C语言实现井字棋游戏(含算法优化)

目录

序言

代码1

小结

算法优化

代码2

总结


序言

井字棋

英文名叫Tic-Tac-Toe

想必大家对这个小游戏都不陌生了

无论是小时候课堂上被画的全是”井“字的草稿纸

 还是长大后在”炼狱小镇“

 那么,如何通过C语言来实现呢?

我们需要大量的自定义函数来满足游戏功能

需要函数来展示井字棋的棋盘

需要函数来实现玩家和机器下棋

那么

首先,我们先构思一个框架

头文件
#include<stdio.h>
…… 

主函数中自定义函数
int menu() 初始界面展示
int Game() 游戏运行算法
 
其他自定义函数
(首先想到的是用3*3的数组来表达棋盘 并通过放入字符来表达落子)
void Board(char board[ROW][COL], int row, int col) 棋盘
void player_move(char board[ROW][COL], int row, int col) 玩家下棋
void computer_move(char board[ROW][COL], int row, int col) 电脑下棋
char win_lose(char board[ROW][COL], int row, int col) 判断胜负

由于这次代码有点小多 所以分类建立了三个文件来存储代码

代码1

根据咱们设想的框架来逐步完善程序

game.c

游戏功能函数的实现

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}
//展示棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		//打印数据
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if(j<col-1)
				printf("|");
		}
		printf("\n");
		//打印分割的行
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}
	}
}
//玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("玩家下棋\n");
	while (1)
	{
		printf("请输入坐标:>");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			//下棋
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("该坐标被占用,请重新输入\n");
			}
		}
		else
		{
			printf("坐标非法,请重新输入\n");
		}
	}
}
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("电脑下棋:>\n");
	while (1)
	{
		x = rand() % row;//0~2
		y = rand() % col;//0~2
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}
//判断棋盘是否被下满
static int if_full(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;//没满
			}
		}
	}
	return 1;//满了
}
//判断胜负
char is_win(char board[ROW][COL], int row, int col)
{
	int i = 0;
	//判断行
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1]&&board[i][1] == board[i][2] && board[i][1] != ' ')
		{
			return board[i][1];
		}
	}
	//判断列
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i]&&board[1][i] == board[2][i] && board[1][i] != ' ')
		{
			return board[1][i];
		}
	}
	//对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	//判断平局
	if (if_full(board, row, col) == 1)
	{
		return 'Q';
	}
	
	//继续
	return 'C';
}

game.h

函数的声明

#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROW 3
#define COL 3

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);

//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);

//玩家下棋
void player_move(char board[ROW][COL], int row, int col);

//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);

//判断输赢
char is_win(char board[ROW][COL], int row, int col);

//1. 玩家赢了 - hr
//2. 电脑赢了 - cw
//3. 平局 - d
//4. 游戏继续 - c

test.c

测试游戏
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
	system("cls");
	printf("Tic-Tac-Toe");
	printf("**************************************\n");
	printf("***********     1.PLAY     ***********\n");
	printf("**************************************\n");
	printf("***********     0.QUET     ***********\n");
	printf("**************************************\n");
	printf("\n");
}
void Game()
{
	char ret = 0;
	char board[ROW][COL] = { 0 };
	InitBoard(board,ROW,COL);
	DisplayBoard(board, ROW, COL);
	while (1)
	{
		player_move(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = win_lose(board, ROW, COL);
		if (ret != 'c')
		{
			break;
		}
		computer_move(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = win_lose(board, ROW, COL);
		if (ret != 'c')
		{
			break;
		}
	}
	if (ret == '*')
	{
		printf("\n\n");
		printf("\t\t\t   You Win!\n");
	}
	else if (ret == '#')
	{
		printf("\n\n");
		printf("\t\t\t   You Lose!\n");
	}
	else if (ret =='d')
	{
		printf("\n\n");
		printf("\t\t\t   和局\n");
	}
}
int main()
{
	int input = 0;
    srand((unsigned int)time(NULL));
	do {
		menu();
		printf("\t\t\t    请选择-->");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			Game();
			system("pause");
			break;
		case 0:
			printf("退出游戏\n");
			system("pause");
			break;
		default:
			printf("输入错误,请重新选择");
			system("pause");
			break;
		}
	} while (input);
	return 0;
}

