将以下几个功能分装成函数
初始化棋盘;
打印棋盘;
设置雷;
扫雷;
函数声明
#pragma once
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//初始化数组
void init_board(char arr[ROWS][COLS], int rows, int cols, char set);
//打印棋盘
void display(char arr[ROWS][COLS], int row, int col);
//设置雷
void set_mine(char mine[ROWS][COLS], int row, int col);
//排雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
主函数
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("***********************\n");
printf("******** 1. play ******\n");
printf("******** 2. exit ******\n");
printf("***********************\n");
}
void game()
{
//实现扫雷棋盘 两个数组 一个放置雷 一个显示棋盘;
char mine[ROWS][COLS] = { '0' };
char show[ROWS][COLS] = { '0' };
//初始化棋盘
init_board(mine, ROWS, COLS, '0');
init_board(show, ROWS, COLS, '*');
//打印棋盘
//设置雷
set_mine(mine, ROW, COL);
//display(mine, ROW, COL);
display(show, ROW, COL);
//排雷
find_mine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 2:
printf("游戏结束\n");
break;
default:
printf("请重新输入\n");
break;
}
} while (input);
}
初始化棋盘
void init_board(char arr[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
arr[i][j] = set;//将第数组初始化为设置数
}
}
}
打印棋盘
void display(char arr[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= col; i++)
{
printf("%d ", i);//打印列标
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);//打印行标
for (j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
printf("-------------------------\n");
}
设置雷
void set_mine(char mine[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int count = EASY_COUNT;
while (count)
{
x = rand() % row + 1;//取值为1-9
y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
扫雷
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
int i = 0;
int j = 0;
int count = 0;
for (i = -1; i < 1; i++)
{
for (j = -1; j < 1; j++)
{
if (mine[x + i][y + j] == '1')
{
count++;
}
}
}
return count;
/*return mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] + mine[x - 1][y] - 8 * '0';*/
//另一种办法 每个数减去字符0;
}
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入要排查的坐标\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("炸死了\n");
display(mine, ROW, COL);
break;
}
else
{
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';//显示周围有多少雷
display(show, ROW, COL);
win++;
}
}
else
{
printf("非法坐标 重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("排雷成功\n");
display(mine, ROW, COL);
}
}