Flutter Android 工程结构及应用层编译源码深入分析,闭关在家37天“吃透”这份345页PDF

project.exec {

if (Os.isFamily(Os.FAMILY_WINDOWS)) {

commandLine(‘cmd’, ‘/c’, “attrib -r ${assetsDirectory}/* /s”)

} else {

commandLine(‘chmod’, ‘-R’, ‘u+w’, assetsDirectory)

}

}

}

}

//项目构建中间产物的文件,也就是根目录下build/intermediates/flutter/debug/libs.jar文件

File libJar = project.file(“ p r o j e c t . b u i l d D i r / {project.buildDir}/ project.buildDir/{AndroidProject.FD_INTERMEDIATES}/flutter/${variant.name}/libs.jar”)

//6、创建packLibsFlutterBuildProfile、packLibsFlutterBuildDebug、packLibsFlutterBuildRelease任务,主要是产物的复制挪位置操作,Jar 类型的 task

//作用就是把build/intermediates/flutter/debug/下依据abi生成的app.so通过jar命令打包成build/intermediates/flutter/debug/libs.jar

Task packFlutterAppAotTask = project.tasks.create(name: “packLibs F L U T T E R B U I L D P R E F I X {FLUTTER_BUILD_PREFIX} FLUTTERBUILDPREFIX{variant.name.capitalize()}”, type: Jar) {

//目标路径为build/intermediates/flutter/debug目录

destinationDir libJar.parentFile

//文件名为libs.jar

archiveName libJar.name

//依赖前面步骤5定义的compileFlutterBuildDebug,也就是说,这个task基本作用是产物处理

dependsOn compileTask

//targetPlatforms取值为android-arm、android-arm64、android-x86、android-x64

targetPlatforms.each { targetPlatform ->

//abi取值为armeabi-v7a、arm64-v8a、x86、x86_64

String abi = PLATFORM_ARCH_MAP[targetPlatform]

//数据来源来自步骤5的compileFlutterBuildDebug任务中间产物目录

//即把build/intermediates/flutter/debug/下依据abi生成的app.so通过jar命令打包成一个build/intermediates/flutter/debug/libs.jar文件

from(“ c o m p i l e T a s k . i n t e r m e d i a t e D i r / {compileTask.intermediateDir}/ compileTask.intermediateDir/{abi}”) {

include “*.so”

// Move app.so to lib/<abi>/libapp.so

rename { String filename ->

return “lib/ a b i / l i b {abi}/lib abi/lib{filename}”

}

}

}

}

//前面有介绍过addApiDependencies作用,把 packFlutterAppAotTask 产物加到依赖项里面参与编译

//类似implementation files(‘libs.jar’),然后里面的so会在项目执行标准mergeDebugNativeLibs task时打包进标准lib目录

addApiDependencies(project, variant.name, project.files {

packFlutterAppAotTask

})

// 当构建有is-plugin属性时则编译aar

boolean isBuildingAar = project.hasProperty(‘is-plugin’)

//7、当是Flutter Module方式,即Flutter以aar作为已存在native安卓项目依赖时才有这些:flutter:模块依赖,否则没有这些task

//可以参见新建的FlutterModule中.android/include_flutter.groovy中gradle.project(“:flutter”).projectDir实现

Task packageAssets = project.tasks.findByPath(“:flutter:package${variant.name.capitalize()}Assets”)

Task cleanPackageAssets = project.tasks.findByPath(“:flutter:cleanPackage${variant.name.capitalize()}Assets”)

//判断是否为FlutterModule依赖

boolean isUsedAsSubproject = packageAssets && cleanPackageAssets && !isBuildingAar

//8、新建copyFlutterAssetsDebug task,目的就是copy产物,也就是assets归档

//常规merge中间产物类似,不再过多解释,就是把步骤5 task产物的assets目录在mergeAssets时复制到主包中间产物目录

Task copyFlutterAssetsTask = project.tasks.create(

name: “copyFlutterAssets${variant.name.capitalize()}”,

type: Copy,

) {

dependsOn compileTask

with compileTask.assets

if (isUsedAsSubproject) {

dependsOn packageAssets

dependsOn cleanPackageAssets

into packageAssets.outputDir

return

}

// variant.mergeAssets will be removed at the end of 2019.

def mergeAssets = variant.hasProperty(“mergeAssetsProvider”) ?

