using UnityEngine;
using System.Collections;
public class fonttest : MonoBehaviour {
public Font gameMessageFont;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnGUI() {
GUI.skin.font = gameMessageFont;
GUI.Label(new Rect (0,0,100,100),"1ds32fas5465g\n打开端口" );
}
}