1.先引出头文件"五子棋game.h"
#pragma once
#define _CRT_SECURE_NO_WARNINGS
#define ROW 5
#define COL 5
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
void init_board(char board[ROW][COL], int row, int col);
void print_board(char board[ROW][COL], int row, int col);
void player_move(char board[ROW][COL], int row, int col);
void computer_move(char board[ROW][COL], int row, int col);
char is_win(char board[ROW][COL], int row, int col);
2.引入源文件game.c
#define _CRT_SECURE_NO_WARNINGS
#include"五子棋game.h"
void menu()
{
printf("*******************\n");
printf("***** 1 play *******\n");
printf("***** 0 quit *******\n");
printf("********************\n");
}
void game()
{
char board[ROW][COL] = { 0 };
init_board(board, ROW,COL);
print_board(board,ROW,COL);
char ret = 0;
while (1)
{
player_move(board, ROW, COL);
ret=is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
else
{
print_board(board, ROW, COL);
}
computer_move(board, ROW, COL);
if (ret != 'C')
{
break;
}
else
{
print_board(board, ROW, COL);
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else if (ret == 'Q')
{
printf("平局\n");
}
print_board(board,ROW,COL);
printf("下一局\n");
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
{
game();
break;
}
case 0:
{
printf("退出游戏\n");
break;
}
default:
{
printf("输入错误,请重新选择\n");
}
}
}
while (input);
return 0;
}
第3步.game()游戏函数的实现
#define _CRT_SECURE_NO_WARNINGS
#include"五子棋game.h"
void init_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void print_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c | %c | %c \n", board[i][0], board[i][1], board[i][2],board[i][3],board[i][4]);
if (i < row - 1)
{
printf("___|___|___|___|___\n");
}
}
}
void player_move(char board[ROW][COL], int row, int col)
{
printf("玩家下棋:\n");
int x = 0; int y = 0;
while (1)
{
printf("请输入坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请选择其他位置\n");
}
}
else
{
printf("坐标非法,请重新输入坐标\n");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
int x = 0; int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
static char is_full(char board[ROW][COL], int row, int col)
{
int i = 0; int j= 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char is_win(char board[ROW][COL],int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][2]==board[i][3]&&board[i][3]==board[i][4]&&board[i][1] != ' ')
{
return board[i][1];
}
if (board[0][j] == board[1][j] && board[1][j] == board[2][j]&&board[2][j]==board[3][j]&&board[3][j]==board[4][j] && board[1][j] != ' ')
{
return board[1][j];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2]&&board[2][2]==board[3][3]&&board[3][3]==board[4][4] && board[1][1] != ' ')
{
return board[1][j];
}
if (is_full(board, row, col) == 1)
{
return 'Q';
}
else
{
return 'C';
}
}
}