python编写一个俄罗斯方块程序



import os
import random
import time

# 定义游戏的模块
def draw_game_matrix(matrix):
    os.system('cls')
    for i in range(len(matrix)):
        for j in range(len(matrix[i])):
            print(matrix[i][j], end=' ')
        print()

# 定义游戏的方块
def generate_block():
    block_type = random.randint(1, 7)
    if block_type == 1:
        return [[1, 1, 1, 1]]
    elif block_type == 2:
        return [[2, 2], [2, 2]]
    elif block_type == 3:
        return [[3, 3, 3], [0, 3, 0]]
    elif block_type == 4:
        return [[4, 4, 0], [0, 4, 4]]
    elif block_type == 5:
        return [[0, 5, 5], [5, 5, 0]]
    elif block_type == 6:
        return [[6, 6, 6], [0, 0, 6]]
    elif block_type == 7:
        return [[0, 7, 7], [7, 7, 0]]

# 定义游戏的边界
def create_game_matrix():
    game_matrix = []
    for i in range(20):
        game_matrix.append([0] * 10)
    return game_matrix

# 定义游戏的操作
def move_left(game_matrix, block):
    x, y = find_block_position(game_matrix, block)
    if y > 0 and check_position(game_matrix, block, x, y - 1):
        delete_block(game_matrix, block)
        draw_block(game_matrix, block, x, y - 1)
        return True
    else:
        return False

def move_right(game_matrix, block):
    x, y = find_block_position(game_matrix, block)
    if y + len(block[0]) < 10 and check_position(game_matrix, block, x, y + 1):
        delete_block(game_matrix, block)
        draw_block(game_matrix, block, x, y + 1)
        return True
    else:
        return False

def rotate_block(game_matrix, block):
    x, y = find_block_position(game_matrix, block)
    new_block = rotate_matrix(block)
    if check_position(game_matrix, new_block, x, y):
        delete_block(game_matrix, block)
        draw_block(game_matrix, new_block, x, y)
        return new_block
    else:
        return block

def move_down(game_matrix, block):
    x, y = find_block_position(game_matrix, block)
    if x + len(block) < 20 and check_position(game_matrix, block, x + 1, y):
        delete_block(game_matrix, block)
        draw_block(game_matrix, block, x + 1, y)
        return True
    else:
        return False

# 定义游戏的位置
def find_block_position(game_matrix, block):
    for i in range(len(game_matrix)):
        for j in range(len(game_matrix[i])):
            if game_matrix[i][j] in block[0]:
                return i, j

# 定义游戏的检查
def check_position(game_matrix, block, x, y):
    for i in range(len(block)):
        for j in range(len(block[i])):
            if block[i][j] != 0 and game_matrix[x + i][y + j] != 0:
                return False
    return True

# 定义

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