每日学一个设计模式10——策略模式

策略模式(整体地替换算法)

用处

整体替换算法,提高扩展性。

角色

  • Strategy(策略)
    该角色负责决定实现策略所必须地方法(API)。
  • ConcreteStrategy(具体的策略)
  • 该角色负责实现Strategy角色地方法(API),即实现具体地策略(算法)。
  • Context(上下文)
    负责使用Strategy角色,Context角色保存ConcreteStrategy角色地实例,并使用ConcreteStrategy角色去实现需求。

类图

在这里插入图片描述
策略模式的类图非常简单

  • Context类通过聚合Strategy接口,能够使用不同ConcreteStrategy类的策略

举例

public class Main {
    public static void main(String[] args) {
        Player player1 = new Player("Taro",new WinningStrategy(123));
        Player player2 = new Player("Hana",new ProbStrategy(321));
        for(int i = 0 ; i < 10000;i++){
            Hand nextHand1 = player1.nextHand();
            Hand nextHand2 = player2.nextHand();
            if(nextHand1.isStrongerThan(nextHand2)){
                System.out.println("Winner:"+player1);
                player1.win();
                player2.lose();
            }else if(nextHand2.isStrongerThan(nextHand1)){
                System.out.println("Winner:"+player2);
                player1.lose();
                player2.win();
            }else{
                System.out.println("Even...");
                player1.even();
                player2.even();
            }
            System.out.println("Total result:");
            System.out.println(player1.toString());
            System.out.println(player2.toString());
        }
    }
}

class Hand{
    public static final int HANDVALUE_GUU = 0;
    public static final int HANDVALUE_CHO = 1;
    public static final int HANDVALUE_PAA = 2;
    public static final Hand[] hand = {
            new Hand(HANDVALUE_GUU),
            new Hand(HANDVALUE_CHO),
            new Hand(HANDVALUE_PAA),
    };
    private static final String[] name = {
            "石头","剪刀","布"
    };
    private int handvalue;
    private Hand(int handvalue){
        this.handvalue = handvalue;
    }
    public static Hand getHand(int handvalue){
        return hand[handvalue];
    }
    public boolean isStrongerThan(Hand h){
        return fight(h) == 1 ;
    }
    public boolean isWeakerThan(Hand h){
        return fight(h) == -1;
    }
    private int fight(Hand h){
        if(this == h){
            return 0;
        }else if((this.handvalue + 1) % 3 == h.handvalue){
            return 1;
        }else{
            return -1;
        }
    }
    public  String toString (){
        return name[handvalue];
    }
}



//Strategy角色
interface Strategy{
   Hand nextHand();
   void study(boolean win);
}

//ConcreteStrategy角色
class WinningStrategy implements Strategy{
    private Random random;
    private boolean won = false;
    private Hand prevHand;
    public WinningStrategy(int seed){
        random = new Random(seed);
    }
    public Hand nextHand(){
        if(! won){
            prevHand = Hand.getHand(random.nextInt(3));
        }
        return prevHand;
    }
    public void study(boolean win){
        won = win;
    }
}

//ConcreteStrategy角色
class ProbStrategy implements Strategy {
    private Random random;
    private int prevHandValue = 0;
    private int currentHandValue = 0;
    private int[][] history = {
            {1, 1, 1},
            {1, 1, 1},
            {1, 1, 1},
    };
    public ProbStrategy(int seed){
        random = new Random(seed);
    }
    public Hand nextHand() {
        int bet = random.nextInt(getSum(currentHandValue));
        int handvalue = 0;
        if (bet < history[currentHandValue][0]) {
            handvalue = 0;
        } else if (bet < history[currentHandValue][0] + history[currentHandValue][1]) {
            handvalue = 1;
        } else {
            handvalue = 2;
        }
        prevHandValue = currentHandValue;
        currentHandValue = handvalue;
        return Hand.getHand(handvalue);
    }

    private int getSum(int hv) {
        int sum = 0;
        for (int i = 0; i < 3; i++) {
            sum += history[hv][i];
        }
        return sum;
    }

    public void study(boolean win) {
        if (win) {
            history[prevHandValue][currentHandValue]++;
        } else {
            history[prevHandValue][(currentHandValue + 1) % 3]++;
            history[prevHandValue][(currentHandValue + 2) % 3]++;
        }
    }
}

//Context角色
class Player{
    private String name;
    private Strategy strategy;
    private int wincount;
    private int losecount;
    private int gamecount;
    public Player(String name,Strategy strategy){
        this.name = name;
        this.strategy = strategy;
    }
    public Hand nextHand(){
        return strategy.nextHand();
    }
    public void win(){
        strategy.study(true);
        wincount++;
        gamecount++;
    }
    public void lose(){
        strategy.study(false);
        losecount++;
        gamecount++;
    }
    public void even(){
        gamecount++;
    }

    @Override
    public String toString() {
        return "["+name+":"+gamecount+" games, "+wincount +" win, "+losecount+" lose"+"]";
    }
}

#

举例程序较为复杂,但是核心部分非常简单

  • Player类(Context角色)的业务逻辑中,调用Strategy接口的抽象方法,通过在Player类聚合不同的策略具体实现类(如ProbStrategy类和WinningStrategy),来让Player使用不同的策略。

总结

  • 符合开闭原则
  • 使用委托(弱关联),能灵活替换不同策略
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