Assignment1_MidFindingKarelpoint

/*
 * File: MidFindingKarelpoint.java
 * -------------------------------
 * When you finish writing it, the MidpointFindingKarel class should
 * leave a beeper on the corner closest to the center of 1st Street
 * (or either of the two central corners if 1st Street has an even
 * number of corners).  Karel can put down additional beepers as it
 * looks for the midpoint, but must pick them up again before it
 * stops.  The world may be of any size, but you are allowed to
 * assume that it is at least as tall as it is wide.
 */


import stanford.karel.*;


/*
 * Name: 
 * Section Leader: 
 */


public class MidpointFindingKarel extends SuperKarel {
public void run() {
putBeeper();
while (frontIsClear())
move();
turnAround();
putBeeper();
move();
while (notFacingNorth()) {
setNewPoint();
if (beepersPresent())
if (facingWest()) {
turnRight();
}


}
}


private void setNewPoint() {
while (noBeepersPresent()) {
move();
}
pickBeeper();
turnAround();
move();
if (noBeepersPresent())
putBeeper();
else {
turnAround();
move();
turnAround();
}
move();
}
}
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