#include <iostream>
#include <graphics.h>//图像处理头文件
#include <conio.h>
using namespace std;
int map[8][8] =
{
1,1,1,1,1,1,1,1,
1,0,1,3,1,1,0,1,
1,0,0,0,0,1,0,1,
1,0,1,0,4,0,0,1,
1,1,0,0,0,0,0,1,
1,5,4,0,1,1,0,1,
1,0,0,0,1,1,3,1,
1,1,1,1,1,1,1,1,
};
IMAGE img[6];//图片命名
HWND hwnd;//窗口句柄
void loadresourse()//加载图片资源函数
{//若报错,项目属性改为多字节
loadimage(img + 0, "0.png", 64, 64);
loadimage(img + 1, "1.png", 64, 64);
loadimage(img + 2, "3.png", 64, 64);
loadimage(img + 3, "4.png", 64, 64);
loadimage(img + 4, "5.png", 64, 64);
loadimage(img + 5, "7.png", 64, 64);
}
void drawGraph()
{
for (int i = 0; i < 8; i++)
{
for(int j=0;j<8;j++)
{
int x = 64 * j;
int y = 64 * i;//贴图的位置坐标
switch (map[i][j])
{
case 0:
putimage(x, y, img + 0);
break;
case 1:
putimage(x, y, img + 1);
break;
case 3:
putimage(x, y, img + 2);
break;
case 4:
putimage(x, y, img + 3);
break;
case 5:
case 8:
putimage(x, y, img + 4);
break;
case 7:
putimage(x, y, img + 5);
break;
}
}
}
}
int search_i()//找人位置的横坐标
{
for (int i = 0; i < 8; i++)
for (int j = 0; j < 8; j++)
if (map[i][j] == 5 || map[i][j] == 8)
return i;
return -1;
}
int search_j()//找人位置的纵坐标
{
for (int i = 0; i < 8; i++)
for (int j = 0; j < 8; j++)
if (map[i][j] == 5 || map[i][j] == 8)
return j;
return -1;
}
int gameover()//数组中不出现箱子(值为4),即游戏结束
{
for (int i = 0; i < 8; i++)
for (int j = 0; j < 8; j++)
if (map[i][j] == 4)
return 0;
return 1;
}
void move()//人物的移动
{
int i = search_i(); int j = search_j();
char key = _getch();//按键输入
switch(key)
{
case 'W':
case 'w':
case 72:
if (map[i - 1][j] == 0 || map[i - 1][j] == 3)
{
map[i - 1][j] += 5;
map[i][j] -= 5;
}
if(map[i-1][j]==4|| map[i - 1][j] == 7)
if (map[i - 2][j] == 0 || map[i - 2][j] == 3)
{
map[i][j] -= 5;
map[i - 1][j] += 1;
map[i - 2][j] += 4;
}
break;
case 'S':
case 's':
case 80:
if (map[i + 1][j] == 0 || map[i +1][j] == 3)
{
map[i + 1][j] += 5;
map[i][j] -= 5;
}
if (map[i + 1][j] == 4 || map[i + 1][j] == 7)
if (map[i + 2][j] == 0 || map[i + 2][j] == 3)
{
map[i][j] -= 5;
map[i + 1][j] += 1;
map[i + 2][j] += 4;
}
break;
case 'A':
case 'a':
case 75:
if (map[i][j-1] == 0 || map[i][j-1] == 3)
{
map[i][j-1] += 5;
map[i][j] -= 5;
}
if (map[i][j - 1] == 4 || map[i][j - 1] == 7)
if (map[i][j - 2] == 0 || map[i][j - 2] == 3)
{
map[i][j] -= 5;
map[i][j - 1] += 1;
map[i][j - 2] += 4;
}
break;
case 'D':
case 'd':
case 77:
if (map[i][j + 1] == 0 || map[i][j + 1] == 3)
{
map[i][j + 1] += 5;
map[i][j] -= 5;
}
if (map[i][j + 1] == 4 || map[i][j + 1] == 7)
if (map[i][j +2] == 0 || map[i][j +2] == 3)
{
map[i][j] -= 5;
map[i][j + 1] += 1;
map[i][j + 2] += 4;
}
break;
}
}
int main()
{
hwnd=initgraph(64 * 8, 64 * 8);//初始化图形窗口
loadresourse();
while (1)
{
drawGraph();
if (gameover())
{
MessageBox(hwnd, "win", "GameOver!", MB_OK);//对话框内容
break;
}
move();
}
closegraph();//关闭图形系统
return 0;
}
运行结果:
多关卡:
#include <iostream>
#include <graphics.h>//图像处理头文件
#include <conio.h>
using namespace std;
int a=0;
int map[3][8][8] =
{
1,1,1,1,1,1,1,1,
1,0,1,3,1,0,0,1,
1,0,0,0,0,0,0,1,
1,0,0,0,4,3,0,1,
1,1,0,0,0,0,1,1,
1,5,4,0,1,1,0,1,
1,0,0,0,1,1,0,1,
