小游戏测试:http://handsomecui.top/feiji.html
代码:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title></title>
<meta http-equiv="content" content="text/html" charset="GB2312" />
<style type="text/css">
* {
margin: 0;
padding: 0;
}
#contentdiv {
position: absolute;
left: 500px;
}
#startdiv {
width: 320px;
height: 568px;
background-image: url(开始背景.png);
}
button {
outline: none;
}
#startdiv button {
position: absolute;
top: 500px;
left: 82px;
width: 150px;
height: 30px;
border: 1px solid black;
border-radius: 30px;
background-color: #c4c9ca;
}
#maindiv {
width: 320px;
height: 568px;
background-image: url(background_1.png);
display: none;
}
#maindiv img {
position: absolute;
z-index: 1;
}
#scorediv {
font-size: 16px;
font-weight: bold;
position: absolute;
top: 10px;
left: 10px;
display: none;
}
#scorediv {
font-size: 18px;
font-weight: bold;
}
#suspenddiv {
position: absolute;
top: 210px;
left: 82px;
display: none;
z-index: 2;
}
#suspenddiv button {
width: 150px;
height: 30px;
margin-bottom: 20px;
border: 1px solid black;
border-radius: 30px;
background-color: #c4c9ca;
}
#enddiv {
position: absolute;
top: 210px;
left: 75px;
border: 1px solid gray;
border-radius: 5px;
text-align: center;
background-color: #d7ddde;
display: none;
z-index: 2;
}
.plantext {
width: 160px;
height: 30px;
line-height: 30px;
font-size: 16px;
font-weight: bold;
}
#planscore {
width: 160px;
height: 80px;
line-height: 80px;
border-top: 1px solid gray;
border-bottom: 1px solid gray;
font-size: 16px;
font-weight: bold;
}
#enddiv div {
width: 160px;
height: 50px;
}
#enddiv div button {
margin-top: 10px;
width: 90px;
height: 30px;
border: 1px solid gray;
border-radius: 30px;
}
</style>
</head>
<body>
<div id="contentdiv">
<div id="startdiv">
<button οnclick="begin()">开始游戏</button>
</div>
<div id="maindiv">
<div id="scorediv">
<label>分数:</label>
<label id="label">0</label>
</div>
<div id="suspenddiv">
<button>继续</button><br />
<button>重新开始</button><br />
<button>回到主页</button>
</div>
<div id="enddiv">
<p class="plantext">飞机大战分数</p>
<p id="planscore">0</p>
<div><button οnclick="jixu()">继续</button></div>
</div>
</div>
</div>
<script type="text/javascript">
//获得主界面
var mainDiv = document.getElementById("maindiv");
//获得开始界面
var startdiv = document.getElementById("startdiv");
//获得游戏中分数显示界面
var scorediv = document.getElementById("scorediv");
//获得分数界面
var scorelabel = document.getElementById("label");
//获得暂停界面
var suspenddiv = document.getElementById("suspenddiv");
//获得游戏结束界面
var enddiv = document.getElementById("enddiv");
//获得游戏结束后分数统计界面
var planscore = document.getElementById("planscore");
//初始化分数
var scores = 0;
/*
创建飞机类
*/
function plan(hp, X, Y, sizeX, sizeY, score, dietime, sudu, boomimage, imagesrc) {
this.planX = X;
this.planY = Y;
this.imagenode = null;
this.planhp = hp;
this.planscore = score;
this.plansizeX = sizeX;
this.plansizeY = sizeY;
this.planboomimage = boomimage;
this.planisdie = false;
this.plandietimes = 0;
this.plandietime = dietime;
this.plansudu = sudu;
//行为
/*
移动行为
*/
this.planmove = function () {