小结

整个“井字棋”程序算是初步完成了

但是有亿点点小问题——电脑宛如人工智障

因为我们是通过<time.h>头文件获得的时间(秒数)数字,调用srand()来初始化它的随机值,最后通过rand() % row rand() % col 随机生成行、列范围在1到3的坐标,从而达成电脑下棋。

BUT!问题在于这样完全没有人机交互性 人工智能?人工智障!

电脑只会在3*3的棋盘中剩余的格子内落子,不会追三字连线去赢,也不会阻碍玩家三子连线

所以我们要对其算法进行优化 让电脑变得更聪明一些

算法优化

我想到的方法是通过设一个变量 当作电脑落子优先级变量

例如int k=0; 当k=0的时候 电脑暂时没有优先级更高的事要做 所以这时候还是随机落子

但是当遇到特别的情况 例如电脑自己将要三子连线 又或是 玩家将要三子连线,将变量k赋值为1,优先执行连子获胜或者围堵玩家妨碍玩家获胜的指令

具体操作如下:

void computer_move(char board[ROW][COL], int row, int col) 
{
	int i = 0;
	int j = 0;
	int k = 0;
	k = priority_board_com(board, row, col);
	while (0 == k)
	{
		i = rand() % row;
		j = rand() % col;

		if (board[i][j] == ' ')
		{
			Sleep(400);
			board[i][j] = '#';
			break;
		}
	}
}

在执行指令前另定义一个函数,用于判断当前棋盘局势是否满足特殊情况。若是满足则赋值k=1 执行针对性落子操作;若是不满足,则返回k=0;继续进行computer_move(board, row, col) 中剩余指令,当k==0 随机落子

对于判断优先级函数priority_board_com(board, row, col)没有什么难度高的编写,单纯是列举出所有特殊情况,包括电脑自己将要赢或者玩家将要赢,进行针对性落子,并返回k=1,不执行computer_move()中后续代码

例:当电脑在同一列上有两个己方的子 且剩余的那个格为空

if ((board[i][0] == board[i][1]) && (board[i][0] == '#' || board[i][1] == '#') && board[i][2] == ' ')
			{
				board[i][2] = '#';
				k = 1;
				break;
			}

同一行从两个子连成三个子的情况有三种

 那么对于行 有以下的代码

for (i = 0; i < row; i++)
		{
			if ((board[i][0] == board[i][1]) && (board[i][0] == '#' || board[i][1] == '#') && board[i][2] == ' ')
			{
				board[i][2] = '#';
				k = 1;
				break;
			}
			if ((board[i][0] == board[i][2]) && (board[i][0] == '#' || board[i][2] == '#') && board[i][1] == ' ')
			{
				board[i][1] = '#';
				k = 1;
				break;
			}

			if ((board[i][1] == board[i][2]) && (board[i][1] == '#' || board[i][2] == '#') && board[i][0] == ' ')
			{
				board[i][0] = '#';
				k = 1;
				break;
			}
		}
		if (k != 0)
			break;

举一反三 我们又可以对列 对角线(需注意 对角线分左右两条)条件继续编写 方法一致

编写完电脑判断自己能否获胜的程序,咱们再举再反,编写电脑判断玩家能否获胜的程序

代码与上诉相类似

代码2

通过算法优化后,我们对原代码进行更改,再附上亿点点优化游戏背景的代码

game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"

//棋盘初始化
void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	system("cls");
	printf("\n\n\n\n\n\n");
	printf("\t\t\t\tTic-Tac-Toe");
	printf("\n\n\n");
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		printf("\t\t\t\t");
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1) 
				
