今天来做一款贪吃蛇小游戏
先来制作登入界面
import pygame
import tkinter as tk
import pickle
import tkinter.messagebox
from PIL import Image, ImageTk
# 设置窗口---最开始的母体窗口
window = tk.Tk() # 建立一个窗口
window.title('欢迎登录')
window.geometry('500x500') # 窗口大小为300x200
# 画布
canvas = tk.Canvas(window, height=200, width=900)
# 两个文字标签,用户名和密码两个部分
tk.Label(window, text='用户名').place(x=100, y=150)
tk.Label(window, text='密 码').place(x=100, y=190)
var_usr_name = tk.StringVar() # 讲文本框的内容,定义为字符串类型
var_usr_name.set('123') # 设置默认值
var_usr_pwd = tk.StringVar()
# 第一个输入框-用来输入用户名的。
# textvariable 获取文本框的内容
entry_usr_name = tk.Entry(window, textvariable=var_usr_name)
entry_usr_name.place(x=160, y=150)
# 第二个输入框-用来输入密码的。
entry_usr_pwd = tk.Entry(window, textvariable=var_usr_pwd, show='*')
entry_usr_pwd.place(x=160, y=190)
def usr_login():
usr_name = var_usr_name.get()
usr_pwd = var_usr_pwd.get()
try:
with open('usrs_info.pickle', 'rb') as usr_file:
usrs_info = pickle.load(usr_file)
except FileNotFoundError:
with open('usrs_info.pickle', 'wb') as usr_file:
usrs_info = {
'admin': 'admin'}
pickle.dump(usrs_info, usr_file)
if usr_name in usrs_info:
if usr_pwd == usrs_info[usr_name]:
tk.messagebox.showinfo(
title='欢迎光临', message=usr_name + ': 关闭开始界面就可进入游戏')
else:
tk.messagebox.showinfo(message='错误提示:密码不对,请重试')
else:
is_sign_up = tk.messagebox.askyesno('提示', '你还没有注册,请先注册')
print(is_sign_up)
if is_sign_up:
usr_sign_up()
# 注册按钮
def usr_sign_up():
def sign_to_Mofan_Python():
np = new_pwd.get()
npf = new_pwd_confirm.get()
nn = new_name.get()
# 上面是获取数据,下面是查看一下是否重复注册过
with open('usrs_info.pickle', 'rb') as usr_file:
exist_usr_info = pickle.load(usr_file)
if np != npf:
tk.messagebox.showerror('错误提示', '密码和确认密码必须一样')
elif nn in exist_usr_info:
tk.messagebox