },
    {
      width: 110,
      height: 164,
      speed: 0.5,
      hp: 10,
      score: 10,
      src: "./images/da.png",
      fightSrc: "./images/大飞机挨.png",
      bombSrc: "./images/daboom.png",
    },
  ];
  //   console.log(enemyPlaneData[0])
  /* 开始游戏 */
  const myPlane = new MyPlane();
  startBtn.onclick = function () {
    // 让游戏开始界面隐藏
    gameStart.style.display = "none";

    // 进入游戏界面后 游戏才能开始
    // 监听键盘按下
    document.onkeyup = function (event) {
      // 空格对应的key keyCode: 32
      // 当按下空格键 游戏开始 再次点击空格 游戏停止
      if (event.keyCode === 32) {
        if (gameStatus) {
          // 飞机跟随鼠标移动
          myPlane.move();
          // 定时创建子弹
          createBullets();
          // 定时创建飞机
          createEnemyPlane();
          // 恢复已创建子弹移动
          restartBulletsMove();
          restartAllEnemyPlaneMove();
          detectCollisions();
          bgMove();
        } else {
          gameStop();
        }
        gameStatus = !gameStatus;
      }
    };
  };
  function bgMove() {
    const speed = 1;
    bgMoveTimer = setInterval(() => {
      const bgY = getStyleValue(gameEnter, "background-position-y");
      const newY = bgY + speed;
      gameEnter.style.backgroundPositionY = newY + "px";
    }, 1000 / 60);
  }
  function bgStop() {
    clearInterval(bgMoveTimer);
  }
  // 游戏停止
  function gameStop() {
    // 飞机停止移动
    myPlane.stop();
    // 停止所有子弹
    stopBulletsMove();
    stopAllEnemyPlaneMove();
    // 停止创建子弹
    stopCreateBullets();
    stopCreateEnemyPlane();
    stopDetectCollisions();
    bgStop();
  }

  // 定时创建敌机
  function createEnemyPlane() {
    createEnemyPlaneTimer = setInterval(() => {
      //   allEnemyPlane.push(new EnemyPlane());
      // 控制每种敌机数量
      const plane = randomGetPlane();
      allEnemyPlane.push(new EnemyPlane(plane));
    }, 800);
  }
  //随机获取敌机 概率
  function randomGetPlane() {
    const arr = [];
    //大飞机
    arr.push(enemyPlaneData[2]);
    //中飞机
    for (let i = 1; i <= 4; i++) {
      arr.push(enemyPlaneData[1]);
    }
    //小飞机
    for (let i = 1; i <= 15; i++) {
      arr.push(enemyPlaneData[0]);
    }
    // 随机下标
    const randomIndex = randomRange(0, 19);
    return arr[randomIndex];
    // console.log(arr)
  }
  // 停止定时创建敌机
  function stopCreateEnemyPlane() {
    clearInterval(createEnemyPlaneTimer);
  }

  // 停止所有敌机运动
  function stopAllEnemyPlaneMove() {
    for (let i = 0; i < allEnemyPlane.length; ++i) {
      const enemyPlane = allEnemyPlane[i];
      enemyPlane.stop();
    }
  }

  // 恢复所有敌机运动
  function restartAllEnemyPlaneMove() {
    for (let i = 0; i < allEnemyPlane.length; ++i) {
      const enemyPlane = allEnemyPlane[i];
      enemyPlane.move();
    }
  }

  // 定时创建子弹
  function createBullets() {
    createBulletsTimer = setInterval(() => {
      // 创建子弹
      allBullets.push(new Bullet());
    }, 150);
  }
  // 停止创建子弹
  function stopCreateBullets() {
    clearInterval(createBulletsTimer);
  }

  // 停止所有子弹运动
  function stopBulletsMove() {
    for (let i = 0; i < allBullets.length; ++i) {
      const bullet = allBullets[i];
      bullet.stop();
    }
  }

  // 恢复所有子弹移动
  function restartBulletsMove() {
    for (let i = 0; i < allBullets.length; ++i) {
      const bullet = allBullets[i];
      bullet.move();
    }
  }
  // console.log("1", meBoom.src);

