9.3今日份作业

1、将TCP的CS模型再敲一遍

TCPserver.c

#include <myhead.h>
#define SERPORT 3456
#define SERIP "192.168.0.119"
#define BACKLOG 40
int main(int argc, const char *argv[])
{
	/*
	*/
	int oldfd = socket(AF_INET,SOCK_STREAM,0);//产生一个原始套接字文件描述符
	if(oldfd == -1)
	{
		perror("socket");
		return -1;
	}
	printf("旧的套接字创建成功\n");
	//绑定主机的IP和端口号
	struct sockaddr_in sin = {
		.sin_family = AF_INET,//使用IPv4通信协议
		.sin_port = htons(SERPORT),//设置端口号
		.sin_addr.s_addr = inet_addr(SERIP)   //设置IP地址为本机IP
	};//定义服务器地址结构体变量
	if(bind(oldfd,(struct sockaddr *)&sin,sizeof(sin)) == -1)
	{
		perror("bind");
		return -1;
	}
	printf("绑定成功\n");
	if(listen(oldfd,BACKLOG) == -1)
	{
		perror("listen");
		return -1;
	}

	printf("监听成功\n");


	//使用新描述符通信
	char buff[1024] = "";
	int newfd;
	struct sockaddr_in cin;
	socklen_t cinlen = sizeof(cin);
	newfd = accept(oldfd,(struct sockaddr *)&cin,&cinlen);
	if(newfd == -1)
	{
		perror("accept");
		return -1;
	}
	printf("%s:%d客户端发来连接请求\n",inet_ntoa(cin.sin_addr),ntohs(cin.sin_port));


	while(1)
	{			
		memset(buff,0,sizeof(buff));
		int len = recv(newfd,buff,sizeof(buff),0);

		printf("读取的信息:%s\n",buff);
		if(strcmp(buff,"exit\n") == 0)
		{
			break;
		}
		if(len == 0)
		{
			printf("你客户跑了\n");
			break;
		}
		send(newfd,buff,sizeof(buff),0);
		memset(buff,0,sizeof(buff));

	}
	close(oldfd);
	close(newfd);

	return 0;
}

TCPclient.c

#include <myhead.h>

#define CLIPORT 3456
#define CLIIP "192.168.0.119"
int main(int argc, const char *argv[])
{
	/*
	*/
	//1、创建原始套接字
	int oldfd = socket(AF_INET,SOCK_STREAM,0);
	if(oldfd == -1)
	{
		perror("socket");
		return -1;
	}

	
	struct sockaddr_in cin = {
		.sin_family = AF_INET,//使用IPv4通信协议
		.sin_port = htons(CLIPORT),//设置端口号
		.sin_addr.s_addr = inet_addr(CLIIP)   //设置IP地址为本机IP
	};//定义服务器地址结构体变量
#if 0
	//2、bind 可选
	if(bind(oldfd,(struct sockaddr *)&cin,sizeof(cin)) == -1)
	{
		perror("bind");
		return -1;
	}
	printf("绑定成功\n");
#endif
    //3、连接服务器
	if(connect(oldfd,(struct sockaddr *)&cin,sizeof(cin)) == -1)
	{
		perror("connect");
		return -1;
	}
	printf("连接服务器成功\n");
	//4、发送消息
	char buff[1024] ="";
	while(1)
	{
		memset(buff,0,sizeof(buff));
		printf("客户端发消息:");
		fgets(buff,sizeof(buff),stdin);

		send(oldfd,buff,sizeof(buff),0);

		recv(oldfd,buff,sizeof(buff),0);
		printf("收到服务器的消息:%s\n",buff);
		if(strcmp(buff,"exit\n") == 0)
		{
			break;
		}
	}
	close(oldfd);

	return 0;
}

 

2、UDP服务器中,使用connect函数,实现唯一的客户端与服务器通话。

test.c

#include <myhead.h>

#define SERPORT 3333
#define SERIP "192.168.0.119"
int main(int argc, const char *argv[])
{
	/*
		*/
	int oldfd = socket(AF_INET,SOCK_DGRAM,0);
	if(oldfd == -1)
	{
		perror("socket");
		return -1;
	}
	struct sockaddr_in sin = {
		.sin_family = AF_INET,
		.sin_port = htons(SERPORT),
		.sin_addr.s_addr = inet_addr(SERIP)
	};
	if(bind(oldfd,(struct sockaddr *)&sin,sizeof(sin)) == -1)
	{
		perror("bind");
		return -1;
	}

	struct sockaddr_in cin;
	socklen_t cinlen = sizeof(cin);

	char buff[1024];
	while(1)
	{
		memset(buff,0,sizeof(buff));
		int len = recvfrom(oldfd,buff,sizeof(buff),0,(struct sockaddr *)&cin,&cinlen);
		if(strcmp(buff,"ccc\n") == 0)
		{
			connect(oldfd,(struct sockaddr *)&cin,cinlen);
			printf("服务器只能与一个客户端沟通了\n");
		}
		if(len == 0)
		{
			printf("客户端跑了\n");
			break;
		}
		printf("服务器接收到的信息:%s\n",buff);
		//printf("服务器发消息:");
		//fgets(buff,sizeof(buff),stdin);
		//sendto(oldfd,buff,sizeof(buff),0,(struct sockaddr *)&sin,sizeof(sin));
		//printf("发送成功\n");
	}
	close(oldfd);

	return 0;
}

 

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