【数据结构】红黑树&&模拟实现STL中的map与set

一、红黑树的概念

红黑树,是一种二叉搜索树,但是每个节点上多存了一个表示颜色的节点,只能是Red与Black二选一。通过对任何一条从根到叶子的路径上各个节点着色的方式限制,并且红黑树确保没有一条路径会比其他路径长出两倍,所以是接近平衡的。

二、红黑树的性质

1. 每个结点不是红色就是黑色

2. 根节点是黑色的 

3. 如果一个节点是红色的,则它的两个孩子结点是黑色的 

4. 对于每个结点,从该结点到其所有后代叶结点的简单路径上,均包含相同数目的黑色结点 

5. 每个叶子结点都是黑色的(此处的叶子结点指的是空结点)

三、红黑树节点的定义

我这里就搞个枚举来表示红黑树的颜色

enum Color
{
	RED,
	BLACK
};

template<class K,class V>
struct RBTreeNode
{
	struct RBTreeNode* _left;
	struct RBTreeNode* _right;
	struct RBTreeNode* _parent;
	Colour _col;
	pair<K, V> _kv;
	RBTreeNode(const pair<K,V>& kv)
		:_left(nullptr)
		,_right(nullptr)
		,_parent(nullptr)
		,_kv(kv)
		,_col(RED)
	{}

};

这里解释一下为什么节点的颜色默认要给成红色

因为在插入的时候如果父节点是黑色,就可以直接结束。父节点是红色只需要向上调整当前节点和临近节点。

如果默认给成黑色,不管父节点是什么颜色都需要调整,一整颗树,确保每条路径的黑色节点数量都相同。

四、红黑树的插入操作

红黑树是在二叉搜索树的基础上加上其平衡限制条件,因此红黑树的插入可分为两步:

1.按照二叉搜索树的规则插入新节点。

bool Insert(const pair<K,V>& kv)
{
	if (_root == nullptr)
	{
		_root = new Node(kv);
		_root->_col = BLACK;
		return true;
	}
	Node* parent = nullptr;
	Node* cur = _root;
	while (cur)
	{
		if (cur->_kv.first > kv.first)
		{
			parent = cur;
			cur = cur->_left;
		}
		else if(cur->_kv.first < kv.first)
		{
			parent = cur;
			cur = cur->_right;
		}
		else
		{
			return false;
		}
	}
	cur = new Node(kv);
	if (parent->_kv.first > kv.first)
	{
		parent->_left = cur;
		cur->_parent = parent;
	}
	else
	{
		parent->_right = cur;
		cur->_parent = parent;

	}
	while (parent && parent->_col == RED)
	{

		
		//调色

	}
	_root->_col = BLACK;
	return true;

}

2.检测新节点插入后,红黑树的性质是否遭到破坏。

因为新节点的默认颜色是红色,因此:如果其双亲节点的颜色是黑色,没有违反红黑树任何 性质,则不需要调整;但当新插入节点的双亲节点颜色为红色时,就违反了性质三不能有连在一起的红色节点,此时需要对红黑树分情况来讨论:

约定:cur为当前节点,p为父节点,g为祖父节点,u为叔叔节点(以下的树可能是完整的树也可能是子树)

情况一:cur为红,p为红,g为黑,u存在且为红

需要向上调整:

并且g节点的父亲如果是红色也要接着向上调整。

总结:将p,u改为黑,g改为红,然后把g当成cur,继续向上调整。

情况二:cur为红,p为红,g为黑,u不存在/u存在且为黑

这种情况就需要进行旋转:p为g的左孩子,cur为p的左孩子,则进行右单旋转;相反, p为g的右孩子,cur为p的右孩子,则进行左单旋转 p、g变色--p变黑,g变红

情况三:cur为红,p为红,g为黑,u不存在/u存在且为黑

p为g的左孩子,cur为p的右孩子,则针对p做左单旋转;相反, p为g的右孩子,cur为p的左孩子,则针对p做右单旋转

旋转一次就转换为情况二了:

​​​​​​​

最后按照情况二的方式处理。

bool Insert(const pair<K,V>& kv)
{
	if (_root == nullptr)
	{
		_root = new Node(kv);
		_root->_col = BLACK;
		return true;
	}
	Node* parent = nullptr;
	Node* cur = _root;
	while (cur)
	{
		if (cur->_kv.first > kv.first)
		{
			parent = cur;
			cur = cur->_left;
		}
		else if(cur->_kv.first < kv.first)
		{
			parent = cur;
			cur = cur->_right;
		}
		else
		{
			return false;
		}
	}
	cur = new Node(kv);
	if (parent->_kv.first > kv.first)
	{
		parent->_left = cur;
		cur->_parent = parent;
	}
	else
	{
		parent->_right = cur;
		cur->_parent = parent;

