扫雷(升级版)
一、实现思路
- 创建一个与玩家交互的菜单
- 利用二维数组创建两个棋盘,分别为mine(雷盘)和show盘,mine盘不可见,而show盘可见
- 随机在雷盘上布置雷
- 以输入坐标的方式扫雷
- 选择标记雷区
- 选择取消对雷的标记
- 判断游戏是否结束
二、实现过程
1、创建菜单
选择 1 进行游戏
选择 0 退出游戏
2、创建、初始化以及展示mine盘和show盘
用宏定义的方法定义棋盘的行和列,方便后期维护
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
用二维数组的方式定义两个盘
char mine[ROWS][COLS] = { 0 };//存放布置好的雷的信息
char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息
利用初始化函数对两个盘进行初始化,mine盘全部初始化为 ‘0’ ,show盘全部初始化为 ‘*’
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
初始化函数
//初始化
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] =set;
}
}
}
展示
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("----—扫雷游戏—----\n");
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("----—扫雷游戏—----\n");
}
效果
3、随机布雷
用宏定义的方式设置要布置的雷数,方便随时修改
#define EASY_COUNT 10
利用rand和srand函数以及时间戳生成随机雷
//设置随机数生成起点
srand((unsigned int)time(NULL));
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;//1——9
int y = rand() % col + 1;//1——9
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
3、 玩家排雷
玩家选择扫雷,通过输入坐标进行排雷
4、统计所选位置周围八个位置中雷的个数,并打印在show盘上
//获取四周的雷数
int get_mine_count(char board[ROWS][COLS], int x, int y)
{
//法一
/*
return board[x - 1][y] +
board[x - 1][y - 1] +
board[x][y - 1] +
board[x + 1][y - 1] +
board[x + 1][y] +
board[x + 1][y + 1] +
board[x][y + 1] +
board[x - 1][y + 1] - 8 * '0';
*/
//法2
int count = 0;
for (int i = -1; i <= 1; i++)
{
for (int j = -1; j <= 1; j++)
{
if (board[x + i][y + j] == '1')
{
count++;
}
}
}
return count ;
}
5、用递归的方法拓展周围不是雷的区域
用递归的方法拓展排雷
void broad(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
//判断坐标是否越界
if (x == 0 || y == 0 || x == ROWS - 1 || y == COLS - 1)
return;
//判断是否已经排查
if (show[x][y] != '*')
return;
int count = get_mine_count(mine, x, y);
if (count > 0)
{
show[x][y] = count + '0';
return;
}
//拓展
if (count == 0)
{
show[x][y] = '0';
broad(mine, show, x - 1, y);
broad(mine, show, x - 1, y - 1);
broad(mine, show, x, y - 1);
broad(mine, show, x + 1, y - 1);
broad(mine, show, x + 1, y);
broad(mine, show, x + 1, y + 1);
broad(mine, show, x, y + 1);
broad(mine, show, x - 1, y + 1);
}
}
6、对认为是雷的位置用 !进行标记
int Flagmine(char show[ROWS][COLS], int row, int col,int flag_count)
{
int x = 0;
int y = 0;
if (flag_count == EASY_COUNT)
{
printf("标记的雷数与实际雷数相等,无法再标记\n");
return;
}
printf("请输入你要标记的位置:\n");
scanf_s("%d %d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col)
{
//判断该位置是否被排除
if (show[x][y] == '*')
{
show[x][y] = '!';
flag_count++;
}
else
{
printf("该位置已经排除,无法再标记\n");
}
}
else
{
printf("输入坐标非法,请重新输入:\n");
}
return flag_count;
}
7、取消标记
int CancelFlag(char show[ROWS][COLS], int row, int col, int flag_count)
{
int x = 0;
int y = 0;
printf("请输入你要取消标记的位置:\n");
scanf_s("%d %d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col)
{
//判断该位置是否被标记
if (show[x][y] == '!')
{
show[x][y] = '*';
flag_count--;
}
else
{
printf("该位置未被标记过,无法取消标记!\n");
}
}
else
{
printf("输入坐标非法,请重新输入:\n");
}
return flag_count;
}
8、判断游戏是否结束
-
若踩雷,则游戏失败,游戏结束
-
排除所有的雷,获得胜利,游戏结束
遍历棋盘,如果show盘中剩下的 ‘*’ 和 ‘!’ 数量的和加起来对于雷的数量,则排雷成功
//遍历雷盘
int TravelBoard(char show[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
int win = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (show[i][j] == '*' || show[i][j] == '!')
{
win++;
}
}
}
return win;
}
if (win == EASY_COUNT)
{
printf("恭喜你,排雷成功!\n");
DisplayBoard(mine, ROW, COL);
}
三、代码展示
1、game.h
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//初始化
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//展示
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//设置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
//拓展周围不是雷的区域
void broad(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y);
//标记
int Flagmine(char show[ROWS][COLS], int row, int col, int flag_count);
//取消标记
int CancelFlag(char show[ROWS][COLS], int row, int col, int flag_count);
2、game.c
#include"game.h"
//菜单2
void menu2()
{
printf("**************************\n");
printf("******* 1.扫 雷 *******\n");
printf("******* 2.标 记 *******\n");
printf("******* 3.取消标记 *******\n");
printf("**************************\n");
}
//初始化
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] =set;
}
}
}
//展示
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("----—扫雷游戏—----\n");
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("----—扫雷游戏—----\n");
}
//设置雷的位置
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;//1——9
int y = rand() % col + 1;//1——9
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
//遍历雷盘
int TravelBoard(char show[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
int win = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (show[i][j] == '*' || show[i][j] == '!')