variant.mergeAssetsProvider.get() : variant.mergeAssets

dependsOn mergeAssets

dependsOn “clean${mergeAssets.name.capitalize()}”

mergeAssets.mustRunAfter(“clean${mergeAssets.name.capitalize()}”)

into mergeAssets.outputDir

}

if (!isUsedAsSubproject) {

def variantOutput = variant.outputs.first()

def processResources = variantOutput.hasProperty(“processResourcesProvider”) ?

variantOutput.processResourcesProvider.get() : variantOutput.processResources

processResources.dependsOn(copyFlutterAssetsTask)

}

return copyFlutterAssetsTask

} // end def addFlutterDeps

}

上面这段比较直观,步骤5细节我们后面会分析这个 FlutterTask;对于步骤 6 其实也蛮直观,我们执行 flutter build apk 后看产物目录如下:

在这里插入图片描述

这个 jar 也是重点,它里面其实不是 class,而是上图中的 abi 对应 app.so,也就是 dart app 编译的 so。所以 libs.jar 解压如下:

在这里插入图片描述

这货会被类似 implementation files(‘libs.jar’) 添加进我们 project 的编译依赖项中,然后里面的 so 会在项目执行标准 mergeDebugNativeLibs task 时打包进标准 lib 目录,所以最终 apk 中 app.so 位于 lib 目录下(好奇反思:官方这里为什么不直接弄成 aar,而是把 so 打进 jar,感觉回到了 eclipse 时代,没整明白为什么)。

对于步骤 8 来说,assets 合并复制操作在 app 主包的中间产物中效果如下:

在这里插入图片描述

因此,步骤 6、步骤 8 的产物最终编译后就是 apk 中对应的东西,对应 apk 解压如下:

在这里插入图片描述

上面步骤5中的 FlutterTask 我们先放一放,让我们先继续看 addFlutterTasks 这个方法剩下的部分:

private void addFlutterTasks(Project project) {

//…上面已分析,下面接续分析

//1、如果是applicationVariants就走进去,也就是说project是app module

if (isFlutterAppProject()) {

project.android.applicationVariants.all { variant ->

//也就是assemble task咯

Task assembleTask = getAssembleTask(variant)

//正常容错,不用关心

if (!shouldConfigureFlutterTask(assembleTask)) {

return

}

//把前面定义的addFlutterDeps函数调用返回的copyFlutterAssetsTask任务拿到作为依赖项

//这货的作用和产物前面已经图示贴了产物

Task copyFlutterAssetsTask = addFlutterDeps(variant)

def variantOutput = variant.outputs.first()

def processResources = variantOutput.hasProperty(“processResourcesProvider”) ?

variantOutput.processResourcesProvider.get() : variantOutput.processResources

processResources.dependsOn(copyFlutterAssetsTask)

//2、执行flutter run或者flutter build apk的产物apk归档处理

//不多解释,下面会图解说明

variant.outputs.all { output ->

assembleTask.doLast {

// packageApplication became packageApplicationProvider in AGP 3.3.0.

def outputDirectory = variant.hasProperty(“packageApplicationProvider”)

? variant.packageApplicationProvider.get().outputDirectory
variant.packageApplication.outputDirectory

// outputDirectory is a DirectoryProperty in AGP 4.1.

String outputDirectoryStr = outputDirectory.metaClass.respondsTo(outputDirectory, “get”)

? outputDirectory.get()
outputDirectory

String filename = “app”

String abi = output.getFilter(OutputFile.ABI)

if (abi != null && !abi.isEmpty()) {

filename += “-${abi}”

}

if (variant.flavorName != null && !variant.flavorName.isEmpty()) {

filename += “-${variant.flavorName.toLowerCase()}”

}

filename += “-${buildModeFor(variant.buildType)}”

project.copy {

from new File(“ o u t p u t D i r e c t o r y S t r / outputDirectoryStr/ outputDirectoryStr/{output.outputFileName}”)

into new File(“${project.buildDir}/outputs/flutter-apk”);

rename {

return “${filename}.apk”

}

}

}

}

}

//3、小重点

configurePlugins()

return

}

//3、是不是模块源码依赖方式集成到现有项目,参见 https://flutter.cn/docs/development/add-to-app/android/project-setup

//是的话对模块也做类似一堆处理即可,不再重复分析了,也是 assets 合并

String hostAppProjectName = project.rootProject.hasProperty(‘flutter.hostAppProjectName’) ? project.rootProject.property(‘flutter.hostAppProjectName’) : “app”

Project appProject = project.rootProject.findProject(“😒{hostAppProjectName}”)

assert appProject != null : “Project 😒{hostAppProjectName} doesn’t exist. To custom the host app project name, set org.gradle.project.flutter.hostAppProjectName=<project-name> in gradle.properties.”

