用java做一个五子棋小游戏(课程设计)

先初始化JFrame定义一下MouseListerner,Runnable

public class test1 extends JFrame implements MouseListener, Runnable {
        BufferedImage bgImage = null;

        int x = 0;
        int y = 0;
        int[][] allChess = new int[15][15];
        boolean isBlack = true;
        //表示当前游戏是否继续
        boolean canPlay = true;
        //保存显示的提示信息
        String message = "黑方先行";
        //保存最多拥有的时间
        int maxTime = 0;
        //做倒计时的线程类
        Thread t = new Thread(this);
        //保存黑方与白方的剩余时间
        int blackTime = 0;
        int whiteTime = 0;
        //保存上方剩余时间的显示信息
        String blackMessage = "无限制";
        String whiteMessage = "无限制";

绘制棋盘的方法 

public test1() {
        //标题设置为五子棋
        this.setTitle("五子棋");
        //程序窗口的大小
        this.setSize(900, 700);
        //让窗口大小不可调整(若可以调整会有bug)
        this.setResizable(false);
        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        this.addMouseListener(this);
        //获取屏幕大小(以便让窗口直接出现在屏幕中心)
        int width = Toolkit.getDefaultToolkit().getScreenSize().width;
        int height = Toolkit.getDefaultToolkit().getScreenSize().height;
        this.setLocation((width - 900) / 2, (height - 700) / 2);
        //显示程序窗口(必须放到最后)
        this.setVisible(true);

        t.start();
        t.suspend();
        //刷新屏幕
        this.repaint();

    }
    public void paint (Graphics g){
        //放置图片,并让图片处在合适的位置
        g.drawImage(bgImage, 0, 30, this);
        g.setFont(new Font("隶书", 0, 25));
        g.drawString("游戏信息:" + message, 50, 50);
        g.setFont(new Font("隶书", 0, 25));
        g.drawString("黑方时间:" + blackMessage, 50, 660);
        g.drawString("白方时间:" + whiteMessage, 450, 660);
        g.setFont(new Font("隶书", Font.BOLD, 25));
        g.drawString("开始游戏", 710, 88);
        g.drawString("游戏设置", 710, 172);
        g.drawString("认输", 730, 254);
        //画棋盘,我是15*15的棋盘
        for (int i = 0; i < 15; i++) {
            g.drawLine(31, 57 + 40 * i, 591, 57 + 40 * i);
            g.drawLine(31 + 40 * i, 57, 31 + 40 * i, 617);
        }
        //画棋子,黑棋子是一个实心黑圆,白棋子是实心白圆加一个黑圆圈
        for (int i = 0; i < 15; i++)
            for (int j = 0; j < 15; j++) {
                if (allChess[i][j] == 1) {
                    int tempX = i * 40 + 31;
                    int tempY = j * 40 + 57;
                    g.fillOval(tempX - 15, tempY - 15, 30, 30);
                }
                if (allChess[i][j] == 2) {
                    int tempX = i * 40 + 31;
                    int tempY = j * 40 + 57;
                    g.setColor(Color.WHITE);
                    g.fillOval(tempX - 15, tempY - 15, 30, 30);
                    g.setColor(Color.BLACK);
                    g.drawOval(tempX - 15, tempY - 15, 30, 30);
                }
            }
    }


