顺序队列
- 队列的数据结构定义
typedef int ElemType;
#define MaxSize 5
typedef struct
{
ElemType data[MaxSize];
int front, rear;
}SqQueue;
- 初始化队列
void InitQueue(SqQueue*& q)
{
q = new SqQueue;
q->front = q->rear = -1;
}
- 销毁队列
void DestoryQueue(SqQueue* q)
{
delete q;
}
- 判断队列是否为空
bool QueueEmpty(SqQueue* q)
{
return (q->rear == q->front);
}
- 进队
bool enQueue(SqQueue* q, ElemType e)
{
if (q->rear == MaxSize - 1)
return false;
q->data[++q->rear] = e;
return true;
}
- 出队
bool deQueue(SqQueue* q, ElemType& e)
{
if (q->rear == q->front)
return false;
e = q->data[++q->front];
return true;
}
- 测试代码
#include<iostream>
using namespace std;
typedef int ElemType;
#define MaxSize 5
typedef struct
{
ElemType data[MaxSize];
int front, rear;
}SqQueue;
//初始化队列
void InitQueue(SqQueue*& q)
{
q = new SqQueue;
q->front = q->rear = -1;
}
//销毁队列
void DestoryQueue(SqQueue* q)
{
delete q;
}
//判断队列是否为空
bool QueueEmpty(SqQueue* q)
{
return (q->rear == q->front);
}
//进队
bool enQueue(SqQueue* q, ElemType e)
{
if (q->rear == MaxSize - 1)
return false;
q->data[++q->rear] = e;
return true;
}
//出队列
bool deQueue(SqQueue* q, ElemType& e)
{
if (q->rear == q->front)
return false;
e = q->data[++q->front];
return true;
}
int main()
{
SqQueue* q = NULL;
InitQueue(q);
int a;
enQueue(q, 1);
enQueue(q, 2);
enQueue(q, 3);
deQueue(q, a);
cout << a << endl;
deQueue(q, a);
cout << a << endl;
deQueue(q, a);
cout << a << endl;
DestoryQueue(q);
return 0;
}
- 运行结果
循环队列
循环队列的数据结构和顺序队列相同,初始化队列,销毁队列,判空同上
- 进队列
bool enQueue(SqQueue* q, ElemType e)
{
if ((q->rear + 1) % MaxSize == q->front)
return false;
q->rear = (q->rear + 1) % MaxSize;
q->data[q->rear] = e;
return true;
}
- 出队列
bool deQueue(SqQueue* q, ElemType& e)
{
if (q->rear == q->front)
return false;
q->front = (q->front + 1) % MaxSize;
e = q->data[q->front];
return true;
}
- 统计队列的元素个数
int Count(SqQueue* q)
{
return (q->rear - q->front + MaxSize) % MaxSize;
}
链队
- 链队的数据结构
typedef int ElemType;
typedef struct qnode
{
ElemType data;
struct qnode* next;
}DataNode;
typedef struct
{
DataNode* front;
DataNode* rear;
}LinkQuNode;
- 初始化队列
void InitQueue(LinkQuNode*& q)
{
q = new LinkQuNode;
q->front = q->rear = NULL;
}
- 销毁队列
void DestoryQueue(LinkQuNode* q)
{
DataNode* pre = q->front, * p;
if (pre != NULL)
{
p = pre->next;
while (p != NULL)
{
delete pre;
pre = p;
p = p->next;
}
delete pre;
}
delete q;
}
- 判断是否为空
bool QueueEmpty(LinkQuNode* q)
{
return (q->rear == NULL);
}
- 进队列
bool enQueue(LinkQuNode*& q, ElemType e)
{
DataNode* p = new DataNode;
p->data = e;
if (q->rear == NULL)
{
q->front = q->rear = p;
}
else
{
q->rear->next = p;
q->rear = p;
}
return true;
}
- 出队列
bool deQueue(LinkQuNode*& q, ElemType& e)
{
DataNode* p;
if (q->rear == NULL)
{
return false;
}
p = q->front;
if (q->front == q->rear)
{
q->rear = q->front = NULL;
}
else
{
q->front = q->front->next;
}
e = p->data;
delete p;
return true;
}