pygame实现地图跟随人物移动而移动

有图有真相

地图移动

话不多说,直接上代码,后期更新解释

import sys

import pygame


class Character:
        """管理游戏主角"""

        def __init__(self, screen):
                self.screen = screen
                self.screen_rect = self.screen.get_rect()

                self.image = pygame.image.load('image/ship.png').convert_alpha()
                self.image_rect = self.image.get_rect()
                self.image_rect.center = self.screen_rect.center

                self.speed = 3
                self.x = float(self.image_rect.x)
                self.y = float(self.image_rect.y)

        def _update_position(self):
                self.image_rect.x = int(self.x)
                self.image_rect.y = int(self.y)

        def gave_xy(self):
                return (int(self.x), int(self.y))

        def update_xy(self, position):  # 位于边界时需要移动目标
                if position == 'up' and self.image_rect.top > self.screen_rect.top:
                        self.y -= self.speed
                elif position == 'down' and self.image_rect.bottom < self.screen_rect.bottom:
                        self.y += self.speed
                elif position == 'left' and self.image_rect.left > self.screen_rect.left:
                        self.x -= self.speed
                elif position == 'right' and self.image_rect.right < self.screen_rect.right:
                        self.x += self.speed

                self._update_position()

        def display(self):
                self.screen.blit(self.image, self.image_rect)


class Bg_image:
        """管理游戏的背景移动的类"""

        def __init__(self, screen):
                self.screen = screen
                self.screen_rect = self.screen.get_rect()

                self.bg_image = pygame.image.load('image/ptoto_1.png').convert()
                self.bg_image_rect = self.bg_image.get_rect()
                self.bg_image_rect.center = self.screen_rect.center

                self.speed = 3
                self.x = float(self.bg_image_rect.x)
                self.y = float(self.bg_image_rect.y)

        def update_xy(self, position):
                if position == 'up':
                        self.y += self.speed
                elif position == 'down':
                        self.y -= self.speed
                elif position == 'left':
                        self.x += self.speed
                elif position == 'right':
                        self.x -= self.speed

                self.bg_image_rect.x = int(self.x)
                self.bg_image_rect.y = int(self.y)

        def border(self):
                t1 = self.bg_image_rect.left >= self.screen_rect.left
                t2 = self.bg_image_rect.right <= self.screen_rect.right
                t3 = self.bg_image_rect.top >= self.screen_rect.top
                t4 = self.bg_image_rect.bottom <= self.screen_rect.bottom

                isok = {}
                isok['left'] = t1
                isok['right'] = t2
                isok['up'] = t3
                isok['down'] = t4

                return isok

        def gave_xy(self):
                return (int(self.x), int(self.y))

        def gave_wh(self):
                return (self.bg_image_rect.width, self.bg_image_rect.height)

        def display(self):
                self.screen.blit(self.bg_image, self.bg_image_rect)


class MainGame:
        """管理游戏的主类"""

        def __init__(self):
                pygame.init()

                self.screen = pygame.display.set_mode((300, 300))
                self.screen_rect = self.screen.get_rect()
                pygame.display.set_caption('间隙之间')

                self.bg = Bg_image(self.screen)
                self.bg_wh = self.bg.gave_wh()

                self.character = Character(self.screen)

                self.move_up = False
                self.move_down = False
                self.move_left = False
                self.move_right = False

                self.clock = pygame.time.Clock()  # 游戏大时钟

        def run_game(self):
                while True:
                        self.clock.tick(120)
                        self._check_event()
                        self._update_screen()

        def _check_event(self):
                for event in pygame.event.get():
                        if event.type == pygame.QUIT:
                                sys.exit()
                        else:
                                if event.type == pygame.KEYDOWN:
                                        if event.key == pygame.K_q:
                                                sys.exit()
                                        else:
                                                if event.key == pygame.K_w:
                                                        self.move_up = True
                                                if event.key == pygame.K_s:
                                                        self.move_down = True
                                                if event.key == pygame.K_a:
                                                        self.move_left = True
                                                if event.key == pygame.K_d:
                                                        self.move_right = True
                                elif event.type == pygame.KEYUP:
                                        if event.key == pygame.K_w:
                                                self.move_up = False
                                        if event.key == pygame.K_s:
                                                self.move_down = False
                                        if event.key == pygame.K_a:
                                                self.move_left = False
                                        if event.key == pygame.K_d:
                                                self.move_right = False
                self._update_position()

        def _update_position(self):
                if self.move_up:
                        self._select_move('up')
                if self.move_down:
                        self._select_move('down')
                if self.move_left:
                        self._select_move('left')
                if self.move_right:
                        self._select_move('right')

        def _select_move(self, position):
                image_xy = self.bg.gave_xy()
                character_xy = self.character.gave_xy()
                role_x = character_xy[0] - image_xy[0]
                role_y = character_xy[1] - image_xy[1]

                t1 = role_x <= self.screen_rect.width // 2
                t2 = role_x >= self.bg_wh[0] - self.screen_rect.width // 2
                t3 = role_y <= self.screen_rect.height // 2
                t4 = role_y >= self.bg_wh[1] - self.screen_rect.height // 2

                border = self.bg.border()

                if position == 'left' and (border['left'] or t2):
                        self.character.update_xy('left')
                elif position == 'right' and (border['right'] or t1):
                        self.character.update_xy('right')
                elif position == 'up' and (border['up'] or t4):
                        self.character.update_xy('up')
                elif position == 'down' and (border['down'] or t3):
                        self.character.update_xy('down')
                else:
                        self.bg.update_xy(position)

        def _update_screen(self):
                self.screen.fill((0, 0, 0))
                self.bg.display()
                self.character.display()
                pygame.display.update()


if __name__ == '__main__':
        myGame = MainGame()
        myGame.run_game()

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