用canvas实现时钟每秒钟旋转一次效果,效果图如下
时钟2
对应代码:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>时钟</title>
<script src="https://cdn.bootcss.com/jquery/3.2.1/jquery.min.js"></script>
<style>
div {
text-align: center;
margin-top: 50px;
}
</style>
</head>
<body>
<header>
</header>
<div>
<canvas id="clock" width="500" height="500"></canvas>
</div>
<script>
var dom = document.getElementById('clock');
var ctx = dom.getContext('2d');
var width = ctx.canvas.width;
var height = ctx.canvas.height;
var r = width / 2;
var rem = width / 200;
function drawBackground() {
ctx.save();
ctx.translate(r, r);
ctx.beginPath();
ctx.stroke();
var hourNumbers = [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 1, 2];
ctx.font = 18 * rem + 'px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
hourNumbers.forEach(function (number, i) {
var rad = 2 * Math.PI / 12 * i;
var x = Math.cos(rad) * (r - 40 * rem);
var y = Math.sin(rad) * (r - 40 * rem);
ctx.fillText(number, x, y);
});
for (var i = 0; i < 60; i++) {
var rad = 2 * Math.PI / 60 * i;
var x = Math.cos(rad) * (r - 18 * rem);
var y = Math.sin(rad) * (r - 18 * rem);
ctx.beginPath();
if (i % 5 === 0) {
ctx.lineWidth = 4 * rem;
ctx.lineCap = "round";
ctx.moveTo(x, y);
ctx.lineTo(Math.cos(rad) * (r - 26 * rem), Math.sin(rad) * (r - 26 * rem)); //画出这条线
ctx.stroke();
ctx.arc(x, y, 2 * rem, 0, 2 * Math.PI, false);
} else {
ctx.fillStyle = '#000';
ctx.arc(x, y, 2 * rem, 0, 2 * Math.PI, false);
}
ctx.fill()
}
}
//画时针
function drawHour(hour, minute) {
ctx.save(); //保存当前环境的状态
ctx.beginPath(); //画出竖着的那个时针的线
var rad = 2 * Math.PI / 12 * hour; //时针旋转的弧度 每个小时的弧度
var mrad = 2 * Math.PI / 12 / 60 * minute; //分针旋转的弧度
ctx.rotate(rad + mrad);
ctx.lineWidth = 4 * rem; //定义时针线的宽度
ctx.lineCap = "round"; //设置时针线端点为圆的
ctx.moveTo(0, 10 * rem); //移动划线的原点到圆点下面一点
ctx.lineTo(0, -r / 2); //画出这条线
ctx.stroke(); //最终画出这条时针线
ctx.restore(); //返回之前保存过的路径状态和属性
}
//画分针
function drawMinute(minute) {
ctx.save(); //保存当前环境的状态
ctx.beginPath(); //画出竖着的那个时针的线
var rad = 2 * Math.PI / 60 * minute ; //需要旋转的弧度
ctx.rotate(rad);
ctx.lineWidth = 3 * rem; //定义分针线的宽度
// ctx.lineCap = "round"; //设置时针线端点为圆的
ctx.moveTo(0, 10 * rem); //移动划线的原点到圆点下面一点
ctx.lineTo(0, -r + 40 * rem); //画出这条线
// ctx.lineTo(3,)
ctx.stroke(); //最终画出这条时针线
ctx.restore(); //返回之前保存过的路径状态和属性
}
// 画秒针 每秒旋转
function drawSecond(second) {
ctx.save(); //保存当前环境的状态
ctx.beginPath(); //画出竖着的那个时针的线
ctx.fillStyle = '#663300';
var rad = 2 * Math.PI / 60 * second ; //秒针需要旋转的弧度
ctx.rotate(rad);
ctx.moveTo(-2 * rem, 20 * rem); //移动划线的原点到圆点下面一点
ctx.lineTo(2 * rem, 20 * rem);
ctx.lineTo(1, -r + 25 * rem); //画出这条线
ctx.lineTo(-1, -r + 18 * rem); //画出这条线
ctx.fill(); //最终画出这条时针线
ctx.restore(); //返回之前保存过的路径状态和属性
}
function draw() {
ctx.clearRect(0, 0, width, height)
var now = new Date();
var hour = now.getHours();
var minute = now.getMinutes();
var second = now.getSeconds();
var millisecond = now.getMilliseconds();
console.log(hour,minute,second)
drawBackground();
drawHour(hour, minute);
drawMinute(minute);
drawSecond(second);
// drawMillisecond(millisecond,second);
// console.log(millisecond);
ctx.restore();
}
draw();
setInterval(draw, 50);
</script>
</body>
</html>