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
			printf("\t\t\t\t");
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}
	}
}
//玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("\n");
	printf("\t\t\t(玩家)轮到你了!:\n");
	while (1)
	{
		printf("\t\t\t请输入坐标:");
		fflush(stdin);
		scanf("%d %d", &x, &y); 
		if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("\t\t\t棋位已占!\n");
			}
		}
		else
		{
			printf("\t\t\t非法坐标!\n");
		}
	}
}
//电脑下棋
int priority_board_com(char board[ROW][COL], int row, int col);
int priority_board_hum(char board[ROW][COL], int row, int col, int k);

void computer_move(char board[ROW][COL], int row, int col) 
{
	
	printf("\t\t\t(电脑)电脑在思考中~:\n");
	int i = 0;
	int j = 0;
	int k = 0;
	k = priority_board_com(board, row, col);
	while (0 == k)
	{
		i = rand() % row;
		j = rand() % col;

		if (board[i][j] == ' ')
		{
			Sleep(400);
			board[i][j] = '#';
			break;
		}
	}
}
//电脑算法优化 判断优先级 
//电脑判断自己能否赢 并去连线
int priority_board_com(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;

	//k用于返回值
	int k = 0;
	while (k == 0)
	{
		//电脑判断自己在三行上是否会赢
		for (i = 0; i < row; i++)
		{
			if ((board[i][0] == board[i][1]) && (board[i][0] == '#' || board[i][1] == '#') && board[i][2] == ' ')
			{
				board[i][2] = '#';
				k = 1;
				break;
			}
			if ((board[i][0] == board[i][2]) && (board[i][0] == '#' || board[i][2] == '#') && board[i][1] == ' ')
			{
				board[i][1] = '#';
				k = 1;
				break;
			}

			if ((board[i][1] == board[i][2]) && (board[i][1] == '#' || board[i][2] == '#') && board[i][0] == ' ')
			{
				board[i][0] = '#';
				k = 1;
				break;
			}
		}
		if (k != 0)
			break;

		//电脑判断自己在三列上是否会赢
		for (j = 0; j < col; j++)
		{
			if ((board[0][j] == board[1][j]) && (board[0][j] == '#' || board[1][j] == '#') && board[2][j] == ' ')
			{
				board[2][j] = '#';
				k = 1;
				break;
			}

			if ((board[0][j] == board[2][j]) && (board[0][j] == '#' || board[2][j] == '#') && board[1][j] == ' ')
			{
				board[1][j] = '#';
				k = 1;
				break;
			}
			if ((board[1][j] == board[2][j]) && (board[1][j] == '#' || board[2][j] == '#') && board[0][j] == ' ')
			{
				board[0][j] = '#';
				k = 1;
				break;
			}
		}
		if (k != 0)
			break;

		//对角线是否会赢
		while (0 == k)
		{
			//左边对角线
			if ((board[0][0] == board[1][1]) && (board[0][0] == '#' || board[1][1] == '#') && board[2][2] == ' ')
			{
				board[2][2] = '#';
				k = 1;
				break;
			}

			if ((board[0][0] == board[2][2]) && (board[0][0] == '#' || board[2][2] == '#') && board[1][1] == ' ')
			{
				board[1][1] = '#';
				k = 1;
				break;
			}

			if ((board[1][1] == board[2][2]) && (board[1][1] == '#' || board[2][2] == '#') && board[0][0] == ' ')
			{
				board[0][0] = '#';
				k = 1;
				break;
			}

