C语言扫雷游戏实现过程详解 附代码

前言:最近几日闲而无事,有了写个C语言小项目的打算。就从最基本的扫雷小项目开始吧!

如果有对于扫雷游戏玩法比较陌生的小伙伴,可以先去了解一下游戏规则,废话不多说,先上代码!代码是在VS2022上编写

#include <iostream>
#include<windows.h>
using namespace std;
#define Boomcount 2//雷的个数
#define ROW 4      //行
#define COL 3      //列
int borad[ROW][COL];
int(*borad_pointer)[COL]  = NULL;
bool boom[ROW][COL];
int Button = 0;
int Mask[ROW][COL];//显示是否已经挖到雷
int check_MASK;//已经排雷数
void InitFace() {
	Button = 0;//游戏开关初始化
	printf("**************************************************\n");
	printf("** 0.EXIT                                 1.PLAY**\n");
	printf("**************************************************\n");
	int input;
	printf("是否开始游戏?");
	scanf_s("%d", &input);
	switch (input) {
	case 0:
		system("cls");
		printf("退出游戏!");
		break;
	case 1:
		system("cls");
		Button = 1;
		break;
	}
}
void PeremeterInit() {
	memset(borad, 0, ROW* COL);
	memset(boom, 0, ROW * COL);
	borad_pointer = borad;//指针指向第零行的元素
	memset(Mask, 0, ROW * COL);
}
void Gameface(){
	for (int i = 0; i < ROW; i++)
	{
		printf("\t|");
		for (int k = 0; k < COL; k++) {
			printf("----");
		}printf("\n");
		printf("\t|");
		for (int j = 0; j < COL; j++)
		{  
           if(boom[i][j] == 0 && Mask[i][j] == 1)printf(" %d |", borad[i][j]);
			  else if(boom[i][j] == 1&& Mask[i][j] == 1 ) printf(" %c |", borad[i][j]);
			  else printf("   |", borad[i][j]);
		}printf("\n");
	}printf("\t|");
	for (int k = 0; k < COL; k++) {
		printf("----");
	}printf("\n");
}
void Boom_Distribute() {
	
	for (int i = 0; i < Boomcount; i++) {
		while (1) {
		int x = rand() % ROW;
		int y = rand() % COL;
		if (boom[x][y] == 0) {
		*(*(borad_pointer + x) + y) = 'x';
		boom[x][y] = 1;
		break;
		}
		}
	}
	/*随机生成雷算法2:
		for (int i = 0; i < 9; i++)
		for (int j = 0; j < 9; j++) {
			boom[i][j] = rand() % 2;
			if(boom[i][j] == 1)
			*(*(borad_pointer + i) + j) = 'x';
		}
	*/	     
}
void Calculate_mine(int row,int col) {
	if (row >= 1 && row <ROW-1 && col >= 1 && col <COL-1) {
		int count = 0;
		for (int i = row - 1; i < row + 2; i++)
			for (int j = col - 1; j < col + 2; j++)
			{
				if (boom[i][j] == 1)count++;
			}
		borad[row][col] = count;
	}
	else if (row == 0 && col >= 1 && col < COL-1) {
		int count = 0;
		for (int i = row; i < row + 2; i++)
			for (int j = col - 1; j < col + 2; j++)
			{
				if (boom[i][j] == 1)count++;
			}
		borad[row][col] = count;
	}
	else if (row == ROW-1 && col >= 1 && col <COL-1) {
		int count = 0;
		for (int i = row - 1; i < row + 1; i++)
			for (int j = col - 1; j < col + 2; j++)
			{
				if (boom[i][j] == 1)count++;
			}
		borad[row][col] = count;
	}
	else if (col == 0 && row >= 1 && row <ROW-1) {
		int count = 0;
		for (int i = row - 1; i < row + 2; i++)
			for (int j = col; j < col + 2; j++)
			{
				if (boom[i][j] == 1)count++;
			}
		borad[row][col] = count;
	}
	else if (col == COL-1 && row >= 1 && row <ROW-1) {
		int count = 0;
		for (int i = row - 1; i < row + 2; i++)
			for (int j = col - 1; j < col + 1; j++)
			{
				if (boom[i][j] == 1)count++;
			}
		borad[row][col] = count;
	}
	else if (row == 0 && col == 0) {
		int count = 0;
		for (int i = row; i < row + 2; i++)
			for (int j = col; j < col + 2; j++)
			{
				if (boom[i][j] == 1)count++;
			}
		borad[row][col] = count;
	}
	else if (row == 0 && col == COL-1) {
		int count = 0;
		for (int i = row; i < row + 2; i++)
			for (int j = col - 1; j < col + 1; j++)
			{
				if (boom[i][j] == 1)count++;
			}
		borad[row][col] = count;
	}
	else if (row == ROW-1 && col == 0) {
		int count = 0;
		for (int i = row - 1; i < row + 1; i++)
			for (int j = col; j < col + 2; j++)
			{
				if (boom[i][j] == 1)count++;
			}
		borad[row][col] = count;
	}
	else if (row == ROW-1 && col == COL-1) {
		int count = 0;
		for (int i = row - 1; i < row + 1; i++)
			for (int j = col - 1; j < col + 1; j++)
			{
				if (boom[i][j] == 1)count++;
			}
		borad[row][col] = count;
	}
}
void Defuse_mine() {
	printf("请输入要拆的第i行第j列的雷:\n");
	int i, j;
	static int oneflag=0;
	scanf_s("%d %d", &i, &j);
	if (0 < i && i <= ROW && 0 < j && j <= COL&& oneflag==0) {
	int row = i - 1;
	int col = j - 1;
	for(int i1=row-1;i1<row+2;i1++)
		for (int j1 = col - 1; j1 < col + 2; j1++) {
			if (i1 >= 0 && i1 < ROW && j1 >= 0 && j1 < COL&&Mask[i1][j1] == 0&&boom[i1][j1]==0) {
			     Mask[i1][j1] = 1;
				 check_MASK++;
				if(boom[i1][j1]==0)
					Calculate_mine(i1, j1);
			}
		}