如果不知道怎么找坐标的话可以在mousePressed方法中添加如下代码,这样鼠标点击一下即可知道当前位置坐标了。

if (canPlay == true) {
    //获取鼠标点击位置的坐标
    x = e.getX();
    y = e.getY();
    //只有鼠标点击棋盘内时才能画棋子
    if (x >= 31 && x <= 591 && y >= 57 && y <= 617) {
        //棋子只能绘制在交叉点初,所以需要一个算法
        //如果(鼠标点击的坐标-初始点坐标)%间隔>1/2间隔,那么里这个鼠标点击的坐标最近的交叉点应当是下一个交叉点
        if ((x - 31) % 40 > 20) {
            x = (x - 31) / 40 + 1;
        } else {
            x = (x - 31) / 40;
        }
        if ((y - 57) % 40 > 20) {
            y = (y - 57) / 40 + 1;
        } else {
            y = (y - 57) / 40;
        }
        //下棋的地方不能有棋子
        if (allChess[x][y] == 0) {
            //第一个是黑棋,下完变白棋
            if (isBlack == true) {
                allChess[x][y] = 1;
                isBlack = false;
                message = "轮到白方";
            } else {
                allChess[x][y] = 2;
                isBlack = true;
                message = "轮到黑方";
            }
            //判断输赢,看周围相连是否有五个
            boolean winFlag = this.checkWin();
            if (winFlag == true) {
                JOptionPane.showMessageDialog(this, "Game Over," + (allChess[x][y] == 1 ? "黑方" : "白方") + "获胜!");
                canPlay = false;
            }
        }
        //判断输赢,看周围相连是否有五个
        this.repaint();
    }
}

这样可以成功编写棋盘并交替下棋,还能判断是否某方获胜。

如下为完整代码:

test2.java:

package text;

public class test2 {
    public static void main(String[] args) {
        test1 ff = new test1();
    }
}

test1.java:

package text;

import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
//00点31 57 间隔40
public class test1 extends JFrame implements MouseListener, Runnable {
        BufferedImage bgImage = null;

        int x = 0;
        int y = 0;
        int[][] allChess = new int[15][15];
        boolean isBlack = true;
        //表示当前游戏是否继续
        boolean canPlay = true;
        //保存显示的提示信息
        String message = "黑方先行";
        //保存最多拥有的时间
        int maxTime = 0;
        //做倒计时的线程类
        Thread t = new Thread(this);
        //保存黑方与白方的剩余时间
        int blackTime = 0;
        int whiteTime = 0;
        //保存上方剩余时间的显示信息
        String blackMessage = "无限制";
        String whiteMessage = "无限制";

    public test1() {
            //标题设置为五子棋
            this.setTitle("五子棋");
            //程序窗口的大小
            this.setSize(900, 700);
            //让窗口大小不可调整(若可以调整会有bug)
            this.setResizable(false);
            this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            this.addMouseListener(this);
            //获取屏幕大小(以便让窗口直接出现在屏幕中心)
            int width = Toolkit.getDefaultToolkit().getScreenSize().width;
            int height = Toolkit.getDefaultToolkit().getScreenSize().height;
            this.setLocation((width - 900) / 2, (height - 700) / 2);
            //显示程序窗口(必须放到最后)
            this.setVisible(true);

            t.start();
            t.suspend();
            //刷新屏幕
            this.repaint();

        }
        public void paint (Graphics g){
            //放置图片,并让图片处在合适的位置
            g.drawImage(bgImage, 0, 30, this);
            g.setFont(new Font("隶书", 0, 25));
            g.drawString("游戏信息:" + message, 50, 50);
            g.setFont(new Font("隶书", 0, 25));
            g.drawString("黑方时间:" + blackMessage, 50, 660);
            g.drawString("白方时间:" + whiteMessage, 450, 660);
            g.setFont(new Font("隶书", Font.BOLD, 25));
            g.drawString("开始游戏", 710, 88);
            g.drawString("游戏设置", 710, 172);
            g.drawString("认输", 730, 254);
            //画棋盘,我是15*15的棋盘
            for (int i = 0; i < 15; i++) {
                g.drawLine(31, 57 + 40 * i, 591, 57 + 40 * i);
                g.drawLine(31 + 40 * i, 57, 31 + 40 * i, 617);
            }
            //画棋子,黑棋子是一个实心黑圆,白棋子是实心白圆加一个黑圆圈
            for (int i = 0; i < 15; i++)
                for (int j = 0; j < 15; j++) {
                    if (allChess[i][j] == 1) {
                        int tempX = i * 40 + 31;
                        int tempY = j * 40 + 57;
                        g.fillOval(tempX - 15, tempY - 15, 30, 30);
                    }
                    if (allChess[i][j] == 2) {
                        int tempX = i * 40 + 31;
                        int tempY = j * 40 + 57;
                        g.setColor(Color.WHITE);
                        g.fillOval(tempX - 15, tempY - 15, 30, 30);
                        g.setColor(Color.BLACK);
                        g.drawOval(tempX - 15, tempY - 15, 30, 30);
                    }
                }
        }