			//右边对角线
			if ((board[0][2] == board[1][1]) && (board[0][2] == '#' || board[1][1] == '#') && board[2][0] == ' ')
			{
				board[2][0] = '#';
				k = 1;
				break;
			}

			if ((board[0][2] == board[2][0]) && (board[0][2] == '#' || board[2][0] == '#') && board[1][1] == ' ')
			{
				board[1][1] = '#';
				k = 1;
				break;
			}
			if ((board[1][1] == board[2][0]) && (board[1][1] == '#' || board[2][0] == '#') && board[0][2] == ' ')
			{
				board[0][2] = '#';
				k = 1;
				break;
			}
			break;
		}

		k = priority_board_hum(board, row, col, k);

		return k;
	}
}
//电脑判断玩家能否赢 并去堵截
int priority_board_hum(char board[ROW][COL],int row,int col,int k)
{
	int i = 0;
	int j = 0;
	while (k == 0)
	{
		//判断玩家在三行上是否会赢
		for (i = 0; i < row; i++)
		{
			if ((board[i][0] == board[i][1]) && (board[i][0] == '*' || board[i][1] == '*') && board[i][2] == ' ')
			{
				board[i][2] = '#';
				k = 1;
				break;
			}
			if ((board[i][0] == board[i][2]) && (board[i][0] == '*' || board[i][2] == '*') && board[i][1] == ' ')
			{
				board[i][1] = '#';
				k = 1;
				break;
			}
			if ((board[i][2] == board[i][1]) && (board[i][2] == '*' || board[i][1] == '*') && board[i][0] == ' ')
			{
				board[i][0] = '#';
				k = 1;
				break;
			}
		}
		if (k != 0)
			break;

		//判断玩家在三列上是否会赢
		for (j = 0; j < col; j++)
		{
			if ((board[0][j] == board[1][j]) && (board[1][j] == '*' || board[0][j] == '*') && board[2][j] == ' ')
			{
				board[2][j] = '#';
				k = 1;
				break;
			}

			if ((board[0][j] == board[2][j]) && (board[2][j] == '*' || board[0][j] == '*') && board[1][j] == ' ')
			{
				board[1][j] = '#';
				k = 1;
				break;
			}

			if ((board[1][j] == board[2][j]) && (board[2][j] == '*' || board[1][j] == '*') && board[0][j] == ' ')
			{
				board[0][j] = '#';
				k = 1;
				break;
			}
		}
		break;
	}

	//判断玩家在对角线上是否会赢
	while (k == 0)
	{
		//左边对角线
		if ((board[0][0] == board[1][1]) && (board[1][1] == '*' || board[0][0] == '*') && board[2][2] == ' ')
		{
			board[2][2] = '#';
			k = 1;
			break;
		}
		if ((board[0][0] == board[2][2]) && (board[2][2] == '*' || board[0][0] == '*') && board[1][1] == ' ')
		{
			board[1][1] = '#';
			k = 1;
			break;
		}
		if ((board[1][1] == board[2][2]) && (board[1][1] == '*' || board[2][2] == '*') && board[0][0] == ' ')
		{
			board[0][0] = '#';
			k = 1;
			break;
		}

		//右边对角线
		if ((board[0][2] == board[1][1]) && (board[0][2] == '*' || board[1][1] == '*') && board[2][0] == ' ')
		{
			board[2][0] = '#';
			k = 1;
			break;
		}

		if ((board[0][2] == board[2][0]) && (board[2][0] == '*' || board[0][2] == '*') && board[1][1] == ' ')
		{
			board[1][1] = '#';
			k = 1;
			break;
		}

		if ((board[1][1] == board[2][0]) && (board[2][0] == '*' || board[1][1] == '*') && board[0][2] == ' ')
		{
			board[0][2] = '#';
			k = 1;
			break;
		}
		break;
	}
	return k;
}
//判断胜负
char win_lose(char board[ROW][COL], int row, int col)
{
	int i = 0;
	//判断行
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
		{
			return board[i][1];
		}
	}
	//判断列
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
		{
			return board[1][i];
		}
	}
	//对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	//判断平局
	if (if_full(board, row, col) == 1)
	{
		return 'd';
	}

	//继续
	return 'c';
}
//判断是否和局
static int if_full(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;//没满
			}
		}
	}
	return 1;//满了
}

game.h

#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<Windows.h>
#define MIN(x,y) ((x)<(y)?(x):(y))

