package niansong1;
import javax.swing.;
import java.awt.;
public class TXZ {
public static void main(String[] args){
JFrame gameFrame = new JFrame();
gameFrame.setTitle(“推箱子1.0”);//设置标题
gameFrame.setSize(2248+10,1248+38);//设置大小
//gameFrame.setLocation((1920-800)/2,(1080-600)/2);
gameFrame.setLocationRelativeTo(null);
gameFrame.setDefaultCloseOperation(3);//关闭窗体
gameFrame.setResizable(false);//设置是否可以改变大小
JPanel panel = new JPanel();
panel.setBackground(Color.PINK);//设置背景颜色
gameFrame.setContentPane(panel);//设置面板与窗体关联
ImageIcon boxImg=new ImageIcon("imgs/box3.png");
//创建图片对象,构造方法传参,设置图片路径
JLabel box = new JLabel(boxImg);//创建标签,利用构造方法传参,把图片放入标签
panel.add(box);//把标签放入面板
box.setBounds(3*48,4*48,48,48);
ImageIcon workerImg = new ImageIcon("imgs/workerLeft3.png");
JLabel worker=new JLabel(workerImg);
panel.add(worker);
worker.setBounds(17*48,7*48,48,48);
ImageIcon goalImg = new ImageIcon("imgs/goal3.png");
JLabel goal=new JLabel(goalImg );
panel.add(goal);
worker.setBounds(5*48,7*48,48,48);
ImageIcon wallImg = new ImageIcon("imgs/wall3.png");
JLabel[] walls = new JLabel[22*2+(12-2)*2];
//添加围墙,用数组
int index = 0;
for (int i=0;i<walls.length;i++){
walls[i] = new JLabel(wallImg);
}
for (int i=0;i<22;i++) {
panel.add(walls[index]);
walls[index++].setBounds(i * 48, 0, 48, 48);
panel.add(walls[index]);
walls[index++].setBounds(i * 48, 11 * 48, 48, 48);
}
for (int i=1;i<=10;i++){
panel.add(walls[index]);
walls[index++].setBounds(21*48,i*48,48,48);
}
gameFrame.setVisible(true);//窗体可见放置在最后
}
}