	oneflag++;
	}
	else if (0 < i && i <= ROW && 0 < j && j <= COL&& Mask[i - 1][j - 1]==0&&boom[i-1][j-1]==0) {
		Mask[i - 1][j - 1] = 1;
		check_MASK++;
	}
	else printf("区域一打开请重新输入!\n");
	int row = i - 1;
	int col = j - 1;
	if (boom[row][col] == 1)
	{   
		system("cls");
		printf("您已经踩雷了,游戏结束!\n");
		Button = 0;
	}
	else if(boom[row][col]==0&& check_MASK!=(ROW*COL-Boomcount)) {
		printf("未踩雷,请继续!\n");
		Sleep(1000);
		Calculate_mine(row,col);
	}
	else if (boom[row][col] == 0 && check_MASK == (ROW * COL - Boomcount)) {
		system("cls");
		printf("恭喜你成功完成比赛!");
		Button = 0;
	}
}
int main() {
	srand(time(NULL));
	InitFace();
	if (Button == 1) {
		PeremeterInit();
		Boom_Distribute();
		while (Button) {
			system("cls");
		 Gameface();
		 Defuse_mine();
		}
		
		
	}
	system("pause");
	return 0;
}

下图是运行时排雷过程,我一开始打开2 2区域的于是周围8个区域分别显示出周围雷的个数以及可能的雷区。如果你一开始很不幸选择的区域刚好是雷区,那么不好意思,你踩雷了游戏结束!当我们将所有的非雷区排查出来则游戏胜利

下面对于各个变量的解释:

#define Boomcount 2//雷的个数
#define ROW 4      //行
#define COL 3      //列
int borad[ROW][COL];
int(*borad_pointer)[COL]  = NULL;
bool boom[ROW][COL];
int Button = 0;
int Mask[ROW][COL];//显示是否已经挖到雷
int check_MASK;//已经排雷数

Boomcount是设置雷的个数,个数越多当然难度越大,

ROW和COL是雷可能存在的区域大小部分,便于调试,我预设3行4列的可能雷区,也可以设置9*9,5*5等玩家想要的雷区面积

borad数组中存放的是是上下左右附近雷的个数,如果它本身就是个雷区那么用X表示。borad_pointer是二维数组的指针,便于修改和输出其内容。

boom是否是雷区变量

MASK是显示雷区是否已经检查完毕的变量

check_mask用于判断最终游戏结果

开发项目的基本流程:

首先思考一下完成需要使用那些变量,如何定义省事有省时的数据类型,

把游戏框架做出来,也就是所谓的界面部分

void InitFace() {
	Button = 0;//游戏开关初始化
	printf("**************************************************\n");
	printf("** 0.EXIT                                 1.PLAY**\n");
	printf("**************************************************\n");
	int input;
	printf("是否开始游戏?");
	scanf_s("%d", &input);
	switch (input) {
	case 0:
		system("cls");
		printf("退出游戏!");
		break;
	case 1:
		system("cls");
		Button = 1;
		break;
	}
}
void Gameface(){
	for (int i = 0; i < ROW; i++)
	{
		printf("\t|");
		for (int k = 0; k < COL; k++) {
			printf("----");
		}printf("\n");
		printf("\t|");
		for (int j = 0; j < COL; j++)
		{  
           if(boom[i][j] == 0 && Mask[i][j] == 1)printf(" %d |", borad[i][j]);
			  else if(boom[i][j] == 1&& Mask[i][j] == 1 ) printf(" %c |", borad[i][j]);
			  else printf("   |", borad[i][j]);
		}printf("\n");
	}printf("\t|");
	for (int k = 0; k < COL; k++) {
		printf("----");
	}printf("\n");
}

另外就是雷区生成部分:

使用rand()函数时候要注意它生成是伪随机数,配合时间戳srand(time(NULL));实现真正的随机,在雷的生成时为了避免随机数恰巧相同,每次生成完的随机数要经过检验没有开辟在雷区所以就有了上面的排雷中while(1)循环 

计算周围雷的数据填充到borad时,由于雷区在边界的我们不太好遍历,这部分代码列出所有存在的可能,但个人感觉有优化的地方,感兴趣的小伙伴可以优化一下。

 

void Calculate_mine(int row,int col) {
	if (row >= 1 && row <ROW-1 && col >= 1 && col <COL-1) {
		int count = 0;
		for (int i = row - 1; i < row + 2; i++)
			for (int j = col - 1; j < col + 2; j++)
			{
				if (boom[i][j] == 1)count++;
			}
		borad[row][col] = count;
	}
	else if (row == 0 && col >= 1 && col < COL-1) {
		int count = 0;
		for (int i = row; i < row + 2; i++)
			for (int j = col - 1; j < col + 2; j++)
			{
				if (boom[i][j] == 1)count++;
			}
		borad[row][col] = count;
	}
	else if (row == ROW-1 && col >= 1 && col <COL-1) {
		int count = 0;
		for (int i = row - 1; i < row + 1; i++)
			for (int j = col - 1; j < col + 2; j++)
			{
				if (boom[i][j] == 1)count++;
			}
		borad[row][col] = count;
	}
	else if (col == 0 && row >= 1 && row <ROW-1) {
		int count = 0;
		for (int i = row - 1; i < row + 2; i++)
			for (int j = col; j < col + 2; j++)
			{
				if (boom[i][j] == 1)count++;
			}
		borad[row][col] = count;
	}
	else if (col == COL-1 && row >= 1 && row <ROW-1) {
		int count = 0;
		for (int i = row - 1; i < row + 2; i++)
			for (int j = col - 1; j < col + 1; j++)
			{
				if (boom[i][j] == 1)count++;
			}
		borad[row][col] = count;
	}
	else if (row == 0 && col == 0) {
		int count = 0;
		for (int i = row; i < row + 2; i++)
			for (int j = col; j < col + 2; j++)
			{
				if (boom[i][j] == 1)count++;
			}
		borad[row][col] = count;
	}
	else if (row == 0 && col == COL-1) {
		int count = 0;
		for (int i = row; i < row + 2; i++)
			for (int j = col - 1; j < col + 1; j++)
			{
				if (boom[i][j] == 1)count++;
			}
		borad[row][col] = count;
	}
	else if (row == ROW-1 && col == 0) {
		int count = 0;
		for (int i = row - 1; i < row + 1; i++)
			for (int j = col; j < col + 2; j++)
			{
				if (boom[i][j] == 1)count++;
			}
		borad[row][col] = count;
	}
	else if (row == ROW-1 && col == COL-1) {
		int count = 0;
		for (int i = row - 1; i < row + 1; i++)
			for (int j = col - 1; j < col + 1; j++)
			{
				if (boom[i][j] == 1)count++;
			}
		borad[row][col] = count;
	}
}

项目设计可能存在的缺陷:

  代码算法有值得优化的地方,各个变量可以用数据结构便于观看等,另外就是在交互窗口我使用过scanf_s与电脑界面交互,感兴趣的小伙伴可以研究一下使用鼠标进行开雷区的操作。应该是在windows.h中使用句柄解决

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