        @Override
        public void mouseClicked (MouseEvent e){
            // TODO 自动生成的方法存根

        }

        @Override
        public void mousePressed (MouseEvent e){
            // TODO 自动生成的方法存根
            if (canPlay == true) {
                //获取鼠标点击位置的坐标
                x = e.getX();
                y = e.getY();
                //只有鼠标点击棋盘内时才能画棋子
                if (x >= 31 && x <= 591 && y >= 57 && y <= 617) {
                    //棋子只能绘制在交叉点初,所以需要一个算法
                    //如果(鼠标点击的坐标-初始点坐标)%间隔>1/2间隔,那么里这个鼠标点击的坐标最近的交叉点应当是下一个交叉点
                    if ((x - 31) % 40 > 20) {
                        x = (x - 31) / 40 + 1;
                    } else {
                        x = (x - 31) / 40;
                    }
                    if ((y - 57) % 40 > 20) {
                        y = (y - 57) / 40 + 1;
                    } else {
                        y = (y - 57) / 40;
                    }
                    //下棋的地方不能有棋子
                    if (allChess[x][y] == 0) {
                        //第一个是黑棋,下完变白棋
                        if (isBlack == true) {
                            allChess[x][y] = 1;
                            isBlack = false;
                            message = "轮到白方";
                        } else {
                            allChess[x][y] = 2;
                            isBlack = true;
                            message = "轮到黑方";
                        }
                        //判断输赢,看周围相连是否有五个
                        boolean winFlag = this.checkWin();
                        if (winFlag == true) {
                            JOptionPane.showMessageDialog(this, "Game Over," + (allChess[x][y] == 1 ? "黑方" : "白方") + "获胜!");
                            canPlay = false;
                        }
                    }
                    //判断输赢,看周围相连是否有五个
                    this.repaint();
                }
            }
            if (e.getX() >= 678 && e.getX() <= 838 && e.getY() >= 50 && e.getY() <= 115) {
                int result = JOptionPane.showConfirmDialog(this, "是否重新开始游戏?");
                if (result == 0) {
                    allChess = new int[15][15];
                    isBlack = true;
                    canPlay = true;
                    blackTime = maxTime;
                    whiteTime = maxTime;
                    if (maxTime > 0) {
                        blackMessage = maxTime / 3600 + ":" + (maxTime / 60 - maxTime / 3600 * 60) + ":" + (maxTime - maxTime / 60 * 60);
                        whiteMessage = maxTime / 3600 + ":" + (maxTime / 60 - maxTime / 3600 * 60) + ":" + (maxTime - maxTime / 60 * 60);
                    } else {
                        blackMessage = "无限制";
                        whiteMessage = "无限制";
                    }
                    t.resume();
                    this.repaint();
                }
            }
            if (e.getX() >= 678 && e.getX() <= 838 && e.getY() >= 134 && e.getY() <= 194) {
                String input = JOptionPane.showInputDialog("请输入最大游戏时间(分钟),如果输入0则表示没有时间限制:");
                try {
                    maxTime = Integer.parseInt(input) * 60;
                    if (maxTime < 0) {
                        JOptionPane.showMessageDialog(this, "请输入正确信息,不允许时负数!");
                    }
                    if (maxTime == 0) {
                        int result = JOptionPane.showConfirmDialog(this, "设置完成,是否重新开始游戏?");
                        if (result == 0) {
                            allChess = new int[15][15];
                            isBlack = true;
                            canPlay = true;
                            blackTime = maxTime;
                            whiteTime = maxTime;
                            blackMessage = "无限制";
                            whiteMessage = "无限制";
                            t.stop();
                            this.repaint();
                        }
                    }
                    if (maxTime > 0) {
                        int result = JOptionPane.showConfirmDialog(this, "设置完成,是否重新开始游戏?");
                        if (result == 0) {
                            allChess = new int[15][15];
                            isBlack = true;
                            canPlay = true;
                            blackTime = maxTime;
                            whiteTime = maxTime;
                            blackMessage = maxTime / 3600 + ":" + (maxTime / 60 - maxTime / 3600 * 60) + ":" + (maxTime - maxTime / 60 * 60);
                            whiteMessage = maxTime / 3600 + ":" + (maxTime / 60 - maxTime / 3600 * 60) + ":" + (maxTime - maxTime / 60 * 60);
                            t.resume();
                            this.repaint();
                        }
                    }
                } catch (NumberFormatException el) {
                    JOptionPane.showMessageDialog(this, "请输入正确信息!");
                }
            }