	}
	while (parent && parent->_col == RED)
	{

		Node* grandfather = parent->_parent;
		if (parent == grandfather->_left)
		{
			Node* uncle = grandfather->_right;
			if (uncle && uncle->_col == RED)
			{
				parent->_col = BLACK;
				uncle->_col = BLACK;
				grandfather->_col = RED;

				cur = grandfather;
				parent = grandfather->_parent;
			}
			else
			{
				if (cur == parent->_left)
				{
					RotateR(grandfather);
					parent->_col = BLACK;
					grandfather->_col = RED;
				}
				else
				{
					RotateL(parent);
					RotateR(grandfather);
					cur->_col = BLACK;
					grandfather->_col = RED;
				}
				break;
			}
		}
		else
		{
			Node* uncle = grandfather->_left;
			if (uncle && uncle->_col == RED)
			{
				parent->_col = BLACK;
				uncle->_col = BLACK;
				grandfather->_col = RED;

				cur = grandfather;
				parent = grandfather->_parent;
			}
			else
			{
				if (cur == parent->_right)
				{
					RotateL(grandfather);
					grandfather->_col = RED;
					parent->_col = BLACK;
				}
				else
				{
					RotateR(parent);
					RotateL(grandfather);
					cur->_col = BLACK;
					grandfather->_col = RED;
				}
				break;
			}
		}
	}
	_root->_col = BLACK;
	return true;

}

五、红黑树的验证

红黑树的检测分为两步:

1.检测是否满足二叉搜索树

2.检测是否满足红黑树的性质

bool Check(Node* root, int blacknum, int refVal)
{
	if (root == nullptr)
	{
		if (blacknum != refVal)
		{
			cout << "存在黑色节点不相同的路径" << endl;
			return false;
		}
		return true;
	}

	if (root->_col == RED && root->_parent->_col == RED)
	{
		cout<<"有连续的红节点" << endl;
		return false;
	}


	if (root->_col == BLACK)
	{
		blacknum++;
	}
	return Check(root->_left, blacknum, refVal) && Check(root->_right, blacknum, refVal);
}



bool IsBalance()
{
	if (_root == nullptr)
	{
		return true;
	}
	if (_root->_col == RED)
	{
		return false;
	}
	int refVal = 0;
	Node* cur = _root;
	while (cur)
	{
		if (cur->_col == BLACK)
		{
			refVal++;
		}
		cur = cur->_left;
	}
	int blacknum = 0;
	return Check(_root, blacknum, refVal);
}

六、红黑树与AVL树的比较

红黑树和AVL树都是高效的平衡二叉树,增删改查的时间复杂度都是O($log_2 N$),红黑树不追 求绝对平衡,其只需保证最长路径不超过最短路径的2倍,相对而言,降低了插入和旋转的次数, 所以在经常进行增删的结构中性能比AVL树更优,而且红黑树实现比较简单,所以实际运用中红 黑树更多。

七、红黑树模拟实现STL中的map与set

7.1红黑树的迭代器

迭代器:

template<class T, class Ref, class Ptr>
struct Tree_Iterator
{
	typedef struct RBTreeNode<T> Node;
	typedef struct Tree_Iterator<T, Ref, Ptr> self;
	Node* _node;
	Tree_Iterator(Node* node)
		:_node(node)
	{}
						

	Ref operator*()
	{
		return _node->_data;
	}
	Ptr operator->()
	{
		return &_node->_data;
	}
	
	bool operator!=(const self& s)
	{
		return _node != s._node;
	}

	bool operator==(const self& s)
	{
		return _node == s._node;
	}

	self& operator++()
	{
		if (_node->_right)
		{
			Node* cur = _node->_right;
			while (cur->_left)
			{
				cur = cur->_left;
			}
			_node = cur;
		}
		else
		{
			Node* cur = _node;
			Node* parent = _node->_parent;
			while (parent && cur == parent->_right)
			{
				cur = parent;
				parent = cur->_parent;
			}
			_node = parent;
		}
		return *this;
	}

	self& operator--()
	{
		if(_node->_parent->_parent)
		if (_node->_left)
		{
			Node* cur = _node->_left;
			while (cur->_right)
			{
				cur = cur->_right;
			}
			_node = cur;

