敲代码的第十四天:完整推箱子第一版第二遍(java)

package niansong1;
import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.font.ImageGraphicAttribute;

public class TXZ {
    public static void main(String[] args){
        JFrame gameFrame = new JFrame();
        gameFrame.setTitle("推箱子1.0");//设置标题
        gameFrame.setSize(22*48+10,12*48+38);//设置大小
        //gameFrame.setLocation((1920-800)/2,(1080-600)/2);
        gameFrame.setLocationRelativeTo(null);
        gameFrame.setDefaultCloseOperation(3);//关闭窗体
        gameFrame.setResizable(false);//设置是否可以改变大小
        JPanel panel = new JPanel();
        panel.setBackground(Color.PINK);//设置背景颜色
        gameFrame.setContentPane(panel);//设置面板与窗体关联
        JLabel[]walls = new JLabel[22*2+(12-2)*2+6+5+5];
        ImageIcon wallImg = new ImageIcon("imgs/wall3.png");
        for(int i = 0;i<walls.length;i++){
            walls[i] = new JLabel(wallImg);
        }
        int index = 0;
        for(int i= 0;i<22;i++ ){
            panel.add(walls[index]);
            walls[index++].setBounds(i*48,0,48,48);
            panel.add(walls[index]);
            walls[index++].setBounds(21*48,i*48,48,48);
        }
        for(int i = 0;i < 5;i++){
            panel.add(walls[index]);
            walls[index++].setBounds((6+i)*48,3*48,48,48);
        }
        for(int i = 0;i < 5;i++){
            panel.add(walls[index]);
            walls[index++].setBounds(14*48,(4+i)*48,48,48);
        }
        for(int i = 0;i<5;i++){
            panel.add(walls[index]);
            walls[index++].setBounds((3+i)*48,(4+i)*48,48,48);
        }
        ImageIcon workerImg = new ImageIcon("imgs/workerRigth3.png");
        JLabel worker = new JLabel(workerImg);
        panel.add(worker);
        worker.setBounds(3*48,3*48,48,48);
        ImageIcon boxImg = new ImageIcon("imgs/box3.png");
        JLabel box = new JLabel(workerImg);
        panel.add(box);
        box.setBounds(8*48,9*48,48,48);
        ImageIcon goalImg = new ImageIcon("imgs/goal3.png");
        JLabel goal = new JLabel(goalImg);
        panel.add(goal);
        goal.setBounds(17*48,6*48,48,48);
        gameFrame.addKeyListener(new KeyListener() {
            @Override
            public void keyTyped(KeyEvent e) {
            }
            @Override
            public void keyPressed(KeyEvent e) {
                int keyCode = e.getKeyCode();
                String workerImgpath = "workerRigth3.png";
                int x=0,y=0;
                if(keyCode==KeyEvent.VK_A||keyCode==KeyEvent.VK_LEFT) {
                    x = -48;
                }else if(keyCode==KeyEvent.VK_W||keyCode==KeyEvent.VK_UP){
                    y=-48;
                }else if(keyCode==KeyEvent.VK_D||keyCode==KeyEvent.VK_RIGHT){
                    x=48;
                }else if(keyCode==KeyEvent.VK_S||keyCode==KeyEvent.VK_DOWN){
                    y=48;
                    workerImgpath = "workerDown3.png";
                }
                worker.setBounds(worker.getBounds().x+x,worker.getBounds().y+y,48,48);
                ImageIcon img = new ImageIcon("imgs/"+workerImgpath);
                worker.setIcon(img);
                for(int i=0;i<walls.length;i++){
                    if(worker.getBounds().intersects(walls[i].getBounds())){
                        worker.setBounds(worker.getBounds().x-x,worker.getBounds().y-y,48,48);
                        break;
                    }
                }
                if(worker.getBounds().intersects(box.getBounds())){
                    box.setBounds(box.getBounds().x+x,box.getBounds().y+y,48,48);
                }
                for(int i =0;i<=walls.length;i++){
                    if(box.getBounds().intersects(walls[i].getBounds())){
                        box.setBounds(box.getBounds().x-x,box.getBounds().y-y,48,48);
                        worker.setBounds(worker.getBounds().x-x,worker.getBounds().y-y,48,48);
                        break;
                    }
                }
                if(box.getBounds().intersects(goal.getBounds())) {
                    JOptionPane.showMessageDialog(null,"恭喜您成功通关!");
                    System.exit(0);
                }
            }
            @Override
            public void keyReleased(KeyEvent e) {
            }
        });
        
        gameFrame.setVisible(true);//窗体可见放置在最后
    }
}

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