  //选择飞机
  handleTabSwitching(0);
  function handleTabSwitching(pIndex) {
    // 把所有的tabs选中样式取消
    const planeArr = document.querySelectorAll("#mePlane img");
    for (let i = 0; i < planeArr.length; ++i) {
      planeArr[i].className = "";
    }
    // tabs 选中
    planeArr[pIndex].className = "active";
    myPlane.dom.src = `./images/f${pIndex + 1}.png`;
    meBoom.src = `./images/f${pIndex + 1}.png`;
  }
  mePlane.onclick = function (event) {
    // 获取点中的目标
    const target = event.target;
    // 获取按钮的下标
    const pIndex = parseInt(target.id);

    handleTabSwitching(pIndex);
  };

  // 检测碰撞
  function detectCollisions(pIndex) {
    // 定制检测每一帧的画面
    detectCollisionsTimer = setInterval(() => {
      // 每一个敌机与子弹进行检测(多对多 双重循环)
      for (let i = 0; i < allEnemyPlane.length; ++i) {
        const enemyPlane = allEnemyPlane[i];
        for (let j = 0; j < allBullets.length; ++j) {
          const bullet = allBullets[j];

          // 子弹和敌机 检测是否发生碰撞
          const condition = collisions(bullet, enemyPlane);

          // 当发生碰撞
          if (condition) {
            // console.log("碰撞");
            // 敌机爆咋
            enemyPlane.bomb();
            // 删除子弹
            bullet.remove();
          }
        }
        // 判断敌机与我方飞机是否发生碰撞
        const gameo=$("gameo")
        const condition = collisions(myPlane, enemyPlane);
        if (condition) {
          // 处理碰撞后的逻辑 结束游戏
          myPlane.bomb();
          //   console.log(myPlane.hp)
          if (myPlane.hp === 0) {
            let num = parseInt(myPlane.dom.src[10]);
            console.log(num);
            meBoom.src = `./images/fb${num}.png`;
            // console.log("游戏结束");
            gameo.innerHTML=`<img width="320px" src="./images/gameover.png" alt="" />`
            setTimeout(() => {
              gameOver();
            }, 1000);
          }
        }
      }
    }, 1000 / 60);
  }

  // 检测是否碰撞的方法 返回Boolean
  function collisions(bullet, enemyPlane) {
    // 子弹和敌机 检测是否发生碰撞
    const condition =
      // 子弹left + 子弹宽度 > 敌机left
      bullet.getLeft() + bullet.width > enemyPlane.getLeft() &&
      // 子弹left < 敌机left + 敌机width
      bullet.getLeft() < enemyPlane.getLeft() + enemyPlane.width &&
      // 子弹top < 敌机top + 敌机高度
      bullet.getTop() < enemyPlane.getTop() + enemyPlane.height &&
      // 子弹top + 子弹高度 > 敌机top
      bullet.getTop() + bullet.height > enemyPlane.getTop();

    if (condition) {
      return true; // 发生了碰撞
    } else {
      return false; // 没有发生碰撞
    }
  }

  // 游戏结束(恢复到原来的样子)
  function gameOver() {
    // 回到游戏界面
    gameStart.style.display = "block";
    document.onkeyup = null;
    // 游戏停止(清除所有定时器)
    gameStop();
    // 清除所有页面的飞机和子弹
    enemyPlaneBox.innerHTML = "";
    bulletsBox.innerHTML = "";
    // 清除所有的飞机和子弹对象
    allBullets = [];
    allEnemyPlane = [];
    // 游戏状态恢复
    gameStatus = true;
    // 处理分数
    alert(`游戏结束,得分:${score.innerHTML}`);
    score.innerHTML = 0;
    gameEnter.style.backgroundPositionY = 0;
    myPlane.hp = 20;
    meBoom.src = myPlane.dom.src;
    gameo.innerHTML=""
  }
  // 停止检测
  function stopDetectCollisions() {
    clearInterval(detectCollisionsTimer);
  }