		}
		else
		{
			Node* cur = _node;
			Node* parent = _node->_parent;
			while (parent && cur == parent->_left)
			{
				cur = parent;
				parent = parent->_parent;
			}
			_node = parent;
		}
	}

};

红黑树:

template<class K, class T,class KeyOfT>
class RBTree
{
	typedef struct RBTreeNode<T> Node;
	
public:
	typedef struct Tree_Iterator<T, T&, T*> iterator;
	typedef struct Tree_Iterator<T, const T&, const T*> const_iterator;
	iterator begin()
	{
		Node* cur = _root;
		while (cur && cur->_left)
		{
			cur = cur->_left;
		}
		return iterator(cur);
	}

	iterator end()
	{
		return iterator(nullptr);
	}

	const_iterator begin() const
	{
		Node* cur = _root;
		while (cur && cur->_left)
		{
			cur = cur->_left;
		}
		return const_iterator(cur);
	}

	const_iterator end() const
	{
		return const_iterator(nullptr);
	}

	pair<Node*,bool> Insert(const T& data)
	{
		if (_root == nullptr)
		{
			_root = new Node(data);
			_root->_col = BLACK;
			return make_pair(_root,true);
		}
		Node* parent = nullptr;
		Node* cur = _root;
		
		KeyOfT kot;
		while (cur)
		{
			if (kot(cur->_data) > kot(data))
			{
				parent = cur;
				cur = cur->_left;
			}
			else if(kot(cur->_data) < kot(data))
			{
				parent = cur;
				cur = cur->_right;
			}
			else
			{
				return make_pair(cur,false);
			}
		}
		cur = new Node(data);
		Node* ret = cur;
		if (kot(parent->_data) > kot(data))
		{
			parent->_left = cur;
			cur->_parent = parent;
		}
		else
		{
			parent->_right = cur;
			cur->_parent = parent;

		}
		while (parent && parent->_col == RED)
		{

			Node* grandfather = parent->_parent;
			if (parent == grandfather->_left)
			{
				Node* uncle = grandfather->_right;
				if (uncle && uncle->_col == RED)
				{
					parent->_col = BLACK;
					uncle->_col = BLACK;
					grandfather->_col = RED;

					cur = grandfather;
					parent = grandfather->_parent;
				}
				else
				{
					if (cur == parent->_left)
					{
						RotateR(grandfather);
						parent->_col = BLACK;
						grandfather->_col = RED;
					}
					else
					{
						RotateL(parent);
						RotateR(grandfather);
						cur->_col = BLACK;
						grandfather->_col = RED;
					}
					break;
				}
			}
			else
			{
				Node* uncle = grandfather->_left;
				if (uncle && uncle->_col == RED)
				{
					parent->_col = BLACK;
					uncle->_col = BLACK;
					grandfather->_col = RED;

					cur = grandfather;
					parent = grandfather->_parent;
				}
				else
				{
					if (cur == parent->_right)
					{
						RotateL(grandfather);
						grandfather->_col = RED;
						parent->_col = BLACK;
					}
					else
					{
						RotateR(parent);
						RotateL(grandfather);
						cur->_col = BLACK;
						grandfather->_col = RED;
					}
					break;
				}
			}
		}
		_root->_col = BLACK;
		return make_pair(ret,true);

	}

	void InOrder()
	{
		return _inorder(_root);
	}

	size_t Size()
	{
		return _size(_root);
	}

	int Height()
	{
		return _Height(_root);
	}

	bool IsBalance()
	{
		if (_root == nullptr)
		{
			return true;
		}
		if (_root->_col == RED)
		{
			return false;
		}
		int refVal = 0;
		Node* cur = _root;
		while (cur)
		{
			if (cur->_col == BLACK)
			{
				refVal++;
			}
			cur = cur->_left;
		}
		int blacknum = 0;
		return Check(_root, blacknum, refVal);
	}