// Wait for the host app project configuration.

appProject.afterEvaluate {

assert appProject.android != null

project.android.libraryVariants.all { libraryVariant ->

Task copyFlutterAssetsTask

appProject.android.applicationVariants.all { appProjectVariant ->

Task appAssembleTask = getAssembleTask(appProjectVariant)

if (!shouldConfigureFlutterTask(appAssembleTask)) {

return

}

// Find a compatible application variant in the host app.

//

// For example, consider a host app that defines the following variants:

// | ----------------- | ----------------------------- |

// | Build Variant | Flutter Equivalent Variant |

// | ----------------- | ----------------------------- |

// | freeRelease | release |

// | freeDebug | debug |

// | freeDevelop | debug |

// | profile | profile |

// | ----------------- | ----------------------------- |

//

// This mapping is based on the following rules:

// 1. If the host app build variant name is profile then the equivalent

// Flutter variant is profile.

// 2. If the host app build variant is debuggable

// (e.g. buildType.debuggable = true), then the equivalent Flutter

// variant is debug.

// 3. Otherwise, the equivalent Flutter variant is release.

String variantBuildMode = buildModeFor(libraryVariant.buildType)

if (buildModeFor(appProjectVariant.buildType) != variantBuildMode) {

return

}

if (copyFlutterAssetsTask == null) {

copyFlutterAssetsTask = addFlutterDeps(libraryVariant)

}

Task mergeAssets = project

.tasks

.findByPath(“: h o s t A p p P r o j e c t N a m e : m e r g e {hostAppProjectName}:merge hostAppProjectName:merge{appProjectVariant.name.capitalize()}Assets”)

assert mergeAssets

mergeAssets.dependsOn(copyFlutterAssetsTask)

}

}

}

configurePlugins()

}

上面这段代码分析中的步骤2本质就是对标准安卓构建产物进行一次重新按照格式归档,如果是 split api 模式就能很直观看出来效果,下面图示是直接运行 flutter build apk 的步骤 2 效果:

在这里插入图片描述

对于上面代码片段中的步骤 3,我们可以详细来分析下:

/**

  • flutter的依赖都添加在pubspec.yaml中

  • 接着都会执行flutter pub get,然后工具会生成跟目录下.flutter-plugins等文件

  • 这里做的事情就是帮忙给module自动添加上这些插件dependencies依赖模块

*/

private void configurePlugins() {

if (!buildPluginAsAar()) {

//项目根目录下的.flutter-plugins文件

getPluginList().each this.&configurePluginProject

//项目根目录下的.flutter-plugins-dependencies文件

getPluginDependencies().each this.&configurePluginDependencies

return

}

project.repositories {

maven {

url “${getPluginBuildDir()}/outputs/repo”

}

}

getPluginList().each { pluginName, pluginPath ->

configurePluginAar(pluginName, pluginPath, project)

}

}

到此整个 addFlutterTasks 核心方法我们就分析完毕。接下来让我们把目光转向 FlutterTask 的实现,Task 机制不懂就自己去补习 gradle 基础吧,重点入口就是 @TaskAction,如下(比较长,但是比较直观简单):

abstract class BaseFlutterTask extends DefaultTask {

//…一堆task属性声明,忽略

@OutputFiles

FileCollection getDependenciesFiles() {

FileCollection depfiles = project.files()

// Includes all sources used in the flutter compilation.

depfiles += project.files(“${intermediateDir}/flutter_build.d”)

return depfiles

}

//重点!!!!!!!!!!!!!!!!!!!!!