1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,
1,0,1,3,1,1,0,1,
1,0,0,0,0,1,0,1,
1,0,1,0,4,0,0,1,
1,1,0,0,0,0,0,1,
1,5,4,0,1,1,0,1,
1,0,0,0,1,1,3,1,
1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,
1,0,1,0,1,1,0,1,
1,3,0,0,0,1,0,1,
1,0,1,0,4,0,0,1,
1,1,0,0,0,0,0,1,
1,5,4,0,1,1,0,1,
1,0,0,0,1,1,3,1,
1,1,1,1,1,1,1,1,
};
IMAGE img[6];//图片命名
HWND hwnd;//窗口句柄
void loadresourse()//加载图片资源函数
{//若报错,项目属性改为多字节
loadimage(img + 0, "0.png", 64, 64);
loadimage(img + 1, "1.png", 64, 64);
loadimage(img + 2, "3.png", 64, 64);
loadimage(img + 3, "4.png", 64, 64);
loadimage(img + 4, "5.png", 64, 64);
loadimage(img + 5, "7.png", 64, 64);
}
void drawGraph()
{
for (int i = 0; i < 8; i++)
{
for(int j=0;j<8;j++)
{
int x = 64 * j;
int y = 64 * i;//贴图的位置坐标
switch (map[a][i][j])
{
case 0:
putimage(x, y, img + 0);
break;
case 1:
putimage(x, y, img + 1);
break;
case 3:
putimage(x, y, img + 2);
break;
case 4:
putimage(x, y, img + 3);
break;
case 5:
case 8:
putimage(x, y, img + 4);
break;
case 7:
putimage(x, y, img + 5);
break;
}
}
}
}
int search_i()//找人位置的横坐标
{
for (int i = 0; i < 8; i++)
for (int j = 0; j < 8; j++)
if (map[a][i][j] == 5 || map[a][i][j] == 8)
return i;
return -1;
}
int search_j()//找人位置的纵坐标
{
for (int i = 0; i < 8; i++)
for (int j = 0; j < 8; j++)
if (map[a][i][j] == 5 || map[a][i][j] == 8)
return j;
return -1;
}
int gameover()//数组中不出现箱子(值为4),即游戏结束
{
for (int i = 0; i < 8; i++)
for (int j = 0; j < 8; j++)
if (map[a][i][j] == 4)
return 0;
return 1;
}
void move()//人物的移动
{
int i = search_i(); int j = search_j();
char key = _getch();//按键输入
switch(key)
{
case 'W':
case 'w':
case 72:
if (map[a][i - 1][j] == 0 || map[a][i - 1][j] == 3)
{
map[a][i - 1][j] += 5;
map[a][i][j] -= 5;
}
if(map[a][i-1][j]==4|| map[a][i - 1][j] == 7)
if (map[a][i - 2][j] == 0 || map[a][i - 2][j] == 3)
{
map[a][i][j] -= 5;
map[a][i - 1][j] += 1;
map[a][i - 2][j] += 4;
}
break;
case 'S':
case 's':
case 80:
if (map[a][i + 1][j] == 0 || map[a][i +1][j] == 3)
{
map[a][i + 1][j] += 5;
map[a][i][j] -= 5;
}
if (map[a][i + 1][j] == 4 || map[a][i + 1][j] == 7)
if (map[a][i + 2][j] == 0 || map[a][i + 2][j] == 3)
{
map[a][i][j] -= 5;
map[a][i + 1][j] += 1;
map[a][i + 2][j] += 4;
}
break;
case 'A':
case 'a':
case 75:
if (map[a][i][j-1] == 0 || map[a][i][j-1] == 3)
{
map[a][i][j-1] += 5;
map[a][i][j] -= 5;
}
if (map[a][i][j - 1] == 4 || map[a][i][j - 1] == 7)
if (map[a][i][j - 2] == 0 || map[a][i][j - 2] == 3)
{
map[a][i][j] -= 5;
map[a][i][j - 1] += 1;
map[a][i][j - 2] += 4;
}
break;
case 'D':
case 'd':
case 77:
if (map[a][i][j + 1] == 0 || map[a][i][j + 1] == 3)
{
map[a][i][j + 1] += 5;
map[a][i][j] -= 5;
}
if (map[a][i][j + 1] == 4 || map[a][i][j + 1] == 7)
if (map[a][i][j +2] == 0 || map[a][i][j +2] == 3)
{
map[a][i][j] -= 5;
map[a][i][j + 1] += 1;
map[a][i][j + 2] += 4;
}
break;
}
}
int main()
{
hwnd=initgraph(64 * 8, 64 * 8);//初始化图形窗口
loadresourse();
while (1)
{
drawGraph();
if (gameover())
{
a++;
if (a == 3)
{
MessageBox(hwnd, "win", "GameOver!", MB_OK);//对话框内容
break;
}
}
move();
}
closegraph();//关闭图形系统
return 0;
}