	Node* Find(const K& key)
	{
		
		Node* cur = _root;
		while (cur)
		{
			if (cur->_kv.first > key)
			{
				cur = cur->_left;
			}
			else if(cur->_kv.first < key)
			{
				cur = cur->_right;
			}
			else
			{
				return cur;
			}
		}
		return nullptr;
	}

private:
	//右旋
	void RotateR(Node* parent)
	{
		Node* subl = parent->_left;
		Node* sublr = subl->_right;


		parent->_left = sublr;
		if (sublr)
		{
			sublr->_parent = parent;
		}

		Node* pparent = parent->_parent;

		subl->_right = parent;
		parent->_parent = subl;

		if (_root == parent)
		{
			_root = subl;
			subl->_parent = nullptr;
		}
		else
		{
			if (pparent->_left == parent)
			{
				pparent->_left = subl;
			}
			else
			{
				pparent->_right = subl;
			}
			subl->_parent = pparent;
		}
		
	}
	//左旋
	void RotateL(Node* parent)
	{
		Node* subr = parent->_right;
		Node* subrl = subr->_left;

		parent->_right = subrl;
		subr->_left = parent;
		if (subrl)
		{
			subrl->_parent = parent;
		}

		Node* pparent = parent->_parent;

		parent->_parent = subr;
		if (_root == parent)
		{
			_root = subr;
			subr->_parent = nullptr;
		}
		else
		{
			if (pparent->_left == parent)
			{
				pparent->_left = subr;
			}
			else
			{
				pparent->_right = subr;
			}
			subr->_parent = pparent;
		}
		

	}

	
	void _inorder(Node* root)
	{
		if (root == nullptr)
		{
			return;
		}
		_inorder(root->_left);
		cout << root->_kv.first << " ";
		_inorder(root->_right);
	}

	
	size_t _size(Node* root)
	{
		if (root == nullptr)
		{
			return 0;
		}
		return _size(root->_left) + _size(root->_right) + 1;
	}


	

	int _Height(Node* root)
	{
		if (root == nullptr)
		{
			return 0;
		}
		int hightleft = _Height(root->_left);
		int hightright = _Height(root->_right);
		return hightleft > hightright ? hightleft + 1 : hightright + 1;
	}


	bool Check(Node* root, int blacknum, int refVal)
	{
		if (root == nullptr)
		{
			if (blacknum != refVal)
			{
				cout << "存在黑色节点不相同的路径" << endl;
				return false;
			}
			return true;
		}

		if (root->_col == RED && root->_parent->_col == RED)
		{
			cout<<"有连续的红节点" << endl;
			return false;
		}


		if (root->_col == BLACK)
		{
			blacknum++;
		}
		return Check(root->_left, blacknum, refVal) && Check(root->_right, blacknum, refVal);
	}

	

private:
	Node* _root = nullptr;
};

八、map的模拟实现

#pragma once
#include"RBTree.h"
namespace crin
{
	template<class K>
	class set
	{
	public:
		struct SetKeyOfT
		{
			const K& operator()(const K& k)
			{
				return k;
			}
		};
		typedef typename RBTree<K, K, SetKeyOfT>::const_iterator iterator;
		typedef typename RBTree<K, K, SetKeyOfT>::const_iterator const_iterator;

		iterator begin() const
		{
			return _t.begin();
		}

		iterator end() const
		{
			return _t.end();
		}
		
		size_t size()
		{
			return _t.Size();
		}

		bool empty() 
		{
			return _t.empty();
		}

		pair<iterator,bool> insert(const K& k)
		{
			return _t.Insert(k);
		}

		
	private:
		RBTree<K, K,SetKeyOfT> _t;
	};
}

九、set的实现

#pragma once
#include"RBTree.h"

namespace crin
{
	template<class K,class V>
	class map
	{
	public:
		struct MapKeyOfT
		{
			const K& operator()(const pair<K,V>& kv)
			{
				return kv.first;
			}
		};

		V& operator[](const K& k)
		{
			pair<iterator, bool> ret = insert(make_pair(k, V()));
			return ret.first->second;
		}


		typedef typename RBTree<K, pair<const K, V>, MapKeyOfT>::iterator iterator;
		typedef typename RBTree<K, pair<const K, V>, MapKeyOfT>::const_iterator const_iterator;

		iterator begin()
		{
			return _t.begin();
		}

		iterator end()
		{
			return _t.end();
		}

		const_iterator begin() const
		{
			return _t.begin();
		}

		const_iterator end() const
		{
			return _t.end();
		}

		pair<iterator,bool> insert(const pair<K, V>& kv)
		{
			return _t.Insert(kv);
		}
	private:
		RBTree<K, pair<const K,V>,MapKeyOfT> _t;
	};
}

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