1、将TCP的CS模型再敲一遍
TCPserver.c
#include <myhead.h>
#define SERPORT 3456
#define SERIP "192.168.0.119"
#define BACKLOG 40
int main(int argc, const char *argv[])
{
/*
*/
int oldfd = socket(AF_INET,SOCK_STREAM,0);//产生一个原始套接字文件描述符
if(oldfd == -1)
{
perror("socket");
return -1;
}
printf("旧的套接字创建成功\n");
//绑定主机的IP和端口号
struct sockaddr_in sin = {
.sin_family = AF_INET,//使用IPv4通信协议
.sin_port = htons(SERPORT),//设置端口号
.sin_addr.s_addr = inet_addr(SERIP) //设置IP地址为本机IP
};//定义服务器地址结构体变量
if(bind(oldfd,(struct sockaddr *)&sin,sizeof(sin)) == -1)
{
perror("bind");
return -1;
}
printf("绑定成功\n");
if(listen(oldfd,BACKLOG) == -1)
{
perror("listen");
return -1;
}
printf("监听成功\n");
//使用新描述符通信
char buff[1024] = "";
int newfd;
struct sockaddr_in cin;
socklen_t cinlen = sizeof(cin);
newfd = accept(oldfd,(struct sockaddr *)&cin,&cinlen);
if(newfd == -1)
{
perror("accept");
return -1;
}
printf("%s:%d客户端发来连接请求\n",inet_ntoa(cin.sin_addr),ntohs(cin.sin_port));
while(1)
{
memset(buff,0,sizeof(buff));
int len = recv(newfd,buff,sizeof(buff),0);
printf("读取的信息:%s\n",buff);
if(strcmp(buff,"exit\n") == 0)
{
break;
}
if(len == 0)
{
printf("你客户跑了\n");
break;
}
send(newfd,buff,sizeof(buff),0);
memset(buff,0,sizeof(buff));
}
close(oldfd);
close(newfd);
return 0;
}
TCPclient.c
#include <myhead.h>
#define CLIPORT 3456
#define CLIIP "192.168.0.119"
int main(int argc, const char *argv[])
{
/*
*/
//1、创建原始套接字
int oldfd = socket(AF_INET,SOCK_STREAM,0);
if(oldfd == -1)
{
perror("socket");
return -1;
}
struct sockaddr_in cin = {
.sin_family = AF_INET,//使用IPv4通信协议
.sin_port = htons(CLIPORT),//设置端口号
.sin_addr.s_addr = inet_addr(CLIIP) //设置IP地址为本机IP
};//定义服务器地址结构体变量
#if 0
//2、bind 可选
if(bind(oldfd,(struct sockaddr *)&cin,sizeof(cin)) == -1)
{
perror("bind");
return -1;
}
printf("绑定成功\n");
#endif
//3、连接服务器
if(connect(oldfd,(struct sockaddr *)&cin,sizeof(cin)) == -1)
{
perror("connect");
return -1;
}
printf("连接服务器成功\n");
//4、发送消息
char buff[1024] ="";
while(1)
{
memset(buff,0,sizeof(buff));
printf("客户端发消息:");
fgets(buff,sizeof(buff),stdin);
send(oldfd,buff,sizeof(buff),0);
recv(oldfd,buff,sizeof(buff),0);
printf("收到服务器的消息:%s\n",buff);
if(strcmp(buff,"exit\n") == 0)
{
break;
}
}
close(oldfd);
return 0;
}
2、UDP服务器中,使用connect函数,实现唯一的客户端与服务器通话。
test.c
#include <myhead.h>
#define SERPORT 3333
#define SERIP "192.168.0.119"
int main(int argc, const char *argv[])
{
/*
*/
int oldfd = socket(AF_INET,SOCK_DGRAM,0);
if(oldfd == -1)
{
perror("socket");
return -1;
}
struct sockaddr_in sin = {
.sin_family = AF_INET,
.sin_port = htons(SERPORT),
.sin_addr.s_addr = inet_addr(SERIP)
};
if(bind(oldfd,(struct sockaddr *)&sin,sizeof(sin)) == -1)
{
perror("bind");
return -1;
}
struct sockaddr_in cin;
socklen_t cinlen = sizeof(cin);
char buff[1024];
while(1)
{
memset(buff,0,sizeof(buff));
int len = recvfrom(oldfd,buff,sizeof(buff),0,(struct sockaddr *)&cin,&cinlen);
if(strcmp(buff,"ccc\n") == 0)
{
connect(oldfd,(struct sockaddr *)&cin,cinlen);
printf("服务器只能与一个客户端沟通了\n");
}
if(len == 0)
{
printf("客户端跑了\n");
break;
}
printf("服务器接收到的信息:%s\n",buff);
//printf("服务器发消息:");
//fgets(buff,sizeof(buff),stdin);
//sendto(oldfd,buff,sizeof(buff),0,(struct sockaddr *)&sin,sizeof(sin));
//printf("发送成功\n");
}
close(oldfd);
return 0;
}