UITapGestureRecognizer和UIButton共存,按钮动作不响应

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在一个view上的添加了UITapGestureRecognizer,再添加一个UIButton,button不响应

@追风 2012/12/26

首先让UITapGestureRecognizer不要吃掉子窗口的事件:
tapGesture.cancelsTouchesInView = NO;

然后设置自身的代理:
tapGesture.delegate = self;

最后实现代理里面这个方法:

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch

{

//过滤掉UIButton,也可以是其他类型

if ( [touch.viewisKindOfClass:[UIButtonclass]])

{

returnNO;

}

return YES;

}

第二种方法:

UITapGestureRecognizer *tapGr = [[UITapGestureRecognizeralloc] initWithTarget:selfaction:@selector(viewTapped:)];

[self.viewaddGestureRecognizer:tapGr];

[tapGr release];

-(void)viewTapped:(UITapGestureRecognizer*)tapGr

{

CGPoint pt=[tapGr locationInView:self.view ];

if (CGRectContainsPoint( m_btnSubmit.frame, pt ))

 {

 [selfLogin:m_btnSubmit];

 return;

 }

 [m_nameFieldresignFirstResponder];

 [m_pwdFieldresignFirstResponder];

}

第三种方法:

把当前的View更改成UIControl,并设置UIControl的事件。

UIControl *control = [[UIControl alloc] initWithFrame:self.view.frame];

[control addTarget:self action:@selector(viewTapped:) forControlEvents:UIControlEventTouchUpInside];

self.view = control;

[control release];





好的,你可以通过以下Objective-C代码实现该功能: 首先,在你的UIViewController中添加以下属性: ``` @property (nonatomic, assign) BOOL isFullScreen; @property (nonatomic, strong) UITapGestureRecognizer *tapGesture; ``` 然后,在你的UIViewController的viewDidLoad方法中添加如下代码: ``` self.isFullScreen = NO; self.tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapGesture:)]; [self.view addGestureRecognizer:self.tapGesture]; ``` 接下来,实现handleTapGesture方法: ``` - (void)handleTapGesture:(UITapGestureRecognizer *)tapGesture { if (self.isFullScreen) { [UIView animateWithDuration:0.3 animations:^{ self.view.transform = CGAffineTransformIdentity; self.view.frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height); }]; self.isFullScreen = NO; } else { [UIView animateWithDuration:0.3 animations:^{ self.view.transform = CGAffineTransformMakeRotation(M_PI_2); self.view.frame = CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.height, [UIScreen mainScreen].bounds.size.width); }]; self.isFullScreen = YES; } } ``` 这里我们同样使用UIView的transform属性来实现旋转,使用CGAffineTransformMakeRotation方法来创建旋转变换矩阵。不同的是,我们在全屏显示时将UIView的宽和高调换了一下,这样就能实现横向全屏显示了。 当用户点击UIView时,我们会先判断当前UIView是否已经全屏显示,如果已经全屏显示,则执行恢复原样的动画;否则,执行全屏显示的动画。 希望这个代码能够对你有所帮助!
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