C/C++ 进阶(7)模拟实现map/set

个人主页:仍有未知等待探索-CSDN博客

专题分栏:C++

一、简介

map和set都是关联性容器,底层都是用红黑树写的。

特点:存的Key值都是唯一的,不重复。

map存的是键值对(Key—Value)。

set存的是键值(Key)。

二、map/set的模拟实现

map.h

#pragma once


#include <iostream>
#include "RBTree.h"
using namespace std;

template<class Key, class Value>
class map
{
	struct MapKeyOfT
	{
		const Key& operator()(const pair<Key, Value>& e)
		{
			return e.first;
		}
	};

public:
	typedef pair<Key, Value> PKV;
	typedef _RBTree_iterator<PKV, PKV*, PKV&> iterator;

	iterator begin()
	{
		return _t.begin();
	}
	iterator end()
	{
		return _t.end();
	}
	bool insert(const pair<Key, Value>& e)
	{
		return _t.insert(e);
	}
	void inorder()
	{
		_t.inorder();
	}
private:
	RBTree<Key, pair<Key, Value>, MapKeyOfT> _t;
};

set.h

#pragma once


#include "RBTree.h"

template<class Key>
class set
{
	struct SetKeyOfT
	{
		const Key& operator()(const Key& e)
		{
			return e;
		}
	};
public :
	typedef _RBTree_iterator<Key, Key*, Key&> iterator;

	iterator begin()
	{
		return _t.begin();
	}
	iterator end()
	{
		return _t.end();
	}
	bool insert(const Key& e)
	{
		return _t.insert(e);
	}
	void inorder()
	{
		_t.inorder();
	}
private:
	RBTree<Key, Key, SetKeyOfT> _t;
};

RBTree.h

#pragma once

#include<iostream>
using namespace std;


enum color
{
	Red,
	Black
};
template <class ValueTpye>
struct RBTreeNode
{
	RBTreeNode(const ValueTpye& e = ValueTpye())
		:_left(nullptr)
		,_right(nullptr)
		,_parent(nullptr)
		,_col(Red)
		,_val(e)
	{}

	struct RBTreeNode<ValueTpye>* _left;
	struct RBTreeNode<ValueTpye>* _right;
	struct RBTreeNode<ValueTpye>* _parent;
	int _col;
	ValueTpye _val;
};

template<class ValueType, class Ptr, class Ref>
class _RBTree_iterator
{
	typedef RBTreeNode<ValueType> node;
	typedef _RBTree_iterator<ValueType, Ptr, Ref> iterator;
public:
	_RBTree_iterator(node* e)
		:_node(e)
	{}
	Ptr operator->()
	{
		return &_node->_val;
	}
	Ref operator*()
	{
		return _node->_val;
	}
	bool operator!=(iterator it)
	{
		return _node != it._node;
	}
	iterator& operator++()
	{
		if (_node->_right)
		{
			node* left = _node->_right;
			while (left->_left)
			{
				left = left->_left;
			}
			_node = left;
		}
		else
		{
			node* cur = _node;
			node* p = cur->_parent;
			while (p && cur == p->_right)
			{
				cur = p;
				p = p->_parent;
			}
			_node = p;
		}
		return *this;
	}
private:
	node* _node;
};

template <class Key, class ValueType, class KeyOfT>
class RBTree
{
public:
	typedef RBTreeNode<ValueType> node;
	typedef _RBTree_iterator<ValueType, ValueType*, ValueType&> iterator;
	KeyOfT kot;

	RBTree()
		:_root(nullptr)
	{}

	iterator begin()
	{
		node* cur = _root;
		while (cur && cur->_left)
		{
			cur = cur->_left;
		}
		return iterator(cur);
	}
	iterator end()
	{
		return iterator(nullptr);
	}

	node* find(const Key& e)
	{
		node* cur = _root;

		while (cur)
		{
			if (kot(cur->_val).first > e)
			{
				cur = cur->_left;
			}
			else if (kot(cur->_val).first < e)
			{
				cur = cur->_right;
			}
			else
			{
				return cur;
			}
		}
		return nullptr;
	}

	bool insert(const ValueType& e)
	{
		// 根据二叉搜索树插入的方式进行插入
		node* cur = _root;
		node* parent = cur;

		while (cur)
		{
			parent = cur;
			if (kot(cur->_val) > kot(e))
			{
				cur = cur->_left;
			}
			else if (kot(cur->_val) < kot(e))
			{
				cur = cur->_right;
			}
			else
			{
				return false;
			}
		}
		cur = new node(e);
		if (parent == nullptr)
		{
			_root = cur;
		}
		else
		{
			if (kot(parent->_val) > kot(cur->_val))
			{
				parent->_left = cur;
			}
			else
			{
				parent->_right = cur;
			}
			cur->_parent = parent;
		}

