敲代码的第十二天:推箱子基础完整版(java)

package com.wangwang1;

import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class TXZ1 {
    public static void main(String[] args) {
        //类名 对象名;
        JFrame gameFrame = new JFrame();
        //设置标题
        gameFrame.setTitle("推箱子1.0");
        gameFrame.setSize(22 * 48 + 10, 12 * 48 + 38);
        //让窗体具体
        //gameFrame.setLocation((1920 - 800) / 2, (1080 - 600) / 2);
        //gameFrame.setBounds((1920 - 800) / 2, (1080 - 600) / 2, 800, 600);
        gameFrame.setLocationRelativeTo(null);
        //当窗体关闭时终止程序
        gameFrame.setDefaultCloseOperation(3);
        gameFrame.setResizable(false);
        //创建面板
        JPanel panel = new JPanel();
        //对象名.属性名 普通属性
        //类名.属性名 静态属性
        //设置背景颜色
        panel.setBackground(Color.GRAY);
        //设置布局为自定义布局
        panel.setLayout(null);
        //内容面板 设置面板与窗体关联
        gameFrame.setContentPane(panel);
        //设置围墙
        JLabel[] walls = new JLabel[22 * 2 + (12 - 2) * 2 + 6 + 5 + 5];
        ImageIcon wallImg = new ImageIcon("imgs/wall3.png");
        for (int i = 0; i < walls.length; i++) {
            walls[i] = new JLabel(wallImg);
        }
        //添加四周围墙
        int index = 0;
        for (int i = 0; i < 22; i++) {
            panel.add(walls[index]);
            walls[index++].setBounds(i * 48, 0, 48, 48);
            panel.add(walls[index]);
            walls[index++].setBounds(i * 48, 11 * 48, 48, 48);
        }
        for (int i = 1; i <= 10; i++) {
            panel.add(walls[index]);
            walls[index++].setBounds(0, i * 48, 48, 48);
            panel.add(walls[index]);
            walls[index++].setBounds(21 * 48, i * 48, 48, 48);
        }
        //添加障碍物
        //横着加
        for (int i = 0; i < 5; i++) {
            panel.add(walls[index]);
            walls[index++].setBounds((6 + i) * 48, 3 * 48, 48, 48);
        }
        //竖着加
        for (int i = 0; i <= 5; i++) {
            panel.add(walls[index]);
            walls[index++].setBounds(14 * 48, (4 + i) * 48, 48, 48);
        }
        //正斜着加
        for (int i = 0; i < 5; i++) {
            panel.add(walls[index]);
            walls[index++].setBounds((3 + i) * 48, (4 + i) * 48, 48, 48);
        }
        ImageIcon workerImg = new ImageIcon("imgs/workerRight3.png");
        JLabel worker = new JLabel(workerImg);
        panel.add(worker);
        worker.setBounds(3 * 48, 3 * 48, 48, 48);
        ImageIcon boxImg = new ImageIcon("imgs/box3.png");
        JLabel box = new JLabel(boxImg);
        panel.add(box);
        box.setBounds(8 * 48, 9 * 48, 48, 48);
        ImageIcon goalImg = new ImageIcon("imgs/goal3.png");
        JLabel goal = new JLabel(goalImg);
        panel.add(goal);
        goal.setBounds(17 * 48, 6 * 48, 48, 48);
        //事件处理 匿名内部类(委托事件模型,代理事件模型 设计模式:观察者模式)
        gameFrame.addKeyListener(new KeyListener() {
            @Override
            public void keyTyped(KeyEvent e) {
            }

            @Override
            public void keyPressed(KeyEvent e) {
                //System.out.println("键盘每按一次,此方法被调用一次");
                //工人移动与图片改变
                int keyCode = e.getKeyCode();
                //System.out.println(keyCode);
                String workerImgPath = "workerRight3.png";
                int x = 0, y = 0;
                if (keyCode == KeyEvent.VK_A || keyCode == KeyEvent.VK_LEFT) {
                    x = -48;
                    workerImgPath = "workerLeft3.png";
                } else if (keyCode == KeyEvent.VK_W || keyCode == KeyEvent.VK_UP) {
                    y = -48;
                    workerImgPath = "workerUp3.png";
                } else if (keyCode == KeyEvent.VK_D || keyCode == KeyEvent.VK_RIGHT) {
                    x = 48;
                } else if (keyCode == KeyEvent.VK_S || keyCode == KeyEvent.VK_DOWN) {
                    y = 48;
                    workerImgPath = "workerDown3.png";
                }
                worker.setBounds(worker.getBounds().x + x, worker.getBounds().y + y, 48, 48);
                ImageIcon img = new ImageIcon("imgs/" + workerImgPath);
                worker.setIcon(img);
                //工人不能穿墙
                for (int i = 0; i < walls.length; i++) {
                    //如果工人的边界与某块围墙的边界有交集
                    if (worker.getBounds().intersects(walls[i].getBounds())) {
                        worker.setBounds(worker.getBounds().x - x, worker.getBounds().y - y, 48, 48);
                        break;
                    }
                }
                //如果工人的边界与箱子的边界有交集
                if (worker.getBounds().intersects(box.getBounds())) {
                    box.setBounds(box.getBounds().x + x, box.getBounds().y + y, 48, 48);
                }
                //判断箱子是否穿墙
                for (int i = 0; i <= walls.length; i++) {
                    //如果箱子的边界与某块围墙的边界有交集
                    if (box.getBounds().intersects(walls[i].getBounds())) {
                        //箱子退
                        box.setBounds(box.getBounds().x - x, box.getBounds().y - y, 48, 48);
                        //工人退
                        worker.setBounds(worker.getBounds().x - x, worker.getBounds().y - y, 48, 48);
                        break;
                    }
                }
                //判断输赢
                if (box.getBounds().intersects(goal.getBounds())) {
                    JOptionPane.showMessageDialog(null, "恭喜您成功通关!");
                    System.exit(0);
                    //退出系统结束进程
                }
            }

            @Override
            public void keyReleased(KeyEvent e) {
            }
        });
        gameFrame.setVisible(true);
    }
        }

 

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