在OPC UA Server里,往往会有很多runtime信息,这些信息由底层的某种物理过程产生,如锅炉的温度值,实在锅炉运行过程中产生的,锅炉运行过程就可以看成是一个物理过程。
Server会提供一个变量,用于存放锅炉的温度值,这样Client通过读取这个温度值就能知道锅炉的温度了
以系统时间为例,讲述如何把一个变量和系统时间联系在一起,这样client就能通过这个变量获取系统时间,系统时间是不断变化的,可以看成一个物理过程
手动更新变量
在OPC UA Server里添加一个变量用来表示系统时间,然后手动更新
code:
#include<stdlib.h>
#include<signal.h>
#include"open62541.h"
#pragma comment(lib,"ws2_32.lib")
#pragma comment(lib, "Iphlpapi.lib")
UA_Boolean running = true;
static void stopHandler(int sign)
{
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "received ctrl-c");
running = false;
}
static void updateCurrentTime(UA_Server* server, UA_NodeId timeNodeId)
{
UA_DateTime nowTime = UA_DateTime_now();
UA_Variant value;
UA_Variant_setScalar(&value, &nowTime, &UA_TYPES[UA_TYPES_DATETIME]);
UA_Server_writeValue(server, timeNodeId, value);
}
static void addCurrentTimeVariable(UA_Server* server)
{
UA_DateTime nowTime = 0;
UA_VariableAttributes attr = UA_VariableAttributes_default;
attr.displayName = UA_LOCALIZEDTEXT((char*)"en-US", (char*)"Current time - value callback");
attr.accessLevel = UA_ACCESSLEVELMASK_READ | UA_ACCESSLEVELMASK_WRITE;
UA_Variant_setScalar(&attr.value, &nowTime, &UA_TYPES[UA_TYPES_DATETIME]);
//添加变量表示时间
UA_NodeId currentNodeId = UA_NODEID_STRING(1, (char*)"current-time-value-callback");
UA_QualifiedName currentName = UA_QUALIFIEDNAME(1, (char*)"current-time-value-callback");
UA_NodeId ParentNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER);
UA_NodeId parentReferenceNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES);
UA_NodeId variableTypeNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_BASEDATAVARIABLETYPE);
UA_Server_addVariableNode(server, currentNodeId, ParentNodeId, parentReferenceNodeId
, currentName, variableTypeNodeId, attr, NULL, NULL);
//手动更新时间
updateCurrentTime(server, currentNodeId);
}
int main()
{
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData); // 使用Winsock 2.2版本
signal(SIGINT, stopHandler);
signal(SIGTERM, stopHandler);
UA_Server* server = UA_Server_new();
UA_ServerConfig_setDefault(UA_Server_getConfig(server));
addCurrentTimeVariable(server);
UA_StatusCode resVal = UA_Server_run(server, &running);
UA_Server_delete(server);
return resVal == UA_STATUSCODE_GOOD ? EXIT_SUCCESS : EXIT_FAILURE;
}
代码中添加了时间变量后,调用updateCurrentTime()更新了一次时间。
![](https://img-blog.csdnimg.cn/img_convert/974ae4b23277e7682586d59fca625b7c.png)
变量值读写的回调
前面添加了时间变量并手动更新了值,但是系统的时间是时刻变化的,为了保证变量的值和系统时间同步,就需要不断的手动更新,不过client随时都会可能去获取系统时间,这就保证server不断的更新时间,会消耗许多资源
所以可以给这个变量添加回调,当client需要读取系统时间时才去做同步
code:
#include<stdlib.h>
#include<signal.h>
#include"open62541.h"
#pragma comment(lib,"ws2_32.lib")
#pragma comment(lib, "Iphlpapi.lib")
UA_Boolean running = true;
static void stopHandler(int sign)
{
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "received ctrl-c");
running = false;
}
static void updateCurrentTime(UA_Server* server, UA_NodeId timeNodeId)
{
UA_DateTime nowTime = UA_DateTime_now();
UA_Variant value;
UA_Variant_setScalar(&value, &nowTime, &UA_TYPES[UA_TYPES_DATETIME]);
UA_Server_writeValue(server, timeNodeId, value);
}
static void addCurrentTimeVariable(UA_Server* server)
{
UA_DateTime nowTime = 0;
UA_VariableAttributes attr = UA_VariableAttributes_default;
attr.displayName = UA_LOCALIZEDTEXT((char*)"en-US", (char*)"Current time - value callback");
attr.accessLevel = UA_ACCESSLEVELMASK_READ | UA_ACCESSLEVELMASK_WRITE;
UA_Variant_setScalar(&attr.value, &nowTime, &UA_TYPES[UA_TYPES_DATETIME]);
//添加变量表示时间
UA_NodeId currentNodeId = UA_NODEID_STRING(1, (char*)"current-time-value-callback");
UA_QualifiedName currentName = UA_QUALIFIEDNAME(1, (char*)"current-time-value-callback");
UA_NodeId ParentNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER);
UA_NodeId parentReferenceNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES);
UA_NodeId variableTypeNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_BASEDATAVARIABLETYPE);
UA_Server_addVariableNode(server, currentNodeId, ParentNodeId, parentReferenceNodeId
, currentName, variableTypeNodeId, attr, NULL, NULL);
//手动更新时间
updateCurrentTime(server, currentNodeId);
}
static void beforeReadTime(UA_Server* server,
const UA_NodeId* sessionId, void* sessionContext,
const UA_NodeId* nodeid, void* nodeContext,
