C语言编写五子棋小游戏

 7月14日学习记录

运行结果

 

 代码展示:main.c

//include
#include <stdio.h>
#include<conio.h>

//#define
#define size_s 19//定义宽度,其值必须<=5
#define size_l 19//定义长度,其值必须<=5
int qizi_data[size_l * size_s];//定义棋盘保存位置数组
int* p=qizi_data;
int winer,player=1 ,x=size_s/2+1,y=size_l/2+1;//定义光标坐标变量
char c;


//画棋盘函数
void wuziqipan(void) {
    int i,j,k;
    for (k = 0; k < size_s+1; k++) {
        if (k == 0)printf("  ");
        else if(k<10)printf("%d ", k);
        else printf("%d", k);
    }
    printf("\n");
    for (i = 1; i <= size_l; i++) {
        if(i<10)printf("%d ",i);
        else printf("%d", i);
        for (j = 1; j <= size_s; j++) {
            if (j == x&& i == y) {
                if (j != size_s) printf("*─");
                else printf("*");
            }
            else if (*p!=0) {
                if (j != size_s) {
                    if (*p == 1)printf("●─");
                    else if (*p == 2)printf("○─");
                }
                else {
                    if (*p == 1)printf("●");
                    else if(*p == 2)printf("○");
                }
            }
            else if (i == 1) {
                if (j==1) {
                    printf("┌─");
                }
                else if (j == size_s) {
                    printf("┐");
                }
                else printf("┬─");
            }
            else if (i == size_l) {
                if (j == 1) {
                    printf("└─");
                }
                else if (j == size_s) {
                    printf("┘");
                }
                else printf("┴─");
            }
            else {
                if (j == 1) {
                    printf("├─");
                }
                else if (j == size_s) {
                    printf("┤");
                }
                else printf("┼─");
            }
            *(p++);
        }
        printf("\n");
    }
    p = qizi_data;
}

//玩家轮换函数
void player_bw(void) {
    if (player == 1)player = 2;
    else if (player == 2)player = 1;
}

//下子函数
void xiazi(char c) {
    int i, j;
    if (c == 'w') {
        if (y > 1)y--;//光标位置定义向上 
        else printf("上面的区域以后再来探索吧\n");
    }
    else if (c == 's') {
        if (y < size_l)y++;//光标位置定义向下 
        else printf("下面的区域以后再来探索吧\n");
    }
    else if (c == 'a') {
        if (x > 1)x--;//光标位置定义向左 
        else printf("左边的区域以后再来探索吧\n");
    }
    else if (c == 'd') {
        if (x < size_s)x++;//光标位置定义向右
        else printf("右边的区域以后再来探索吧\n");
    }
    else if (c == 'q')printf("下子\n");
    else printf("无效输入\n");
    printf("当前坐标为  %d,%d\n", x, y);
    for (i = 1; i <= size_l; i++) {
        for (j = 1; j <= size_s; j++) {
            if (c == 'q') {
                if (i == y && j == x) {
                    if (player == 1 && *p != 1 && *p != 2)
                        *p = 1;
                    else if (player == 2 && *p != 1 && *p != 2)
                        *p = 2;
                    else printf("该坐标已被占用!\n");
                    player_bw();//玩家轮换
                }
                *p++;
            }
        }
    }
    p = qizi_data;
}
//胜利判断函数
int win() {
    int i, j,qixing[size_l][size_s];

    for (i = 1; i <= size_l; i++) {
        for (j = 1; j <= size_s; j++) {
            qixing[i-1][j-1] = 0;
        }
    }
    for (i = 1; i <= size_l; i++) {
        for (j = 1; j <= size_s; j++) {
            qixing[i - 1][j - 1] = *p;
            *p++;
            /*printf("%d", qixing[i][j]);*/
        }

    }
    //竖直方向判定
    for (i = 0; i < size_l-4; i++) {
        for (j = 0; j < size_s; j++) {
            
            if (qixing[i][j] ==1&&qixing[i + 1][j] ==1 &&qixing[i + 2][j] ==1 &&qixing[i + 3][j] ==1&&qixing[i + 4][j] == 1) {
                printf("白子玩家胜利");
                return 1;
            }
            else if (qixing[i][j] == 2 && qixing[i + 1][j] == 2 && qixing[i + 2][j] == 2 && qixing[i + 3][j] == 2 && qixing[i + 4][j] == 2) {
                printf("黑子玩家胜利");
                return 2;
            }
        }
    }
    
    //水平方向判定
    for (i = 0; i < size_l; i++) {
        for (j = 0; j < size_s-4; j++) {
            if (qixing[i][j] ==1&& qixing[i][j + 1] == 1&&qixing[i][j + 2] == 1&&qixing[i][j + 3] ==1&&qixing[i][j + 4] == 1) {
                printf("白子玩家胜利");
                return 1;
            }
            else if (qixing[i][j] == 2 && qixing[i][j + 1] == 2 && qixing[i][j + 2] == 2 && qixing[i][j + 3] == 2 && qixing[i][j + 4] == 2) {
                printf("黑子玩家胜利");
                return 2;
            }
        }
    }

