import os
import random
import time
# 定义游戏的模块
def draw_game_matrix(matrix):
os.system('cls')
for i in range(len(matrix)):
for j in range(len(matrix[i])):
print(matrix[i][j], end=' ')
print()
# 定义游戏的方块
def generate_block():
block_type = random.randint(1, 7)
if block_type == 1:
return [[1, 1, 1, 1]]
elif block_type == 2:
return [[2, 2], [2, 2]]
elif block_type == 3:
return [[3, 3, 3], [0, 3, 0]]
elif block_type == 4:
return [[4, 4, 0], [0, 4, 4]]
elif block_type == 5:
return [[0, 5, 5], [5, 5, 0]]
elif block_type == 6:
return [[6, 6, 6], [0, 0, 6]]
elif block_type == 7:
return [[0, 7, 7], [7, 7, 0]]
# 定义游戏的边界
def create_game_matrix():
game_matrix = []
for i in range(20):
game_matrix.append([0] * 10)
return game_matrix
# 定义游戏的操作
def move_left(game_matrix, block):
x, y = find_block_position(game_matrix, block)
if y > 0 and check_position(game_matrix, block, x, y - 1):
delete_block(game_matrix, block)
draw_block(game_matrix, block, x, y - 1)
return True
else:
return False
def move_right(game_matrix, block):
x, y = find_block_position(game_matrix, block)
if y + len(block[0]) < 10 and check_position(game_matrix, block, x, y + 1):
delete_block(game_matrix, block)
draw_block(game_matrix, block, x, y + 1)
return True
else:
return False
def rotate_block(game_matrix, block):
x, y = find_block_position(game_matrix, block)
new_block = rotate_matrix(block)
if check_position(game_matrix, new_block, x, y):
delete_block(game_matrix, block)
draw_block(game_matrix, new_block, x, y)
return new_block
else:
return block
def move_down(game_matrix, block):
x, y = find_block_position(game_matrix, block)
if x + len(block) < 20 and check_position(game_matrix, block, x + 1, y):
delete_block(game_matrix, block)
draw_block(game_matrix, block, x + 1, y)
return True
else:
return False
# 定义游戏的位置
def find_block_position(game_matrix, block):
for i in range(len(game_matrix)):
for j in range(len(game_matrix[i])):
if game_matrix[i][j] in block[0]:
return i, j
# 定义游戏的检查
def check_position(game_matrix, block, x, y):
for i in range(len(block)):
for j in range(len(block[i])):
if block[i][j] != 0 and game_matrix[x + i][y + j] != 0:
return False
return True
# 定义
python编写一个俄罗斯方块程序
于 2023-02-19 20:24:42 首次发布