友元的两种使用形式
使用前提:某个类需要实现某种功能,但是这个类自身,因为各种原因,无法自己实现,需要借助外力才能实现。
1. 友元函数
使用全局函数作为友元函数
需求:计算机和计算机的升级
Computer.h
#pragma once
#include <string>
using namespace std;
class Computer
{
public:
Computer();
string description() const;
friend void upgrade(Computer* computer);
private:
string cpu;
};
Computer.cpp
#include "Computer.h"
#include <sstream>
Computer::Computer() {
this->cpu = "i7";
}
string Computer::description() const {
stringstream ret;
ret << "cpu:" << cpu;
return ret.str();
}
main.cpp
#include "Computer.h"
#include <iostream>
#include <Windows.h>
using namespace std;
void upgrade(Computer *computer) {
computer->cpu = "i9";
}
int main(void) {
Computer computer;
cout << computer.description() << endl;
upgrade(&computer);
cout << computer.description() << endl;
system("pause");
return 0;
}
使用类的成员函数作为友元函数
Computer.h
#pragma once
#include <string>
#include "ComputerService.h"
using namespace std;
class Computer
{
public:
Computer();
string description() const;
friend void ComputerService::upgrade(Computer* computer);
private:
string cpu;
};
Computer.cpp
#include "Computer.h"
#include <sstream>
Computer::Computer() {
this->cpu = "i7";
}
string Computer::description() const {
stringstream ret;
ret << "cpu:" << cpu;
return ret.str();
}
ComputerService.h
#pragma once
class Computer;
class ComputerService
{
public:
void upgrade(Computer* computer);
};
ComputerService.cpp
#include "ComputerService.h"
#include "Computer.h"
void ComputerService::upgrade(Computer* computer) {
computer->cpu = "i9";
}
main.cpp
#include "Computer.h"
#include "ComputerService.h"
#include <iostream>
#include <Windows.h>
using namespace std;
int main(void) {
Computer computer;
ComputerService service;
cout << computer.description() << endl;
service.upgrade(&computer);
cout << computer.description() << endl;
system("pause");
return 0;
}
功能上,两种形式相同,但是应用场合不同。
一个是使用普通的全局函数,作为自己的朋友,实现特殊的功能。
一个是使用其他类的成员函数,作为自己的朋友,实现特殊的功能。
2. 友元类
如果A类作为B类的友元类,那么A类的所有成员函数,就可以直接访问B类的私有成员。
友元类可以直接访问对应类的所有成员。
Computer.h
#pragma once
#include <string>
#include "ComputerService.h"
using namespace std;
class Computer
{
public:
Computer();
string description() const;
friend class ComputerService;
private:
string cpu;
};
Computer.cpp
#include "Computer.h"
#include <sstream>
Computer::Computer() {
this->cpu = "i7";
}
string Computer::description() const {
stringstream ret;
ret << "cpu:" << cpu;
return ret.str();
}
ComputerService.h
#pragma once
class Computer;
class ComputerService
{
public:
void upgrade(Computer* computer);
void clean(Computer* computer);
void kill(Computer* computer);
};
ComputerService.cpp
#include "ComputerService.h"
#include "Computer.h"
#include <iostream>
using namespace std;
void ComputerService::upgrade(Computer* computer) {
computer->cpu = "i9";
}
void ComputerService::clean(Computer* computer) {
cout << "正在对电脑清理";
cout << endl << "cpu:" << computer->cpu << endl;
}
void ComputerService::kill (Computer* computer) {
cout << "正在对电脑杀毒";
cout << endl << "cpu:" << computer->cpu << endl;
}
main.cpp
#include "Computer.h"
#include "ComputerService.h"
#include <iostream>
#include <Windows.h>
using namespace std;
int main(void) {
Computer computer;
ComputerService service;
cout << computer.description() << endl;
service.upgrade(&computer);
service.clean(&computer);
service.kill(&computer);
cout << computer.description() << endl;
system("pause");
return 0;
}
注意:友元类和友元函数,使用friend关键字进行声明即可,与访问权限无关。