Assignment1_CheckerboardKarel

/*
 * File: CheckerboardKarel.java
 * ----------------------------
 * When you finish writing it, the CheckerboardKarel class should draw
 * a checkerboard using beepers, as described in Assignment 1.  You
 * should make sure that your program works for all of the sample
 * worlds supplied in the starter folder.
 */


import stanford.karel.*;


/*
 * Name: 
 * Section Leader: 
 */


public class CheckerboardKarel extends SuperKarel {
public void run() {
if (frontIsBlocked()) {
putBeeper();
turnLeft();
} else {
putBeeper();
}
while (frontIsClear()) {
while (frontIsClear()) {
move();
if (frontIsClear()) {
move();
putBeeper();
}
}
if (facingEast())
eastToNextRow();
else
westToNextRow();
}
}


private void eastToNextRow() {
turnLeft();
if (frontIsClear()) {
if (noBeepersPresent()) {
move();
putBeeper();
turnLeft();
} else {
move();
turnLeft();
move();
putBeeper();
}
}
}


private void westToNextRow() {
turnRight();
if (frontIsClear()) {
if (noBeepersPresent()) {
move();
putBeeper();
turnRight();
} else {
move();
turnRight();
move();
putBeeper();
}
}
}
}
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