栈的代码实现

顺序栈

  • 定义栈的数据结构
typedef  int ElemType;
#define MaxSize 10
typedef struct
{
	ElemType data[MaxSize];
	int top;
}SqStack;
  • 初始化栈
void InitStack(SqStack*& s)
{
	s = new SqStack;
	s->top = -1;
}
  • 销毁栈
void DestoryStack(SqStack* s)
{
	delete s;
}
  •  判断栈是否为空
bool StackEmpty(SqStack* s)
{
	return ( s->top == -1);
}
  • 进栈
bool Push(SqStack* s, ElemType e)
{
	if (s->top == MaxSize - 1)
	{
		return false;
	}
	s->top++;
	s->data[s->top] = e;
	return true;
}
  •  出栈
bool Pop(SqStack* s, ElemType& e)
{
	if (s->top == -1)
		return false;
	e = s->data[s->top--];
	return true;
}
  •  取栈顶元素
bool GetTop(SqStack* s, ElemType& e)
{
	if (s->top == -1) return false;
	e = s->data[s->top];
	return true;
}
  • 测试代码
#include<iostream>
using namespace std;
typedef  int ElemType;
#define MaxSize 10
typedef struct
{
	ElemType data[MaxSize];
	int top;
}SqStack;
//初始化栈
void InitStack(SqStack*& s)
{
	s = new SqStack;
	s->top = -1;
}
//销毁栈
void DestoryStack(SqStack* s)
{
	delete s;
}
//判断栈是否为空
bool StackEmpty(SqStack* s)
{
	return ( s->top == -1);
}
//进栈
bool Push(SqStack* s, ElemType e)
{
	if (s->top == MaxSize - 1)
	{
		return false;
	}
	s->top++;
	s->data[s->top] = e;
	return true;
}
//出栈
bool Pop(SqStack* s, ElemType& e)
{
	if (s->top == -1)
		return false;
	e = s->data[s->top--];
	return true;
}
//取栈顶元素
bool GetTop(SqStack* s, ElemType& e)
{
	if (s->top == -1) return false;
	e = s->data[s->top];
	return true;
}
int main()
{
	SqStack* s = NULL;
	InitStack(s);
	Push(s, 10);
	int e=0;
	Push(s, 20);
	Pop(s,e);
	cout << e << endl;
	GetTop(s, e);
	cout << e << endl;
	DestoryStack(s);

}
  • 运行结果

 


 

链栈

  • 定义链栈的数据结构
typedef int ELemType;
typedef struct linknode
{
	ELemType data;
	struct linknode* next;
}LinkStNode;
  • 初始化栈
void InitStack(LinkStNode*& s)
{
	s = new LinkStNode;
	s->next = NULL;
}
  • 销毁栈
void DestoryStack(LinkStNode* s)
{
	LinkStNode* pre = s, * p = s->next;
	while (p != NULL)
	{
		delete pre;
		pre = p;
		p = p->next;
	}
	delete pre;
}
  • 判断栈是否为空
bool StackEmpty(LinkStNode* s)
{
	return (s->next == NULL);
}
  • 进栈
bool Push(LinkStNode* s, ELemType e)
{
	LinkStNode* p=new LinkStNode;
	p->data = e;
	p->next = s->next;
	s->next = p;
	return true;
}
  • 出栈
bool Pop(LinkStNode* s, ELemType& e)
{
	LinkStNode* p=new LinkStNode;
	if (s->next == NULL)
		return false;
	e = s->next->data;
	p = s->next;
	s->next = p->next;
	delete p;
	return true;
}
  • 取栈顶元素
bool GetTop(LinkStNode* s, ELemType& e)
{
	if (s->next != NULL)
		e = s->next->data;
	return false;
}
  • 测试代码
#include<iostream>
using namespace std;
typedef int ELemType;
typedef struct linknode
{
	ELemType data;
	struct linknode* next;
}LinkStNode;
//初始化栈
void InitStack(LinkStNode*& s)
{
	s = new LinkStNode;
	s->next = NULL;
}
//销毁栈
void DestoryStack(LinkStNode* s)
{
	LinkStNode* pre = s, * p = s->next;
	while (p != NULL)
	{
		delete pre;
		pre = p;
		p = p->next;
	}
	delete pre;
}
//判断栈是否为空
bool StackEmpty(LinkStNode* s)
{
	return (s->next == NULL);
}
//进栈(相当于头插)
bool Push(LinkStNode* s, ELemType e)
{
	LinkStNode* p=new LinkStNode;
	p->data = e;
	p->next = s->next;
	s->next = p;
	return true;
}
//出栈
bool Pop(LinkStNode* s, ELemType& e)
{
	LinkStNode* p=new LinkStNode;
	if (s->next == NULL)
		return false;
	e = s->next->data;
	p = s->next;
	s->next = p->next;
	delete p;
	return true;
}
//取栈顶元素
bool GetTop(LinkStNode* s, ELemType& e)
{
	if (s->next != NULL)
		e = s->next->data;
	return false;
}
int main()
{
	LinkStNode* s = NULL;
	int e;
	InitStack(s);
	Push(s, 10);
	Push(s, 20);
	Pop(s, e);
	cout << e << endl;
	GetTop(s, e);
	cout << e << endl;
	DestoryStack(s);
	return 0;
}
  • 运行结果

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