//整个flutter android编译的核心实现在此!!!!

void buildBundle() {

if (!sourceDir.isDirectory()) {

throw new GradleException(“Invalid Flutter source directory: ${sourceDir}”)

}

//1、默认以app为例创建build/app/intermediates/flutter目录

intermediateDir.mkdirs()

//2、计算flutter assemble的规则名称列表

String[] ruleNames;

if (buildMode == “debug”) {

ruleNames = [“debug_android_application”]

} else if (deferredComponents) {

ruleNames = targetPlatformValues.collect { “android_aot_deferred_components_bundle_KaTeX parse error: Expected group after '_' at position 12: {buildMode}_̲it” }

} else {

ruleNames = targetPlatformValues.collect { “android_aot_bundle_KaTeX parse error: Expected group after '_' at position 12: {buildMode}_̲it” }

}

//3、重点执行命令

project.exec {

logging.captureStandardError LogLevel.ERROR

//4、windows的话就是flutter SDK路径下 bin/flutter.bat文件,unix就是bin/flutter

executable flutterExecutable.absolutePath

//5、我们app的build.gradle中配置的flutter { source ‘…/…/’ }闭包,路径,也就是项目根目录下

workingDir sourceDir

//6、使用本地自己编译的flutter engine才需要的参数

if (localEngine != null) {

args “–local-engine”, localEngine

args “–local-engine-src-path”, localEngineSrcPath

}

//7、类似标准gradle构建参数打印控制

if (verbose) {

args “–verbose”

} else {

args “–quiet”

}

//8、追加一堆编译参数

args “assemble”

args “–no-version-check”

args “–depfile”, “${intermediateDir}/flutter_build.d”

//flutter 编译产物输出路径

args “–output”, “${intermediateDir}”

if (performanceMeasurementFile != null) {

args “–performance-measurement-file=${performanceMeasurementFile}”

}

//Flutter dart程序入口,默认为lib/main.dart

if (!fastStart || buildMode != “debug”) {

args “-dTargetFile=${targetPath}”

} else {

args “-dTargetFile=${Paths.get(flutterRoot.absolutePath, “examples”, “splash”, “lib”, “main.dart”)}”

}

args “-dTargetPlatform=android”

args “-dBuildMode=${buildMode}”

if (trackWidgetCreation != null) {

args “-dTrackWidgetCreation=${trackWidgetCreation}”

}

if (splitDebugInfo != null) {

args “-dSplitDebugInfo=${splitDebugInfo}”

}

if (treeShakeIcons == true) {

args “-dTreeShakeIcons=true”

}

if (dartObfuscation == true) {

args “-dDartObfuscation=true”

}

if (dartDefines != null) {

args “–DartDefines=${dartDefines}”

}

if (bundleSkSLPath != null) {

args “-iBundleSkSLPath=${bundleSkSLPath}”

}

if (codeSizeDirectory != null) {

args “-dCodeSizeDirectory=${codeSizeDirectory}”

}

if (extraGenSnapshotOptions != null) {

args “–ExtraGenSnapshotOptions=${extraGenSnapshotOptions}”

}

if (extraFrontEndOptions != null) {

args “–ExtraFrontEndOptions=${extraFrontEndOptions}”

}

args ruleNames

}

}

}

class FlutterTask extends BaseFlutterTask {

//默认以app为例则为build/app/intermediates/flutter目录。

@OutputDirectory

File getOutputDirectory() {

return intermediateDir

}

//默认以app为例则为build/app/intermediates/flutter/flutter_assets目录,前面我们已经截图展示过这个目录产物。

@Internal

String getAssetsDirectory() {

return “${outputDirectory}/flutter_assets”

}

//assets复制操作定义,intermediateDir就是getOutputDirectory路径

@Internal

CopySpec getAssets() {

return project.copySpec {

from “${intermediateDir}”

include “flutter_assets/**” // the working dir and its files

}

}

//dart编译的产物复制操作定义(注意:release和profile模式才是so产物),intermediateDir就是getOutputDirectory路径

@Internal

CopySpec getSnapshots() {

return project.copySpec {

from “${intermediateDir}”

if (buildMode == ‘release’ || buildMode == ‘profile’) {

targetPlatformValues.each {

include “${PLATFORM_ARCH_MAP[targetArch]}/app.so”

}

}

}

}

//依赖格式解析生成文件路径集合

FileCollection readDependencies(File dependenciesFile, Boolean inputs) {

if (dependenciesFile.exists()) {

// Dependencies file has Makefile syntax:

// :

String depText = dependenciesFile.text

// So we split list of files by non-escaped(by backslash) space,

def matcher = depText.split(': ')[inputs ? 1 : 0] =~ /(\ |[^\s])+/

// then we replace all escaped spaces with regular spaces

def depList = matcher.collect{it[0].replaceAll("\\ ", " ")}

return project.files(depList)

}

return project.files();

}

//输入源为所有依赖模块的pubspec.yaml文件集合

@InputFiles

FileCollection getSourceFiles() {

FileCollection sources = project.files()

for (File depfile in getDependenciesFiles()) {

sources += readDependencies(depfile, true)

}

return sources + project.files(‘pubspec.yaml’)

}

@OutputFiles

FileCollection getOutputFiles() {

FileCollection sources = project.files()

for (File depfile in getDependenciesFiles()) {

sources += readDependencies(depfile, false)

}

return sources

}

//重点实现!!!!!!!