#define ROW 3
#define COL 3

//函数的声明

//初始化棋盘的
void InitBoard(char board[ROW][COL], int row, int col);

//打印棋盘的函数
void DisplayBoard(char board[ROW][COL], int row, int col);

//玩家下棋
void player_move(char board[ROW][COL], int row, int col);

//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);

//1. 玩家赢了 - hr
//2. 电脑赢了 - cw
//3. 平局 - d
//4. 游戏继续 - c

//判断游戏是否有输赢
char win_lose(char board[ROW][COL], int row, int col);

test.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
	system("cls");
	printf("\n\n\n\n\n\n");
	printf("\t\t\t\t          Tic-Tac-Toe");
	printf("\n\n\n");
	printf("\t\t\t    **************************************\n");
	printf("\t\t\t    ***********     1.PLAY     ***********\n");
	printf("\t\t\t    **************************************\n");
	printf("\t\t\t    ***********     0.QUET     ***********\n");
	printf("\t\t\t    **************************************\n");
	printf("\n");
}
void Game();
void menu_intro()
{
	system("cls");
	printf("\n\n\n\n\n\n");
	printf("\t\t\t\t          Tic-Tac-Toe");
	printf("\n\n\n");
	printf("\t\t\t   ****************************************\n");
	printf("\t\t\t   *玩法介绍:                            *\n");
	printf("\t\t\t   *    玩家的棋子为<*>  电脑的棋子为<#>  *\n");
	printf("\t\t\t   *    通过输入棋盘中的坐标落子          *\n");
	printf("\t\t\t   *    例:输入1 3 为第一行第三列        *\n");
	printf("\t\t\t   ****************************************\n");
	printf("\t\t\t   ***********     1.continue    **********\n");
	printf("\t\t\t   ***********     0.back        **********\n");
	printf("\t\t\t   ****************************************\n");
	printf("\n");
	int input2 = 0;
	printf("\t\t\t   请选择-->");
	scanf("%d", &input2);
	switch (input2)
	{
	case 1:
		Game();
		break;
	case 0:
		printf("\t\t\t   返回菜单\n");
		system("pause");
		break;
	default:
		printf("\t\t\t   输入错误,请重新选择");
		system("pause");
		break;
	}
}
void Game()
{
	char ret = 0;
	char board[ROW][COL] = { 0 };
	InitBoard(board,ROW,COL);
	DisplayBoard(board, ROW, COL);
	while (1)
	{
		player_move(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = win_lose(board, ROW, COL);
		if (ret != 'c')
		{
			break;
		}
		computer_move(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = win_lose(board, ROW, COL);
		if (ret != 'c')
		{
			break;
		}
	}
	if (ret == '*')
	{
		printf("\n\n");
		printf("\t\t\t   You Win!\n");
	}
	else if (ret == '#')
	{
		printf("\n\n");
		printf("\t\t\t   You Lose!\n");
	}
	else if (ret =='d')
	{
		printf("\n\n");
		printf("\t\t\t   和局\n");
	}
}
int main()
{
	int input1 = 0;
	do {
		menu();
		printf("\t\t\t    请选择-->");
		scanf("%d", &input1);
		switch (input1)
		{
		case 1:
			menu_intro();
			system("pause");
			break;
		case 0:
			printf("\t\t\t退出游戏\n");
			system("pause");
			break;
		default:
			printf("\t\t\t输入错误,请重新选择");
			system("pause");
			break;
		}
	} while (input1);
	return 0;
}

总结

最后代码呈现出来是这样的

 

 

 通过这次对井字棋的程序编写,学到了更多新知识,较上次的“猜数字游戏”,这次的代码更多,工作量更大,程序更复杂。学会了针对算法的进一步优化,能让程序运行起来看起来“更聪明”。(by th way 升级后的电脑可没那么好赢哦 快去玩玩吧)

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