const UA_NumericRange* range, const UA_DataValue* data)
{
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND, "The variable was to be updated");
updateCurrentTime(server, *nodeid);
}
static void afterWriteTime(UA_Server* server,
const UA_NodeId* sessionId, void* sessionContext,
const UA_NodeId* nodeId, void* nodeContext,
const UA_NumericRange* range, const UA_DataValue* data)
{
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND, "The variable was updated");
}
static void addValueCallbackToCurrentTimeVariable(UA_Server* server)
{
UA_NodeId currentNodeId = UA_NODEID_STRING(1, (char*)"current-time-value-callback");
UA_ValueCallback callback;
callback.onRead = beforeReadTime;
callback.onWrite = afterWriteTime;
UA_Server_setVariableNode_valueCallback(server, currentNodeId, callback);
}
int main()
{
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData); // 使用Winsock 2.2版本
signal(SIGINT, stopHandler);
signal(SIGTERM, stopHandler);
UA_Server* server = UA_Server_new();
UA_ServerConfig_setDefault(UA_Server_getConfig(server));
addCurrentTimeVariable(server);
addValueCallbackToCurrentTimeVariable(server);
UA_StatusCode resVal = UA_Server_run(server, &running);
UA_Server_delete(server);
return resVal == UA_STATUSCODE_GOOD ? EXIT_SUCCESS : EXIT_FAILURE;
}
![](https://img-blog.csdnimg.cn/img_convert/4a76e1962974f6ae77e38c4989714bd2.png)
![](https://img-blog.csdnimg.cn/img_convert/53bcbdb88576a071c3c53221cb6b2e63.png)
每点击一次都会更新当前时间
代码解析:
1.使用UA_ValueCallback创建回调,并添加2个回调函数,一个是读之前beforeReadTime(),另一个 是写之后afterWriteTime()
2.使用UA_Server_setVariableNode_valueCallback()给时间变量添加第1步创建的回调
3.当Client读取时间变量时,Server就会先去调用beforeReadTime(),该函数对时间变量进行更新
4.最后Client就可以通过时间变量的值获取Server的当前系统时间
变量的数据源
之前的操作中变量的值都是存放在变量节点里的,client都是从变量里面拿到值,也就意味着变量需要先从对应的物理过程拿到最新值,然后保存下来,最后才能让client读取,接下来就更进一步,直接从源头拿数,不用去读取变量本身的值,这需要再server端添加数据源节点,把每一个读写请求都重定向到回调函数里面。
code:
#include<stdlib.h>
#include<signal.h>
#include"open62541.h"
#pragma comment(lib,"ws2_32.lib")
#pragma comment(lib, "Iphlpapi.lib")
UA_Boolean running = true;
static void stopHandler(int sign)
{
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "received ctrl-c");
running = false;
}
static void updateCurrentTime(UA_Server* server, UA_NodeId timeNodeId)
{
UA_DateTime nowTime = UA_DateTime_now();
UA_Variant value;
UA_Variant_setScalar(&value, &nowTime, &UA_TYPES[UA_TYPES_DATETIME]);
UA_Server_writeValue(server, timeNodeId, value);
}
static void addCurrentTimeVariable(UA_Server* server)
{
UA_DateTime nowTime = 0;
UA_VariableAttributes attr = UA_VariableAttributes_default;
attr.displayName = UA_LOCALIZEDTEXT((char*)"en-US", (char*)"Current time - value callback");
attr.accessLevel = UA_ACCESSLEVELMASK_READ | UA_ACCESSLEVELMASK_WRITE;
UA_Variant_setScalar(&attr.value, &nowTime, &UA_TYPES[UA_TYPES_DATETIME]);
//添加变量表示时间
UA_NodeId currentNodeId = UA_NODEID_STRING(1, (char*)"current-time-value-callback");
UA_QualifiedName currentName = UA_QUALIFIEDNAME(1, (char*)"current-time-value-callback");
UA_NodeId ParentNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER);
UA_NodeId parentReferenceNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES);
UA_NodeId variableTypeNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_BASEDATAVARIABLETYPE);
UA_DataDource timeDataSources;
timeDataSources.read = readCurrentTime;
timeDataSources.write = writeCurrentTime;
UA_Server_addDataSoureceVariableNode(server, currentNodeId, ParentNodeId, parentReferenceNodeId
, currentName, variableTypeNodeId, attr, NULL, NULL);
//手动更新时间
updateCurrentTime(server, currentNodeId);
}
int main()
{
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData); // 使用Winsock 2.2版本
signal(SIGINT, stopHandler);
signal(SIGTERM, stopHandler);
UA_Server* server = UA_Server_new();
UA_ServerConfig_setDefault(UA_Server_getConfig(server));
addCurrentTimeVariable(server);
UA_StatusCode resVal = UA_Server_run(server, &running);
UA_Server_delete(server);
return resVal == UA_STATUSCODE_GOOD ? EXIT_SUCCESS : EXIT_FAILURE;
}
解析:
代码中使用了UA_Server_addDataSourceVariableNode()给时间变量添加数据源节点
当client去读系统时间时,就会转去调用数据源节点的read函数,也就是readCUrrentTime(),该哈数直接读取当前系统时间,并赋值给目标函数,用于返回给client
这个和之前的读取回调不一样,那个是获取当前系统时间,然后把实际值赋值给变量节点,最后client再获取变量节点的值,多了一步操作步骤
参考
https://wanghao1314.blog.csdn.net/article/details/102653224
复现了一下 学习用