@TaskAction

void build() {

buildBundle()

}

}

可以很直观的看到,整个构建编译的核心都是通过执行 Flutter SDK 中 bin 目录下的 flutter 脚本完成的,大段代码只是为了为执行这个脚本准备参数配置信息。也就是说 flutter 编译本质命令大致如下:

flutter assemble --no-version-check \

–depfile build/app/intermediates/flutter/release/flutter_build.d \

–output build/app/intermediates/flutter/release/ \

-dTargetFile=lib/main.dart \

-dTargetPlatform=android \

-dBuildMode=release \

-dDartObfuscation=true \

android_aot_bundle_release_android-arm \

android_aot_bundle_release_android-arm64 \

android_aot_bundle_release_android-x86 \

android_aot_bundle_release_android-x64

这就走到了 SDK 里面的纯 flutter 命令脚本了。

Flutter SDK 下bin/flutter编译命令分析


承接上面分析,上一小节最后的命令本质就是本小节的脚本,我们把目光转向 Flutter SDK 中 bin 目录下的 flutter 脚本,如下:

#!/usr/bin/env bash

#1、该命令之后出现的代码,一旦出现了返回值非零,整个脚本就会立即退出,那么就可以避免一些脚本的危险操作。

set -e

#2、清空CDPATH变量值

unset CDPATH

在Mac上,readlink -f不起作用,因此follow_links一次遍历一个链接的路径,然后遍历cd进入链接目的地并找出它。

返回的文件系统路径必须是Dart的URI解析器可用的格式,因为Dart命令行工具将其参数视为文件URI,而不是文件名。

例如,多个连续的斜杠应该减少为一个斜杠,因为双斜杠表示URI的authority。

function follow_links() (

cd -P “$(dirname – “$1”)”

file=“ P W D / PWD/ PWD/(basename – “$1”)”

while [[ -h “$file” ]]; do

cd -P “ ( d i r n a m e − − " (dirname -- " (dirname"file”)"

file=“ ( r e a d l i n k − − " (readlink -- " (readlink"file”)"

cd -P “ ( d i r n a m e − − " (dirname -- " (dirname"file”)"

file=“ P W D / PWD/ PWD/(basename – “$file”)”

done

echo “$file”

)

这个变量的值就是Flutter SDK根目录下的bin/flutter

PROG_NAME=“ ( f o l l o w l i n k s " (follow_links " (followlinks"{BASH_SOURCE[0]}”)"

BIN_DIR=“ ( c d " (cd " (cd"{PROG_NAME%/*}” ; pwd -P)"

OS=“$(uname -s)”

平台兼容

if [[ $OS =~ MINGW.* || $OS =~ CYGWIN.* ]]; then

exec “ B I N D I R / f l u t t e r . b a t " " {BIN_DIR}/flutter.bat" " BINDIR/flutter.bat""@”

fi

#3、source导入这个shell脚本后执行其内部的shared::execute方法

source “$BIN_DIR/internal/shared.sh”

shared::execute “$@”

很明显,我们需要将目光转向 Flutter SDKbin/internal/shared.sh文件,且关注其内部的shared::execute方法,如下:

#…

function shared::execute() {

#1、默认FLUTTER_ROOT值为FlutterSDK根路径

export FLUTTER_ROOT=“ ( c d " (cd " (cd"{BIN_DIR}/…” ; pwd -P)"

#2、如果存在就先执行bootstrap脚本,默认SDK下面是没有这个文件的,我猜是预留给我们自定义初始化挂载用的。

BOOTSTRAP_PATH=“$FLUTTER_ROOT/bin/internal/bootstrap.sh”

if [ -f “$BOOTSTRAP_PATH” ]; then

source “$BOOTSTRAP_PATH”

fi

#3、一堆基于FlutterSDK路径的位置定义

FLUTTER_TOOLS_DIR=“$FLUTTER_ROOT/packages/flutter_tools”

