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转载 按照物件角度直线移动
//创建一个图片做测试var testImg: Laya.Image = new Laya.Image("测试图片位置");// 添加到界面Laya.stage.addChild(testImg);// 设定坐标testImg.pos(375, 670);// 设定一个测试坐标var testRotation = 60;// 设定一个测试速度var testSp...
2019-05-05 18:20:10 359 1
转载 手机拖曳或旋转
//手机有地方按下if(Input.touchCount>0){//按下 if(Input.GetTouch(0).phase == TouchPhase.Began) { //记忆按下的点 mVecMouseClickDownDistance=Input.mousePosition; } //移动 if(Input.GetT
2015-02-28 18:22:45 296
转载 滑鼠拖曳或旋转
//摄像机位移的距离var mVecCameraMoveDistance:Vector2;//滑鼠点击的位子var mVecMouseClickDownDistance:Vector2;//滑鼠放开的位子var mVecMouseClickUpDistance:Vector2; //按下滑鼠左键 if(Input.GetMouseButtonDown(0)) {
2015-02-28 18:17:34 350
转载 物件碰撞(OnTrigger)
java用法//当物体进入function OnTriggerEnter (other : Collider) {}//当物体待在里面function OnTriggerStay (other : Collider) {}//当物体离开function OnTriggerExit (other : Collider) {} c#用法//当物体进入
2015-02-28 18:03:45 732
转载 unity父子概念
GameObject child;GameObject parent;child.transform.parent = parent.transform;
2015-02-28 17:54:50 670
转载 改GUI字形
using UnityEngine;using System.Collections;public class fonttest : MonoBehaviour { public Font gameMessageFont; // Use this for initialization void Start () { } // Update is called
2015-02-28 17:53:19 254
转载 去除GUIButton的边框
if(GUI.Button(new Rect(0,200,50,50),"",GUIStyle.none)){Debug.Log(123);}主要GUIStyle.none
2015-02-28 17:50:50 627
转载 查看帧数js
//创建一个js脚本,然后写好后加入到GUItext即可 var updateInterval = 0.5; private var accum = 0.0; // FPS accumulated over the interval private var frames = 0; // Frames drawn over the interval private v
2015-02-28 17:49:37 628
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