3.0以前,android支持两种动画模式,tween animation,frame animation,在android3.0中又引入了一个新的动画系统:property animation,这三种动画模式在SDK中被称为property animation,view animation,drawable animation。 可通过NineOldAndroids项目在3.0之前的系统中使用Property Animation
Property Animation故名思议就是通过动画的方式改变对象的属性了,我们首先需要了解几个属性:
Duration动画的持续时间,默认300ms。
Time interpolation:时间差值,乍一看不知道是什么,但是我说LinearInterpolator、AccelerateDecelerateInterpolator,大家一定知道是干嘛的了,定义动画的变化率。
Repeat count and behavior:重复次数、以及重复模式;可以定义重复多少次;重复时从头开始,还是反向。
Animator sets: 动画集合,你可以定义一组动画,一起执行或者顺序执行。
Frame refresh delay:帧刷新延迟,对于你的动画,多久刷新一次帧;默认为10ms,但最终依赖系统的当前状态;基本不用管。
相关的类
ObjectAnimator 动画的执行类,后面详细介绍
ValueAnimator 动画的执行类,后面详细介绍
AnimatorSet 用于控制一组动画的执行:线性,一起,每个动画的先后执行等。
AnimatorInflater 用户加载属性动画的xml文件
TypeEvaluator 类型估值,主要用于设置动画操作属性的值。
TimeInterpolator 时间插值,上面已经介绍。
总的来说,属性动画就是,动画的执行类来设置动画操作的对象的属性、持续时间,开始和结束的属性值,时间差值等,然后系统会根据设置的参数动态的变化对象的属性。
TranslateAnimation animation=new TranslateAnimation(1, 12, 2, 23);
源码地址:http://download.csdn.net/detail/qqq01002013019/8724519
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity" >
<LinearLayout
android:id="@+id/ll"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="horizontal" >
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginRight="20dp"
android:onClick="vertical"
android:text="垂直" />
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:onClick="paowuxian"
android:text="抛物线运动" />
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginLeft="20dp"
android:onClick="fadeout"
android:text="淡出并删除" />
</LinearLayout>
<ImageView
android:id="@+id/image"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@+id/ll"
android:layout_marginLeft="100dp"
android:clickable="true"
android:onClick="animation"
android:src="@drawable/ic_launcher" />
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:orientation="vertical" >
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:onClick="together"
android:text="简单的多动画Together" />
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:onClick="playwithafter"
android:text="多动画按次序执行" />
</LinearLayout>
</RelativeLayout>
package com.examle.anddonghua;
import android.animation.Animator;
import android.animation.Animator.AnimatorListener;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.animation.PropertyValuesHolder;
import android.animation.TypeEvaluator;
import android.animation.ValueAnimator;
import android.animation.ValueAnimator.AnimatorUpdateListener;
import android.app.Activity;
import android.content.Context;
import android.graphics.PointF;
import android.os.Bundle;
import android.util.Log;
import android.view.Menu;
import android.view.View;
import android.view.ViewGroup;
import android.view.WindowManager;
import android.view.animation.LinearInterpolator;
import android.widget.ImageView;
/*
* //tween动画的实现方式
*
* AnimationSet animationSet=new AnimationSet(true);
* TranslateAnimation animation=new TranslateAnimation(1, 12, 2, 23);
* view.startAnimation(animationSet);
*
* AlphaAnimation ScaleAnimation RotateAnimation
*
* Animation animation2=AnimationUtils.loadAnimation(MainActivity.this,
* R.anim.ss); view.startAnimation(animation2);
*/
public class MainActivity extends Activity {
private ImageView imageView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imageView = (ImageView) findViewById(R.id.image);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
public void animation(final View view) {
// animation1(view);
animation2(view);
}
/**
* 实现一个动画更改多个效果
*
* @param view
*/
private void animation1(final View view) {
/**
* 提供了ofInt、ofFloat、ofObject,这几个方法都是设置动画作用的元素、
* 作用的属性、动画开始、结束、以及中间的任意个属性值。
*
* 第一个参数为对象名,第二个为属性名,后面的参数为可变参数,如果values…参数只设置了一个值的话,那么会假定为目的值,
* 属性值的变化范围为当前值到目的值,为了获得当前值,该对象要有相应属性的getter方法:get<PropertyName>
*/
ObjectAnimator anim = ObjectAnimator.ofFloat(view, "rotationX", 1.0f, 0.0f)
.setDuration(1000);
anim.start();
anim.addUpdateListener(new AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
// 按照时间插值和持续时间计算的cVal
float cVal = (Float) animation.getAnimatedValue();
view.setAlpha(cVal);
view.setScaleX(cVal);
view.setScaleY(cVal);
}
});
}
/**
* 实现一个动画更改多个效果(简单)
*
* @param view
*/
