Shader:Diffuse+CubeMap+LightMap
Shader "Xdroid/CubeLightmap" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_ReflectColor ("Reflection Color", Color) = (1,1,1,0.5)
_MainTex ("Base (RGB) RefStrength (A)", 2D) = "
原创
2012-04-23 15:08:18 ·
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