{
win++;
}
}
}
return win;
}
//获取四周的雷数
int get_mine_count(char board[ROWS][COLS], int x, int y)
{
//return board[x - 1][y] +
// board[x - 1][y - 1] +
// board[x][y - 1] +
// board[x + 1][y - 1] +
// board[x + 1][y] +
// board[x + 1][y + 1] +
// board[x][y + 1] +
// board[x - 1][y + 1] - 8 * '0';
int count = 0;
for (int i = -1; i <= 1; i++)
{
for (int j = -1; j <= 1; j++)
{
if (board[x + i][y + j] == '1')
{
count++;
}
}
}
return count ;
}
//拓展周围不是雷的区域
void broad(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
//判断坐标是否越界
if (x == 0 || y == 0 || x == ROWS - 1 || y == COLS - 1)
return;
//判断是否已经排查
if (show[x][y] != '*')
return;
int count = get_mine_count(mine, x, y);
if (count > 0)
{
show[x][y] = count + '0';
return;
}
//拓展
if (count == 0)
{
show[x][y] = '0';
broad(mine, show, x - 1, y);
broad(mine, show, x - 1, y - 1);
broad(mine, show, x, y - 1);
broad(mine, show, x + 1, y - 1);
broad(mine, show, x + 1, y);
broad(mine, show, x + 1, y + 1);
broad(mine, show, x, y + 1);
broad(mine, show, x - 1, y + 1);
}
}
//标记
int Flagmine(char show[ROWS][COLS], int row, int col,int flag_count)
{
int x = 0;
int y = 0;
if (flag_count == EASY_COUNT)
{
printf("标记的雷数与实际雷数相等,无法再标记\n");
return;
}
printf("请输入你要标记的位置:\n");
scanf_s("%d %d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col)
{
//判断该位置是否被排除
if (show[x][y] == '*')
{
show[x][y] = '!';
flag_count++;
}
else
{
printf("该位置已经排除,无法再标记\n");
}
}
else
{
printf("输入坐标非法,请重新输入:\n");
}
return flag_count;
}
//取消标记
int CancelFlag(char show[ROWS][COLS], int row, int col, int flag_count)
{
int x = 0;
int y = 0;
printf("请输入你要取消标记的位置:\n");
scanf_s("%d %d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col)
{
//判断该位置是否被标记
if (show[x][y] == '!')
{
show[x][y] = '*';
flag_count--;
}
else
{
printf("该位置未被标记过,无法取消标记!\n");
}
}
else
{
printf("输入坐标非法,请重新输入:\n");
}
return flag_count;
}
//扫雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int choice = 0;//选择
int flag_count = 0;//标记雷的个数
int win = 0;//判断是否赢
while (1)
{
menu2();
scanf_s("%d", &choice);
if (choice == 1)
{
int x = 0;
int y = 0;
printf("请输入要排查的坐标:\n");
scanf_s("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] != '*')
{
printf("改坐标已经被排查过了,不能重复排查!\n");
system("pause");
}
else
{
//如果是雷
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了!!!\n");
DisplayBoard(mine, ROW, COL);
break;
}
else//如果不是雷
{
broad(mine, show, x, y);
//统计mine数组中(x,y) 周围有几个雷
DisplayBoard(show, ROW, COL);
}
}
}
else
{
printf("输入坐标非法,请重新输入\n");
}
}
else if (choice == 2)
{
printf("请标记雷:\n");
flag_count = Flagmine(show, ROW, COL,flag_count);
DisplayBoard(show, ROW, COL);
}
else if (choice == 3)
{
flag_count = CancelFlag(show, ROW, COL, flag_count);
DisplayBoard(show, ROW, COL);
}
else
{
printf("输入错误,请重新输入!\n");
}
win = TravelBoard(show, ROW, COL);
if (win == EASY_COUNT)
{
break;
}
}
if (win == EASY_COUNT)
{
printf("恭喜你,排雷成功!\n");
DisplayBoard(mine, ROW, COL);
}
}
3、test.c
#include"game.h"
//菜单
void menu()
{
printf("************************\n");
printf("******* 1. play ********\n");
printf("******* 0. exit ********\n");
printf("************************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };//存放布置好的雷的信息
char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息
//初始化数组内容为指定的内容
//mine 数组在没有布置雷的时候,都是'0'
InitBoard(mine, ROWS, COLS, '0');
//show 数组在没有排查雷的时候, 都是'*'
InitBoard(show, ROWS, COLS, '*');
DisplayBoard(show, ROW, COL);
//DisplayBoard(mine, ROW, COL);
//设置雷
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
int main()
{
//设置随机数生成起点
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:");
scanf_s("%d", &input);
switch (input)
{
case 1:
//printf("扫雷\n");
system("cls");
game();
system("pause");
system("cls");
break;
case 0:
system("cls");
printf("退出游戏\n");
system("pause");
break;
default:
printf("输入错误,请重新输入:\n");
system("pause");
system("cls");
break;
}
} while (input);
return 0;
}