private void animation2(final View view) {
PropertyValuesHolder pvhX = PropertyValuesHolder.ofFloat("alpha", 1f,
0f, 1f);
PropertyValuesHolder pvhY = PropertyValuesHolder.ofFloat("scaleX", 1f,
0, 1f);
PropertyValuesHolder pvhZ = PropertyValuesHolder.ofFloat("scaleY", 1f,
0, 1f);
ObjectAnimator.ofPropertyValuesHolder(view, pvhX, pvhY, pvhZ)
.setDuration(1000).start();
}
// ----------------------------------------------------------------------------------------------------------------
/**
* image 垂直自由落体运动 ------------》 ValueAnimator实现动画
*
* @param view
*/
public void vertical(View view) {
WindowManager window = (WindowManager) getSystemService(Context.WINDOW_SERVICE);
int screenWidth = window.getDefaultDisplay().getHeight();
// ValueAnimator并没有在属性上做操作
ValueAnimator animator = ValueAnimator.ofFloat(0, screenWidth
- imageView.getHeight());
animator.setTarget(imageView);
animator.setDuration(1000).start();
animator.addUpdateListener(new AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
imageView.setTranslationY((Float) animation.getAnimatedValue());
}
});
}
/**
* image 抛物线运动 -------------------》ValueAnimator实现动画
*
* @param view
*/
public void paowuxian(View view) {
ValueAnimator valueAnimator = new ValueAnimator();
valueAnimator.setDuration(3000);
valueAnimator.setObjectValues(new PointF(0, 0));
valueAnimator.setInterpolator(new LinearInterpolator());
valueAnimator.setEvaluator(new TypeEvaluator<PointF>() {
// fraction = t / duration
@Override
public PointF evaluate(float fraction, PointF startValue,
PointF endValue) {
Log.e("d", fraction * 3 + "");
// x方向200px/s ,则y方向0.5 * 10 * t
PointF point = new PointF();
point.x = 200 * fraction * 3;
point.y = 0.5f * 200 * (fraction * 3) * (fraction * 3);
return point;
}
});
valueAnimator.start();
valueAnimator.addUpdateListener(new AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
PointF point = (PointF) animation.getAnimatedValue();
imageView.setX(point.x);
imageView.setY(point.y);
}
});
}
// --------------------------------------------------------------------------------------
/**
* 监听动画事件
*
* @param view
*/
public void fadeout(View view) {
ObjectAnimator anim = ObjectAnimator.ofFloat(imageView, "alpha", 0.5f);
anim.setDuration(1000);
anim.addListener(new AnimatorListener() {
@Override
public void onAnimationStart(Animator arg0) {
// TODO Auto-generated method stub
}
@Override
public void onAnimationRepeat(Animator arg0) {
// TODO Auto-generated method stub
}
@Override
public void onAnimationEnd(Animator arg0) {
// 动画结束
ViewGroup parent = (ViewGroup) imageView.getParent();
if (parent != null) {
parent.removeView(imageView);
}
}
@Override
public void onAnimationCancel(Animator arg0) {
// TODO Auto-generated method stub
}
});
// 也可以这样写
/*
* anim.addListener(new AnimatorListenerAdapter() {
*
* @Override public void onAnimationEnd(Animator animation) { // 动画结束
* ViewGroup parent = (ViewGroup) imageView.getParent(); if (parent !=
* null) { parent.removeView(imageView); } } });
*/
anim.start();
}
// ----------------------------------------AnimatorSet的使用--------------------
public void together(View view) {
AnimatorSet animationSet = new AnimatorSet();
ObjectAnimator animator1 = ObjectAnimator.ofFloat(imageView, "scaleX",
1.0f, 2f);
ObjectAnimator animator2 = ObjectAnimator.ofFloat(imageView, "scaleY",
1.0f, 2f);
animationSet.setDuration(2000);
animationSet.setInterpolator(new LinearInterpolator());
// 两个动画同时执行
animationSet.playTogether(animator1, animator2);
animationSet.start();
}
public void playwithafter(View view) {
float cx = imageView.getX();
//放大
ObjectAnimator anim1 = ObjectAnimator.ofFloat(imageView, "scaleX",
1.0f, 2f);
ObjectAnimator anim2 = ObjectAnimator.ofFloat(imageView, "scaleY",
1.0f, 2f);
ObjectAnimator anim3 = ObjectAnimator.ofFloat(imageView, "x", cx, 0f); //左移
ObjectAnimator anim4 = ObjectAnimator.ofFloat(imageView, "x", cx); //右移到最终位置
/**
* anim1,anim2,anim3同时执行 anim4接着执行
*/
AnimatorSet animSet = new AnimatorSet();
animSet.play(anim1).with(anim2);
animSet.play(anim2).with(anim3);
animSet.play(anim4).after(anim3);
animSet.setDuration(1000);
animSet.start();
}
}