if (scores <= 50000) {
this.imagenode.style.top = this.imagenode.offsetTop + this.plansudu + "px";
}
else if (scores > 50000 && scores <= 100000) {
this.imagenode.style.top = this.imagenode.offsetTop + this.plansudu + 1 + "px";
}
else if (scores > 100000 && scores <= 150000) {
this.imagenode.style.top = this.imagenode.offsetTop + this.plansudu + 2 + "px";
}
else if (scores > 150000 && scores <= 200000) {
this.imagenode.style.top = this.imagenode.offsetTop + this.plansudu + 3 + "px";
}
else if (scores > 200000 && scores <= 300000) {
this.imagenode.style.top = this.imagenode.offsetTop + this.plansudu + 4 + "px";
}
else {
this.imagenode.style.top = this.imagenode.offsetTop + this.plansudu + 5 + "px";
}
}
this.init = function () {
this.imagenode = document.createElement("img");
this.imagenode.style.left = this.planX + "px";
this.imagenode.style.top = this.planY + "px";
this.imagenode.src = imagesrc;
mainDiv.appendChild(this.imagenode);
}
this.init();
}
/*
创建子弹类
*/
function bullet(X, Y, sizeX, sizeY, imagesrc) {
this.bulletX = X;
this.bulletY = Y;
this.bulletimage = null;
this.bulletattach = 1;
this.bulletsizeX = sizeX;
this.bulletsizeY = sizeY;
//行为
/*
移动行为
*/
this.bulletmove = function () {
this.bulletimage.style.top = this.bulletimage.offsetTop - 20 + "px";
}
this.init = function () {
this.bulletimage = document.createElement("img");
this.bulletimage.style.left = this.bulletX + "px";
this.bulletimage.style.top = this.bulletY + "px";
this.bulletimage.src = imagesrc;
mainDiv.appendChild(this.bulletimage);
}
this.init();
}
/*
创建单行子弹类
*/
function oddbullet(X, Y) {
bullet.call(this, X, Y, 6, 14, "buttle1.png");
}
/*
创建敌机类
*/
function enemy(hp, a, b, sizeX, sizeY, score, dietime, sudu, boomimage, imagesrc) {
plan.call(this, hp, random(a, b), -100, sizeX, sizeY, score, dietime, sudu, boomimage, imagesrc);
}
//产生min到max之间的随机数
function random(min, max) {
return Math.floor(min + Math.random() * (max - min));
}
/*
创建本方飞机类
*/
function ourplan(X, Y) {
var imagesrc = "myplane.png";
plan.call(this, 1, X, Y, 66, 80, 0, 660, 0, "本方飞机爆炸.gif", imagesrc);
this.imagenode.setAttribute('id', 'ourplan');
}
/*
创建本方飞机
*/
var selfplan = new ourplan(120, 485);
//移动事件
var ourPlan = document.getElementById('ourplan');
var yidong = function () {
var oevent = window.event || arguments[0];
var chufa = oevent.srcElement || oevent.target;
var selfplanX = oevent.clientX - 500;
var selfplanY = oevent.clientY;
ourPlan.style.left = selfplanX - selfplan.plansizeX / 2 + "px";
ourPlan.style.top = selfplanY - selfplan.plansizeY / 2 + "px";
// document.getElementsByTagName('img')[0].style.left=selfplanX-selfplan.plansizeX/2+"px";
// document.getElementsByTagName('img')[0]..style.top=selfplanY-selfplan.plansizeY/2+"px";
}
/*
暂停事件
*/
var number = 0;
var zanting = function () {
if (number == 0) {
suspenddiv.style.display = "block";
if (document.removeEventListener) {
mainDiv.removeEventListener("mousemove", yidong, true);
bodyobj.removeEventListener("mousemove", bianjie, true);
}
else if (document.detachEvent) {
mainDiv.detachEvent("onmousemove", yidong);