  // 修改分数
  function modifyScore(addScore) {
    // 获取当前分数
    let currentScore = parseInt(score.innerHTML);
    // 修改当前分数
    currentScore = currentScore + addScore;
    // 把当前分数渲染到页面上
    score.innerHTML = currentScore;
  }
  // 我方飞机的构造函数
  function MyPlane(pIndex) {
    this.hp = 20;
    this.dom = $("myPlane");
    this.dom.src = meBoom.src;
    this.width = getStyleValue(this.dom, "width");
    this.height = getStyleValue(this.dom, "height");
    // 不能在创建对象的时候获取
    // this.left = getStyleValue(this.dom, "left");
    // this.top = getStyleValue(this.dom, "top");
    // this.ph = 20000
    // 实时获取left值
    this.getLeft = function () {
      return getStyleValue(this.dom, "left");
    };
    // 实时获取top值
    this.getTop = function () {
      return getStyleValue(this.dom, "top");
    };

    this.move = function () {
      // 键盘控制
      document.onkeydown = (event) => {
        // console.log(event.key);
        switch (event.key) {
          case "a":
          case "ArrowLeft":
            // console.log(this.getLeft());
            if (this.getLeft() <= 7) {
              this.dom.style.left = 0;
              return;
            }
            this.dom.style.left = this.getLeft() - 20 + "px"; //向左
            break;
          case "d":
          case "ArrowRight":
            // console.log(this.getLeft());
            if (this.getLeft() >= gameWidth - this.width - 6) {
              this.dom.style.left = gameWidth - this.width + "px";
              return;
            }
            this.dom.style.left = this.getLeft() + 20 + "px"; //向右
            break;
          case "w":
          case "ArrowUp":
            // console.log(this.getTop());
            if (this.getTop() <= 8) {
              this.dom.style.top = 0;
              return;
            }
            this.dom.style.top = this.getTop() - 20 + "px"; //向上
            break;
          case "s":
          case "ArrowDown":
            // console.log(this.getTop());
            if (this.getTop() >= gameHeight - this.height - 12) {
              this.dom.style.top = gameHeight - this.height + "px";
              return;
            }
            this.dom.style.top = this.getTop() + 20 + "px"; //向下
            break;
          case " ":

          default:
            break;
        }
      };
      // 监听mousemove
      document.onmousemove = (event) => {
        // 获取鼠标的位置
        const mouseX = event.pageX;
        const mouseY = event.pageY;

        // 计算飞机的 top left
        let left = mouseX - gameMarginLeft - this.width / 2;
        let top = mouseY - gameMarginTop - this.height / 2;

        /* 不能让飞机移出边界 */
        if (left <= 0) {
          left = 0;
        }
        if (left >= gameWidth - this.width) {
          left = gameWidth - this.width;
        }
        if (top <= 0) {
          top = 0;
        }
        if (top >= gameHeight - this.height) {
          top = gameHeight - this.height;
        }

        this.dom.style.left = left + "px";
        this.dom.style.top = top + "px";
      };
    };

    this.stop = function () {
      document.onkeydown = null;
      // 如何暂停
      document.onmousemove = null;
    };
    // 爆炸
    this.bomb = () => {
      // 每次被攻击后 血量减1
      this.hp -= 1;
      // 判断血量为0时才爆炸
      if (this.hp === 0) {
        // 切换成爆炸的图
        this.dom.src = this.dom.src;

        // // 延迟500ms再消失,这样用户才能看到爆炸的效果
        // setTimeout(() => {
        //   // 500ms后才消失
        //   this.remove();
        // }, 500);
      }
    };
  }

  // 子弹
  function Bullet() {
    // id
    this.id = createId();
    // 元素节点
    this.dom = document.createElement("img");
    this.width = 40;
    this.height =40;
    // 子弹的速度
    this.speed = 4;
    // 定时器
    this.timer = null;

    // 这样获取才是实时的
    this.getLeft = function () {
      return getStyleValue(this.dom, "left");
    };
    this.getTop = function () {
      return getStyleValue(this.dom, "top");
    };

    // 渲染到页面上
    this.render = function () {
      this.dom.src = "./images/bullets.png";
      this.dom.style.position = "absolute";

