继上一篇 playframework拦截器,这次来看看play怎么样实现拦截行为,同时看看play magic——hot swap的实现原理。(本文基于play1.2版本)
要想实现http拦截行为,需要在拿到request信息后在路由分发到具体实现类之前做点文章,我们把目光锁定到PlayHandler的messageReceived方法下,发现最终会执行这行代码:
Invoker.invoke(new NettyInvocation(request, response, ctx, nettyRequest, messageEvent));
NettyInvocation类实现了Runable接口,它是带有所有用户请求信息的一个线程。
跟进到invoke方法 :
/**
* Run the code in a new thread took from a thread pool.
* @param invocation The code to run
* @return The future object, to know when the task is completed
*/
public static Future<?> invoke(final Invocation invocation) {
Monitor monitor = MonitorFactory.getMonitor("Invoker queue size", "elmts.");
monitor.add(executor.getQueue().size());
invocation.waitInQueue = MonitorFactory.start("Waiting for execution");
return executor.submit(invocation);
}
上面的方法把带有完整信息的线程加入到executor线程池,线程池会决定是否立即执行该线程。
当执行submit(invocation)时会回调NettyInvocation的run方法:
@Override
public void run() {
try {
if (Logger.isTraceEnabled()) {
Logger.trace("run: begin");
}
super.run();
} catch (Exception e) {
serve500(e, ctx, nettyRequest);
}
if (Logger.isTraceEnabled()) {
Logger.trace("run: end");
}
}
进入 super.run(),看注释就知道,高潮来了:
/**
* It's time to execute.
*/
public void run() {
if (waitInQueue != null) {
waitInQueue.stop();
}
try {
preInit();
if (init()) {
before();
execute();
after();
onSuccess();
}
} catch (Suspend e) {
suspend(e);
after();
} catch (Throwable e) {
onException(e);
} finally {
_finally();
}
}
}
preInit()清理当前的线程池。
before() 和 after() 为自定义的classLoader和加载plugin做准备和善后工作
追踪execute()方法,发现最终会执行ActionInvoker的invoke方法
public static void invoke(Http.Request request, Http.Response response) {
Monitor monitor = null;
try {
resolve(request, response);
Method actionMethod = request.invokedMethod;
// 1. Prepare request params
Scope.Params.current().__mergeWith(request.routeArgs);
// add parameters from the URI query string
String encoding = Http.Request.current().encoding;
Scope.Params.current()._mergeWith(UrlEncodedParser.parseQueryString(new ByteArrayInputStream(request.querystring.getBytes(encoding))));
// 2. Easy debugging ...
if (Play.mode == Play.Mode.DEV) {
Controller.class.getDeclaredField("params").set(null, Scope.Params.current());
Controller.class.getDeclaredField("