bodyobj.detachEvent("onmousemove", bianjie);
}
clearInterval(set);
number = 1;
}
else {
suspenddiv.style.display = "none";
if (document.addEventListener) {
mainDiv.addEventListener("mousemove", yidong, true);
bodyobj.addEventListener("mousemove", bianjie, true);
}
else if (document.attachEvent) {
mainDiv.attachEvent("onmousemove", yidong);
bodyobj.attachEvent("onmousemove", bianjie);
}
set = setInterval(start, 20);
number = 0;
}
}
//判断本方飞机是否移出边界,如果移出边界,则取消mousemove事件,反之加上mousemove事件
var bianjie = function () {
var oevent = window.event || arguments[0];
var bodyobjX = oevent.clientX;
var bodyobjY = oevent.clientY;
if (bodyobjX < 505 || bodyobjX > 815 || bodyobjY < 0 || bodyobjY > 568) {
if (document.removeEventListener) {
mainDiv.removeEventListener("mousemove", yidong, true);
}
else if (document.detachEvent) {
mainDiv.detachEvent("onmousemove", yidong);
}
}
else {
if (document.addEventListener) {
mainDiv.addEventListener("mousemove", yidong, true);
}
else if (document.attachEvent) {
mainDiv.attachEvent("nomousemove", yidong);
}
}
}
//暂停界面重新开始事件
//function chongxinkaishi(){
// location.reload(true);
// startdiv.style.display="none";
// maindiv.style.display="block";
//}
var bodyobj = document.getElementsByTagName("body")[0];
if (document.addEventListener) {
//为本方飞机添加移动和暂停
mainDiv.addEventListener("mousemove", yidong, true);
//为本方飞机添加暂停事件
selfplan.imagenode.addEventListener("click", zanting, true);
//为body添加判断本方飞机移出边界事件
bodyobj.addEventListener("mousemove", bianjie, true);
//为暂停界面的继续按钮添加暂停事件
suspenddiv.getElementsByTagName("button")[0].addEventListener("click", zanting, true);
// suspenddiv.getElementsByTagName("button")[1].addEventListener("click",chongxinkaishi,true);
//为暂停界面的返回主页按钮添加事件
suspenddiv.getElementsByTagName("button")[2].addEventListener("click", jixu, true);
}
else if (document.attachEvent) {
//为本方飞机添加移动
mainDiv.attachEvent("onmousemove", yidong);
//为本方飞机添加暂停事件
selfplan.imagenode.attachEvent("onclick", zanting);
//为body添加判断本方飞机移出边界事件
bodyobj.attachEvent("onmousemove", bianjie);
//为暂停界面的继续按钮添加暂停事件
suspenddiv.getElementsByTagName("button")[0].attachEvent("onclick", zanting);
// suspenddiv.getElementsByTagName("button")[1].attachEvent("click",chongxinkaishi,true);
//为暂停界面的返回主页按钮添加事件
suspenddiv.getElementsByTagName("button")[2].attachEvent("click", jixu, true);
}
//初始化隐藏本方飞机
selfplan.imagenode.style.display = "none";
/*
敌机对象数组
*/
var enemys = [];
/*
子弹对象数组
*/
var bullets = [];
var mark = 0;
var mark1 = 0;
var backgroundPositionY = 0;
/*
开始函数
*/
function start() {
mainDiv.style.backgroundPositionY = backgroundPositionY + "px";
backgroundPositionY += 0.5;
if (backgroundPositionY == 568) {
backgroundPositionY = 0;
}
mark++;
/*
创建敌方飞机
*/
if (mark == 20) {
mark1++;
//中飞机
if (mark1 % 5 == 0) {
enemys.push(new enemy(6, 25, 274, 46, 60, 5000, 360, random(1, 3), "中飞机爆炸.gif", "enemy3_fly_1.png"));
}
//大飞机
if (mark1 == 20) {
enemys.push(new enemy(12, 57, 210, 110, 164, 30000, 540, 1, "大飞机爆炸.gif", "enemy2_fly_1.png"));
mark1 = 0;
}
//小飞机
else {