		// 更新,对于不同的情况,进行不同的调整
		// parent 为黑、不存在,结束
		node* p = parent;
		while (p && p->_col == Red)
		{
			node* g = p->_parent;

			if (g->_left == p)
			{
				node* u = g->_right;
				// 叔叔存在且为红
				if (u && u->_col == Red)
				{
					p->_col = u->_col = Black;
					g->_col = Red;

					// 继续往上处理
					cur = g;
					p = cur->_parent;
				}
				// 叔叔不存在且为黑
				else 
				{
					//    g
					//  p   u
					// c
					if (cur == p->_left)
					{
						// 右单旋
						RotateR(g);

						// 变色
						g->_col = Red;
						p->_col = Black;

					}
					//    g
					//  p   u
					//    c
					else 
					{
						// 左右双旋
						RotateL(p);
						RotateR(g);

						// 变色
						cur->_col = Black;
						g->_col = Red;
					}
					// 叔叔不存在或者存在且为黑调整完,就不需要继续进行调整了
					break;
				}
			}
			else
			{
				node* u = g->_left;

				if (u && u->_col == Red)
				{
					p->_col = u->_col = Black;
					g->_col = Red;

					// 继续往上处理
					cur = g;
					p = cur->_parent;
				}
				else 
				{
					//    g
					//  u   p
					//        c
					if (cur == p->_right)
					{
						// 左单旋
						RotateL(g);

						// 变色
						g->_col = Red;
						p->_col = Black;

					}
					//    g
					//  u   p
					//    c
					else 
					{
						// 左右双旋
						RotateR(p);
						RotateL(g);

						// 变色
						cur->_col = Black;
						g->_col = Red;
					}
					// 叔叔不存在或者存在且为黑调整完,就不需要继续进行调整了
					break;
				}
			}

		}

		_root->_col = Black;

		return true;
	}


	void inorder()
	{
		_inorder(_root);
	}
private:
	void _inorder(node* root)
	{
		if (root == nullptr) return;

		_inorder(root->_left);
		cout << kot(root->_val) << " ";
		_inorder(root->_right);
	}
	void RotateR(node* parent)
	{
		node* subl = parent->_left;
		node* sublr = subl->_right;

		node* grandfather = parent->_parent;

		parent->_left = sublr;
		if (sublr)
		{
			sublr->_parent = parent;
		}

		subl->_right = parent;
		parent->_parent = subl;

		subl ->_parent = grandfather;

		if (_root == parent)
		{
			if (grandfather->_left == parent)
			{
				grandfather->_left = subl;
			}
			else
			{
				grandfather->_right = subl;
			}
		}
		else
		{
			_root = subl;
		}
	}
	void RotateL(node* parent)
	{
		node* subr = parent->_right;
		node* subrl = subr->_left;

		node* grandfather = parent->_parent;

		parent->_right = subrl;
		if (subrl)
		{
			subrl->_parent = parent;
		}

		subr->_left = parent;
		parent->_parent = subr;

		subr ->_parent = grandfather;

		if (_root != parent)
		{
			if (grandfather->_left == parent)
			{
				grandfather->_left = subr;
			}
			else
			{
				grandfather->_right = subr;
			}
		}
		else
		{
			_root = subr;
		}
	}

private:
	node* _root;
};

main.cpp(测试)

#define _CRT_SECURE_NO_WARNINGS 1

#include "map.h"
#include "set.h"
//#include <map>
//#include <set>
#include <iostream>
using namespace std;

void test1()
{
	int a[] = {5, 3, 7, 3, 7, 8, 4, 2, 9, 10};
	map<int, int> m;

	for (int e : a)
	{
		m.insert(make_pair(e, e));
	}

	m.inorder();
}

void test2()
{
	int a[] = {5, 3, 7, 3, 7, 8, 4, 2, 9, 10};
	set<int> s;

	for (int e : a)
	{
		s.insert(e);
	}

	s.inorder();
}

void test3()
{
	int a[] = {5, 3, 7, 3, 7, 8, 4, 2, 9, 10};
	set<int> s;
	for (int e : a)
	{
		s.insert(e);
	}

	auto it = s.begin();
	while (it != s.end())
	{
		cout << *it << endl;
		++ it;
	}
}

void test4()
{
	pair<int, int> a[] = {{5, 5}, {3, 3}, {7, 7}, {3, 3}, {7, 7}, {8, 8}, {4, 4}, {2, 2}, {9, 9}, {10, 10}};
	set<pair<int, int>> s;
	for (auto e : a)
	{
		s.insert(e);
	}

	auto it = s.begin();
	while (it != s.end())
	{
		cout << (*it).first << " " << (*it).second << endl;
		++ it;
	}
}
int main()
{
	test1();

	return 0;
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

仍有未知等待探索

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值