实现原理
图像饱和度是指图像色彩的纯洁性,色彩的鲜艳程度,它是影响色彩最终效果的重要属性之一。饱和度也被称为图片色彩纯度,即色彩中彩色成分和消色成分的占比,这个比例决定了色彩的饱和度及鲜艳程度。当色彩中彩色成分多时,其色彩就呈现饱和(色觉强)、鲜明效果,给人的视觉印象会更强烈;反之,若消色成分多,色彩会显得暗淡,视觉效果也随之减弱。
饱和度调整算法的实现流程如下:
1.设置调整参数percent,取值为-100到100,类似PS中设置,归一化后为-1到1。
2.针对图像所有像素点单个处理。计算RGB三通道的最大值最小值,可进一步得到delta和value:
3.若最大最小一致,即delta=0,则表明为灰点,不需继续操作,直接处理下个像素。
4.通过value计算出HSL中的L值:
5.S值为:
6.当percent大于等于0时,即提高色彩饱和度,那么alpha值为:
此时,调整后的图像RGB三通道值为:
7.若percent小于0时,即降低色彩饱和度,则alpha=percent,此时调整后的图像RGB三通道值为:
OpenCv实现
滤镜.cpp
#include <iostream>
#include <opencv2/highgui.hpp>
#include <opencv2/core.hpp>
#include <opencv2/imgcodecs.hpp>
#include <opencv2/opencv.hpp>
#include "function.h"
using namespace cv;
using namespace std;
int main()
{
Mat scr = imread("F:\\picture\\江.jpg");
Mat res = Saturation(scr, 70);
imshow("原图", scr);
imshow("处理后", res);
waitKey(0);
return 0;
}
function.cpp
#include "function.h"
//饱和度
Mat Saturation(Mat scr, int percent)
{
float Increment = percent * 1.0f / 100;
Mat temp = scr.clone();
int row = scr.rows;
int col = scr.cols;
for (int i = 0; i < row; i++)
{
uchar* t = temp.ptr<uchar>(i);
uchar* s = scr.ptr<uchar>(i);
for (int j = 0; j < col; j++)
{
uchar r = s[3 * j + 2];
uchar g = s[3 * j + 1];
uchar b = s[3 * j];
float max = max3(r, g, b);
float min = min3(r, g, b);
float delta, value;
float L, S, alpha;
delta = (max - min) / 255;
//灰点不做处理
if (delta == 0)
continue;
value = (max + min) / 255;
L = value / 2;
if (L < 0.5)
S = delta / value;
else
S = delta / (2 - value);
if (Increment >= 0)
{
if ((Increment + S) >= 1)
alpha = S;
else
alpha = 1 - Increment;
alpha = 1 / alpha - 1;
t[3 * j + 2] = static_cast<uchar>(r + (r - L * 255) * alpha);
t[3 * j + 1] = static_cast<uchar>(g + (g - L * 255) * alpha);
t[3 * j] = static_cast<uchar>(b + (b - L * 255) * alpha);
}
else
{
alpha = Increment;
t[3 * j + 2] = static_cast<uchar>(L * 255 + (r - L * 255) * (1 + alpha));
t[3 * j + 1] = static_cast<uchar>(L * 255 + (g - L * 255) * (1 + alpha));
t[3 * j] = static_cast<uchar>(L * 255 + (b - L * 255) * (1 + alpha));
}
}
}
return temp;
}
float max3(float a, float b, float c)
{
return (a > b ? max2(a, c) : max2(b, c));
}
float max2(float a, float b)
{
return (a > b ? a : b);
}
float min3(float a, float b, float c)
{
return (a < b ? min2(a, c) : min2(b, c));
}
float min2(float a, float b)
{
return (a < b ? a : b);
}
function.h
#pragma once
#include <iostream>
#include <opencv2/highgui.hpp>
#include <opencv2/core.hpp>
#include <opencv2/imgcodecs.hpp>
#include <opencv2/opencv.hpp>
using namespace cv;
using namespace std;
Mat Saturation(Mat scr, int percent);
float max3(float a, float b, float c);
float max2(float a, float b);
float min3(float a, float b, float c);
float min2(float a, float b);
结果展示
percent为70
percent为-70
希望对你有所帮助!感谢观看!