《三子棋》是一款古老的民间传统游戏,又被称为黑白棋、圈圈叉叉棋、井字棋、一条龙、九宫棋等。游戏分为双方对战,双方依次在9宫格棋盘上摆放棋子,率先将自己的三个棋子连成一条线的一方则视为胜利者。
😊完整代码展示🎉
#include<stdio.h>
#include<string.h>
#include<time.h>
#include<stdlib.h>
#include<windows.h>
#define ROW 3 //行
#define COL 3//列
int count = 0;//全局变量,记录下子个数
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
//for (int i = 0; i < row; i++)
//{
// for (int j = 0; j < col; j++)
// {
// board[i][j] = ' ';
// }
//}
memset(board, ' ', row * col);
}
void PrintBoard(char board[ROW][COL], int row, int col)
{
system("cls");//清屏函数
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)//每行打印3个数字2个竖杠
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
for (int j = 0; j < col; j++)//打印两次,第三行不打印
{
if (i < row - 1)
{
printf("--- ");
}
}
printf("\n");
}
}
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("请输入下棋的坐标:\n");
while (1)
{
scanf("%d %d", &x, &y);
while ((getchar()) == EOF);//为了防止用户输入错误,读完数之后应该清空缓冲区!
if ((x > 0 && x <= row) && (y > 0 && y <= col))//输入坐标有效
{
if (board[x - 1][y - 1] == ' ')//该位置没有被下过子
{
board[x - 1][y - 1] = '*';
count++;
break;//跳出循环
}
else
{
printf("该位置已有子,请重新下子!\n");
}
}
else
{
printf("输入坐标无效,请重输!\n");
}
}
}
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
while (1)
{
//生成随机坐标
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ' || count == col * row)
{
board[x][y] = '#';
count++;
break;
}
}
}
//优化后
//判断输赢
char IsWin(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
//判断行 ,i当行用
if (board[i][0] == board[i][1] && board[i][1] == board[i][2])
{
return board[i][0];
}
//判断列,i当列用
if (board[0][i] == board[1][i] && board[1][i] == board[2][i])
{
return board[0][i];
}
}
//判断斜对角线
if ((board[0][0] == board[1][1] && board[1][1] == board[2][2])
|| (board[1][1] == board[0][2] && board[2][0] == board[1][1]))
{
return board[1][1];
}
if (count == col * row)
{
return 'O';//棋盘满了,平局
}
else
{
return ' ';//棋盘未满游戏继续
}
}
//菜单
void menu()
{
printf("*****************************\n");
printf("******* 1.Play ********\n");
printf("******* 0.Exit ********\n");
printf("*****************************\n");
}
//游戏
void game()
{
count = 0;//每次游玩之前初始化count。
char ret = 0;
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL); //初始化棋盘
PrintBoard(board, ROW, COL); //打印棋盘
while (1)
{
PlayerMove(board, ROW, COL); //玩家下棋
PrintBoard(board, ROW, COL); //打印棋盘
ret = IsWin(board, ROW, COL);
if (ret != ' ')//没分出胜负,游戏继续
{
break;
}
ComputerMove(board, ROW, COL); //电脑下棋
PrintBoard(board, ROW, COL); //打印棋盘
ret = IsWin(board, ROW, COL);
if (ret != ' ')//没分出胜负,游戏继续
{
break;
}
}
if (ret == '*')
{
printf("玩家胜利!\n");
}
else if (ret == '#')
{
printf("电脑胜利!\n");
}
else
{
printf("平局!\n");
}
}
int main()
{
srand((unsigned int)time(NULL));//随机时间生成器
int inpute = 0; //接受用户输入的数字
do
{
menu();
scanf("%d", &inpute);
switch (inpute)
{
case 1: //输入1 玩游戏
game();
break;
case 0:
printf("退出游戏\n");//输入0退出游戏
break;
default:
printf("输入错误,重新输入\n");
break;
}
} while (inpute);
return 0;
}