enemys.push(new enemy(1, 19, 286, 34, 24, 1000, 360, random(1, 4), "小飞机爆炸.gif", "enemy1_fly_1.png"));
}
mark = 0;
}
/*
移动敌方飞机
*/
var enemyslen = enemys.length;
for (var i = 0; i < enemyslen; i++) {
if (enemys[i].planisdie != true) {
enemys[i].planmove();
}
/*
如果敌机超出边界,删除敌机
*/
if (enemys[i].imagenode.offsetTop > 568) {
mainDiv.removeChild(enemys[i].imagenode);
enemys.splice(i, 1);
enemyslen--;
}
//当敌机死亡标记为true时,经过一段时间后清除敌机
if (enemys[i].planisdie == true) {
enemys[i].plandietimes += 20;
if (enemys[i].plandietimes == enemys[i].plandietime) {
mainDiv.removeChild(enemys[i].imagenode);
enemys.splice(i, 1);
enemyslen--;
}
}
}
/*
创建子弹
*/
if (mark % 5 == 0) {
bullets.push(new oddbullet(parseInt(selfplan.imagenode.style.left) + 31, parseInt(selfplan.imagenode.style.top) - 10));
}
/*
移动子弹
*/
var bulletslen = bullets.length;
for (var i = 0; i < bulletslen; i++) {
bullets[i].bulletmove();
/*
如果子弹超出边界,删除子弹
*/
if (bullets[i].bulletimage.offsetTop < 0) {
mainDiv.removeChild(bullets[i].bulletimage);
bullets.splice(i, 1);
bulletslen--;
}
}
/*
碰撞判断
*/
for (var k = 0; k < bulletslen; k++) {
for (var j = 0; j < enemyslen; j++) {
//判断碰撞本方飞机
if (enemys[j].planisdie == false) {
if (enemys[j].imagenode.offsetLeft + enemys[j].plansizeX >= selfplan.imagenode.offsetLeft && enemys[j].imagenode.offsetLeft <= selfplan.imagenode.offsetLeft + selfplan.plansizeX) {
if (enemys[j].imagenode.offsetTop + enemys[j].plansizeY >= selfplan.imagenode.offsetTop + 40 && enemys[j].imagenode.offsetTop <= selfplan.imagenode.offsetTop - 20 + selfplan.plansizeY) {
//碰撞本方飞机,游戏结束,统计分数
selfplan.imagenode.src = "本方飞机爆炸.gif";
enddiv.style.display = "block";
planscore.innerHTML = scores;
if (document.removeEventListener) {
mainDiv.removeEventListener("mousemove", yidong, true);
bodyobj.removeEventListener("mousemove", bianjie, true);
}
else if (document.detachEvent) {
mainDiv.detachEvent("onmousemove", yidong);
bodyobj.removeEventListener("mousemove", bianjie, true);
}
clearInterval(set);
}
}
//判断子弹与敌机碰撞
if ((bullets[k].bulletimage.offsetLeft + bullets[k].bulletsizeX > enemys[j].imagenode.offsetLeft) && (bullets[k].bulletimage.offsetLeft < enemys[j].imagenode.offsetLeft + enemys[j].plansizeX)) {
if (bullets[k].bulletimage.offsetTop <= enemys[j].imagenode.offsetTop + enemys[j].plansizeY && bullets[k].bulletimage.offsetTop + bullets[k].bulletsizeY >= enemys[j].imagenode.offsetTop) {
//敌机血量减子弹攻击力
enemys[j].planhp = enemys[j].planhp - bullets[k].bulletattach;
//敌机血量为0,敌机图片换为爆炸图片,死亡标记为true,计分
if (enemys[j].planhp == 0) {
scores = scores + enemys[j].planscore;
scorelabel.innerHTML = scores;
enemys[j].imagenode.src = enemys[j].planboomimage;
enemys[j].planisdie = true;
}
//删除子弹
mainDiv.removeChild(bullets[k].bulletimage);
bullets.splice(k, 1);
bulletslen--;
break;
}
}
}
}
}
}
/*
开始游戏按钮点击事件
*/
var set;
function begin() {
startdiv.style.display = "none";
mainDiv.style.display = "block";
selfplan.imagenode.style.display = "block";
scorediv.style.display = "block";
/*
调用开始函数
*/
set = setInterval(start, 20);
}
//游戏结束后点击继续按钮事件
function jixu() {
location.reload(true);
}
</script>
</body>
</html>