    //左斜方向判定(撇)
    for (i = 4; i < size_l; i++) {
        for (j = 0; j < size_s - 4; j++) {
            if (qixing[i][j] == 1 && qixing[i + 1][j - 1] == 1 && qixing[i + 2][j - 2] == 1 && qixing[i + 3][j - 3] == 1 && qixing[i + 4][j - 4] == 1){
                printf("白子玩家胜利");
                return 1;
            }
            else if (qixing[i][j] == 2 && qixing[i + 1][j - 1] == 2 && qixing[i + 2][j - 2] == 2 && qixing[i + 3][j - 3] == 2 && qixing[i + 4][j - 4] == 2){
                printf("黑子玩家胜利");
                return 2;
            }
        }
    }

    //右斜方向判定(捺)
    for (i = 0; i < size_l-4; i++) {
        for (j = 0; j < size_s - 4; j++) {
            if (qixing[i][j] == 1 && qixing[i + 1][j + 1] == 1 && qixing[i + 2][j + 2] == 1 && qixing[i + 3][j + 3] == 1 && qixing[i + 4][j + 4] == 1) {
                printf("白子玩家胜利");
                return 1;
            }
            else if (qixing[i][j] == 2 && qixing[i + 1][j + 1] == 2 && qixing[i + 2][j + 2] == 2 && qixing[i + 3][j + 3] == 2 && qixing[i + 4][j + 4] == 2) {
                printf("黑子玩家胜利");
                return 2;
            }
        }
    }

    //调试程序,显示棋盘数组
    //for (i = 1; i <= size_l; i++) {
    //    for (j = 1; j <= size_s; j++) {
    //        printf("%d ", qixing[i-1][j-1]);
    //    }
    //    printf("\n");

    //}
    p = qizi_data;
}



//初始化棋盘数组,使其全部元素置零
void data_init(void) {
    int i, j;
    for (i = 1; i <= size_l; i++) {
        for (j = 1; j <= size_s; j++) {
            *p = 0;
            *p++;
        }
    }
}



//main
void main(void) {
    printf("        游戏开始");    
    data_init();//初始化棋盘

    //使用while循环实现无限循环
    while (1) {
        printf("五子棋游戏     按p结束游戏");
        printf("\n");
        printf("当前玩家为%d\n",player);
        wuziqipan();//调用画棋盘函数
        c = _getch();//键入函数,输入结果保存在变量c
        if (c == 'p')break;//退出
        xiazi(c);//调用下子函数
        winer = win();//判定获胜条件
        if (winer == 1 || winer == 2)break;
    }
    printf("        游戏结束\n\n");
}

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好的,下面是一个简单的五子棋小游戏C语言代码,包含基本的游戏逻辑和界面: ```c #include <stdio.h> #include <stdlib.h> #include <string.h> #include <windows.h> #define BOARD_SIZE 15 #define PLAYER1 'X' #define PLAYER2 'O' char board[BOARD_SIZE][BOARD_SIZE]; void init_board() { int i, j; for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { board[i][j] = '+'; } } } void display_board() { int i, j; printf(" "); for (i = 0; i < BOARD_SIZE; i++) { printf("%c ", 'A' + i); } printf("\n"); for (i = 0; i < BOARD_SIZE; i++) { printf("%2d", i+1); for (j = 0; j < BOARD_SIZE; j++) { printf("%c ", board[i][j]); } printf("\n"); } } int check_win(int row, int col, char player) { int i, j; int count; // 检查行 count = 0; for (j = col - 4; j <= col; j++) { if (j >= 0 && j + 4 < BOARD_SIZE) { for (i = 0; i < 5; i++) { if (board[row][j+i] == player) { count++; } } if (count == 5) { return 1; } count = 0; } } // 检查列 count = 0; for (i = row - 4; i <= row; i++) { if (i >= 0 && i + 4 < BOARD_SIZE) { for (j = 0; j < 5; j++) { if (board[i+j][col] == player) { count++; } } if (count == 5) { return 1; } count = 0; } } // 检查左上到右下的对角线 count = 0; for (i = row - 4, j = col - 4; i <= row && j <= col; i++, j++) { if (i >= 0 && i + 4 < BOARD_SIZE && j >= 0 && j + 4 < BOARD_SIZE) { for (int k = 0; k < 5; k++) { if (board[i+k][j+k] == player) { count++; } } if (count == 5) { return 1; } count = 0; } } // 检查左下到右上的对角线 count = 0; for (i = row + 4, j = col - 4; i >= row && j <= col; i--, j++) { if (i >= 0 && i - 4 < BOARD_SIZE && j >= 0 && j + 4 < BOARD_SIZE) { for (int k = 0; k < 5; k++) { if (board[i-k][j+k] == player) { count++; } } if (count == 5) { return 1; } count = 0; } } return 0; } void play_game() { int row, col; char player = PLAYER1; while (1) { printf("Player %c's turn:\n", player); printf("Enter row (1-%d) and column (A-%c): ", BOARD_SIZE, 'A' + BOARD_SIZE - 1); scanf("%d %c", &row, &col); row--; col -= 'A'; if (row < 0 || row >= BOARD_SIZE || col < 0 || col >= BOARD_SIZE || board[row][col] != '+') { printf("Invalid move!\n"); } else { board[row][col] = player; display_board(); if (check_win(row, col, player)) { printf("Player %c wins!\n", player); break; } player = (player == PLAYER1) ? PLAYER2 : PLAYER1; } } } int main() { init_board(); display_board(); play_game(); return 0; } ``` 这个代码实现了一个控制台界面的五子棋小游戏,玩家可以通过输入行和列来下棋,程序会检查胜负并输出结果。由于时间和精力有限,这个代码仅实现了最基本的游戏逻辑,还有很多方面可以改进,比如增加AI、优化算法等等。

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