目录
初始化棋盘;
打印棋盘;
玩家下棋;
电脑下棋;
判断输赢;
初始化棋盘
创建一个二维数组 把每个数组元素初始化为空格
void init_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
打印棋盘
void Display_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");//打印列分割线;
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");//打印行分割线
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
打印出来就是这个样子:
玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("请输入下棋的坐标\n");
while (1)
{
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')//用x-1 y-1是因为 玩家不知道数组从行列0开始;
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("有人下过了\n");
}
}
else
{
printf("输入错误,重新输入\n");
}
}
}
电脑下棋
void computer_move(char board[ROW][COL], int row, int col)
{
while (1)
{
int x = rand() % row;//生成随机数 余数为 0 1 2;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
判断输赢
int is_full(char board[ROW][COL], int row, int col)//为下面函数服务
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 1;
}
}
}
return 0;
}
int is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局 棋盘为满但不为空格
if (is_full(board, row, col) == 0)
{
return 'Q';
}
//继续
return 'C';
}
所有功能的实现都依赖于函数
主函数代码
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()//开始菜单
{
printf("**********************\n");
printf("*********1.play*******\n");
printf("*********0.exit*******\n");
printf("**********************\n");
}
void game()
{
char ret = 0;
srand((unsigned int)time(NULL));
char board[ROW][COL] = { 0 };
//初始化
init_board(board, ROW, COL);
//打印棋盘
Display_board(board,ROW,COL);
while (1)
{
player_move(board, ROW, COL);
Display_board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
computer_move(board, ROW, COL);
Display_board(board, ROW, COL);
ret=is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢了\n");
}
else if (ret == '#')
{
printf("电脑赢了\n");
}
else
{
printf("平局\n");
}
}
int main()
{
menu();
int input = 0;
do
{
printf("请输入->\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,重新输入\n");
}
} while (input);
return 0;
}
用模块来实现一个功能 事半功倍;