            if (e.getX() >= 678 && e.getX() <= 838 && e.getY() >= 215 && e.getY() <= 274) {
                int result = JOptionPane.showConfirmDialog(this, "是否确认 认输?");
                if (result == 0) {
                    if (isBlack) {
                        JOptionPane.showMessageDialog(this, "黑方已经认输,游戏结束!");
                        canPlay = false;
                    } else {
                        JOptionPane.showMessageDialog(this, "白方已经认输,游戏结束!");
                        canPlay = false;
                    }
                    JOptionPane.showMessageDialog(this, "请重新开始游戏");

                }
            }
        }
        @Override
        public void mouseReleased (MouseEvent e){
            // TODO 自动生成的方法存根

        }

        @Override
        public void mouseEntered (MouseEvent e){
            // TODO 自动生成的方法存根

        }

        @Override
        public void mouseExited (MouseEvent e){
            // TODO 自动生成的方法存根

        }
        public boolean checkWin () {
            boolean flag = false;
            // 保存共有相同颜色多少棋子相连
            int count = 1;
            int color = allChess[x][y];
            count = this.checkCount(1, 0, color);
            if (count >= 5) {
                flag = true;
            } else {
                count = this.checkCount(0, 1, color);
                if (count >= 5) {
                    flag = true;
                } else {
                    count = this.checkCount(1, -1, color);
                    if (count >= 5) {
                        flag = true;
                    } else {
                        count = this.checkCount(1, 1, color);
                        if (count >= 5) {
                            flag = true;
                        }
                    }
                }
            }
            return flag;
        }
        private int checkCount ( int xChange, int yChange, int color){
            int count = 1;
            int tempX = xChange;
            int tempY = yChange;
            while (x + xChange >= 0 && x + xChange <= 14 && y + yChange >= 0
                    && y + yChange <= 14
                    && color == allChess[x + xChange][y + yChange]) {
                count++;
                if (xChange != 0)
                    xChange++;
                if (yChange != 0) {
                    if (yChange > 0)
                        yChange++;
                    else {
                        yChange--;
                    }
                }
            }
            xChange = tempX;
            yChange = tempY;
            while (x - xChange >= 0 && x - xChange <= 14 && y - yChange >= 0
                    && y - yChange <= 14
                    && color == allChess[x - xChange][y - yChange]) {
                count++;
                if (xChange != 0)
                    xChange++;
                if (yChange != 0) {
                    if (yChange > 0)
                        yChange++;
                    else {
                        yChange--;
                    }
                }
            }
            return count;
        }
        @Override
        public void run () {
            // TODO 自动生成的方法存根
            //判断是否有时间限制
            if (maxTime > 0) {
                while (true) {
                    if (isBlack) {
                        blackTime--;
                        if (blackTime == 0) {
                            JOptionPane.showMessageDialog(this, "黑方超时,游戏结束");
                            canPlay = false;
                            t.stop();
                        }
                    } else {
                        whiteTime--;
                        if (whiteTime == 0) {
                            JOptionPane.showMessageDialog(this, "白方超时,游戏结束");
                            canPlay = false;
                            t.stop();
                        }
                    }
                    try {
                        Thread.sleep(1000);
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }
                    blackMessage = blackTime / 3600 + ":" + (blackTime / 60 - blackTime / 3600 * 60) + ":" + (blackTime - blackTime / 60 * 60);
                    whiteMessage = whiteTime / 3600 + ":" + (whiteTime / 60 - whiteTime / 3600 * 60) + ":" + (whiteTime - whiteTime / 60 * 60);
                    this.repaint();
                }

            }

        }
    }

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