      // 获取飞机的位置 left top
      const myPlaneLeft = myPlane.getLeft();
      const myPlaneTop = myPlane.getTop();

      // 确定 top left 值
      const left = myPlaneLeft + myPlane.width / 2 - this.width / 2;
      const top = myPlaneTop - this.height;

      this.dom.style.left = left + "px";
      this.dom.style.top = top + "px";

      // 渲染到页面
      bulletsBox.appendChild(this.dom);
    };

    // 移动
    this.move = function () {
      // 改变top
      this.timer = setInterval(() => {
        // 获取子弹当前的top
        const top = getStyleValue(this.dom, "top");
        const newTop = top - this.speed;
        // 当子弹飞出界面时删除
        if (newTop <= this.height * -1) {
          this.remove();
          return;
        }
        this.dom.style.top = newTop + "px";
      }, 1000 / 60);
    };

    // 暂停
    this.stop = function () {
      // 清除定时器
      clearInterval(this.timer);
    };

    // 删除
    this.remove = function () {
      //修复bug
      if (this.dom.parentNode === null) {
        return;
      }
      // 删除dom 找父亲
      this.dom.parentNode.removeChild(this.dom);
      // 删除 allBullets 中的对象
      for (let i = 0; i < allBullets.length; ++i) {
        const bullet = allBullets[i];
        if (bullet.id === this.id) {
          allBullets.splice(i, 1);
        }
      }
      // 删除定时器
      this.stop();
    };

    // 初始化
    this.constructor = function () {
      this.render();
      this.move();
    };
    this.constructor();
  }
  // 敌机
  function EnemyPlane(options) {
    this.id = createId();
    this.dom = document.createElement("img");
    this.width = options.width;
    this.height = options.height;
    // 飞机的速度
    this.speed = options.speed;
    // 定时器
    this.timer = null;
    // 血量
    this.hp = options.hp;
    this.src = options.src;
    this.fightSrc = options.fightSrc;
    this.bombSrc = options.bombSrc;
    this.score = options.score;

    // 这样获取才是实时的
    this.getLeft = function () {
      return getStyleValue(this.dom, "left");
    };
    this.getTop = function () {
      return getStyleValue(this.dom, "top");
    };

    // 渲染到页面
    this.render = function () {
      this.dom.src = this.src;
      this.dom.style.position = "absolute";
      // 出生位置
      const left = randomRange(0, gameWidth - this.width);
      const top = this.height * -1;

      this.dom.style.left = left + "px";
      this.dom.style.top = top + "px";

      enemyPlaneBox.appendChild(this.dom);
    };

    this.move = function () {
      this.timer = setInterval(() => {
        const top = getStyleValue(this.dom, "top");
        const newTop = top + this.speed;

        // 当敌机飞出界面就删除
        if (newTop >= gameHeight) {
          this.remove();
        }
        this.dom.style.top = newTop + "px";
      }, 1000 / 60);
    };

    // 停止
    this.stop = function () {
      clearInterval(this.timer);
    };

    this.remove = function () {
      //修复bug
      if (this.dom.parentNode === null) {
        return;
      }
      // 删除页面上的节点
      this.dom.parentNode.removeChild(this.dom);
      // 停止(删除定时器)
      this.stop();
    };

    // 爆炸
    this.bomb = function () {
      // 每次被攻击后 血量减1
      this.hp -= 1;
      // 判断血量为0时才爆炸
      if (this.hp < options.hp && this.hp > 0) {
        this.dom.src = this.fightSrc;
      }
      if (this.hp === 0) {
        // 分数+1
        modifyScore(this.score);
        // 切换成爆炸的图
        this.dom.src = this.bombSrc;
        // 延迟500ms再消失,这样用户才能看到爆炸的效果
        setTimeout(() => {
          // 500ms后才消失
          this.remove();
        }, 500);
      }
    };

    this.constructor = function () {
      this.render();
      this.move();
    };
    this.constructor();
  }

原图

链接自取

链接: https://pan.baidu.com/s/1xv0KtOa5epXLWZi7zPp80Q?pwd=wqgc 提取码: wqgc 复制这段内容后打开百度网盘手机App,操作更方便哦

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