SNAPSHOT_PATH=“$FLUTTER_ROOT/bin/cache/flutter_tools.snapshot”

STAMP_PATH=“$FLUTTER_ROOT/bin/cache/flutter_tools.stamp”

SCRIPT_PATH=“$FLUTTER_TOOLS_DIR/bin/flutter_tools.dart”

DART_SDK_PATH=“$FLUTTER_ROOT/bin/cache/dart-sdk”

DART=“$DART_SDK_PATH/bin/dart”

PUB=“$DART_SDK_PATH/bin/pub”

#4、路径文件平台兼容,常规操作,忽略

case “$(uname -s)” in

MINGW*)

DART=“$DART.exe”

PUB=“$PUB.bat”

;;

esac

#5、测试运行脚本的账号是否为超级账号,是的话警告提示,Docker和CI环境不警告。

if [[ “KaTeX parse error: Expected 'EOF', got '&' at position 14: EUID" == "0" &̲& ! -f /.docker…CI” != “true” && “KaTeX parse error: Expected 'EOF', got '&' at position 16: BOT" != "true" &̲& "CONTINUOUS_INTEGRATION” != “true” ]]; then

&2 echo " Woah! You appear to be trying to run flutter as root."

&2 echo " We strongly recommend running the flutter tool without superuser privileges."

&2 echo " /"

&2 echo “📎”

fi

#6、测试git命令行环境配置是否正常,不正常就抛出错误。

if ! hash git 2>/dev/null; then

&2 echo “Error: Unable to find git in your PATH.”

exit 1

fi

#7、FlutterSDK是否来自clone等测试。

if [[ ! -e “$FLUTTER_ROOT/.git” ]]; then

&2 echo “Error: The Flutter directory is not a clone of the GitHub project.”

&2 echo " The flutter tool requires Git in order to operate properly;"

&2 echo " to install Flutter, see the instructions at:"

&2 echo " https://flutter.dev/get-started"

exit 1

fi

To debug the tool, you can uncomment the following lines to enable checked

mode and set an observatory port:

FLUTTER_TOOL_ARGS=“–enable-asserts $FLUTTER_TOOL_ARGS”

FLUTTER_TOOL_ARGS=“$FLUTTER_TOOL_ARGS --observe=65432”

#7、日常编译遇到命令lock文件锁住问题就是他,本质该方法就是创建/bin/cache目录并维持锁状态等事情,不是我们关心的重点。

upgrade_flutter 7< “$PROG_NAME”

#8、相关参数值,别问我怎么知道的,问就是自己在源码对应位置echo输出打印的

BIN_NAME=flutter、PROG_NAME=FLUTTER_SDK_DIR/bin/flutter

DART=FLUTTER_SDK_DIR/bin/cache/dart-sdk/bin/dart

FLUTTER_TOOLS_DIR=FLUTTER_SDK_DIR/packages/flutter_tools

FLUTTER_TOOL_ARGS=空

SNAPSHOT_PATH=FLUTTER_SDK_DIR/bin/cache/flutter_tools.snapshot

@=build apk

BIN_NAME=“ ( b a s e n a m e " (basename " (basename"PROG_NAME”)"

case “$BIN_NAME” in

flutter*)

FLUTTER_TOOL_ARGS aren’t quoted below, because it is meant to be

considered as separate space-separated args.

D A R T " − − d i s a b l e − d a r t − d e v − − p a c k a g e s = " DART" --disable-dart-dev --packages=" DART"disabledartdevpackages="FLUTTER_TOOLS_DIR/.packages” F L U T T E R T O O L A R G S " FLUTTER_TOOL_ARGS " FLUTTERTOOLARGS"SNAPSHOT_PATH" “$@”

;;

dart*)

D A R T " " DART" " DART""@”

;;

*)

&2 echo “Error! Executable name $BIN_NAME not recognized!”

exit 1

;;

esac

}

可以看到,由于 Flutter SDK 内部内置了 Dart,所以当配置环境变量后 flutter、dart 命令都可以使用了。而我们安装 Flutter SDK 后首先做的事情就是把 SDK 的 bin 目录配置到了环境变量,所以执行的 flutter build apk、flutter upgrade、flutter pub xxx 等命令本质都是走进了上面这些脚本,且 flutter 命令只是对 dart 命令的一个包装,所以执行flutter pub get其实等价于dart pub get。所以假设我们执行flutter build apk命令,本质走到上面脚本最终执行的命令如下:

FLUTTER_SDK_DIR/bin/cache/dart-sdk/bin/dart \

–disable-dart-dev --packages=FLUTTER_SDK_DIR/packages/flutter_tools/.packages \

FLUTTER_SDK_DIR/bin/cache/flutter_tools.snapshot \

build apk

上面命令行中 FLUTTER_SDK_DIR 代表的就是 Flutter SDK 的根目录,--packages可以理解成是一堆 SDK 相关依赖,FLUTTER_SDK_DIR/bin/cache/flutter_tools.snapshot就是FLUTTER_SDK_DIR/packages/flutter_tools的编译产物。所以,上面其实通过 dart 命令执行flutter_tools.snapshot文件也就是等价于执行flutter_tools.dartmain()方法。因此上面命令继续简化大致如下:

dart --disable-dart-dev --packages=xxx flutter_tools.dart build apk

也就是说,我们执行的任何 flutter 命令,本质都是把参数传递到了FLUTTER_SDK_DIR/packages/flutter_tools/bin/flutter_tools.dart源码的 main 方法中,所以真正做事情的都在这部分源码里。这里由于篇幅问题不展开说明,后面专门写一篇解析,然后与本文关联阅读即可彻底搞懂。

Flutter Plugin 安卓编译流程

=================================================================================

对于包含 android 代码的 flutter plugin 模块来说,其 android 部分就是一个标准的原生 android library,没有任何额外的干预脚本,所以就不分析了。这里只是提醒下,当我们新建一个 flutter plugin 时,其项目默认除过 plugin 会帮我们生成一个 example 的模块,目的只是为了方便我们独立开发 flutter plugin 时能脱离自己主项目进行 demo 验证,大致目录如下:

在这里插入图片描述

Flutter Module 安卓编译流程

=================================================================================

对于原生现有工程集成 flutter 来说,flutter module 就是最好的隔离选择,这也就造就了其与 flutter app 在编译上的一些差异与共性。这部分我们重点分析 flutter module 与 上面分析的 app 编译流程差异,共性部分不再分析。

同样先从.android/settings.gradle看起来:

// app 是测试 module,用来验证 flutter module 的,本质最后 flutter module 会生成可集成的 aar

include ‘:app’

//导入配置.android/include_flutter.groovy

rootProject.name = ‘android_generated’

setBinding(new Binding([gradle: this]))

evaluate(new File(settingsDir, ‘include_flutter.groovy’))

目光转向当前 flutter module 项目.android/include_flutter.groovy文件,如下:

//1、以当前脚本为坐标找到当前项目根路径

def scriptFile = getClass().protectionDomain.codeSource.location.toURI()

def flutterProjectRoot = new File(scriptFile).parentFile.parentFile

//2、导入flutter module名称为相对当前目录的flutter

gradle.include “:flutter”

//3、flutter module android真正的实现位于.android/Flutter目录下

gradle.project(“:flutter”).projectDir = new File(flutterProjectRoot, “.android/Flutter”)

//4、前面见过了,就是获取 flutter sdk 路径,然后导入脚本

def localPropertiesFile = new File(flutterProjectRoot, “.android/local.properties”)

def properties = new Properties()

assert localPropertiesFile.exists(), “❗️The Flutter module doesn’t have a $localPropertiesFile file.” +

“\nYou must run flutter pub get in $flutterProjectRoot.”

localPropertiesFile.withReader(“UTF-8”) { reader -> properties.load(reader) }

def flutterSdkPath = properties.getProperty(“flutter.sdk”)

assert flutterSdkPath != null, “flutter.sdk not set in local.properties”

//5、类似之前,apply导入一个flutter sdk目录下的脚本

gradle.apply from: “$flutterSdkPath/packages/flutter_tools/gradle/module_plugin_loader.gradle”

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def flutterSdkPath = properties.getProperty(“flutter.sdk”)

assert flutterSdkPath != null, “flutter.sdk not set in local.properties”

//5、类似之前,apply导入一个flutter sdk目录下的脚本

gradle.apply from: “$flutterSdkPath/packages/flutter_tools/gradle/module_plugin_loader.gradle”

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