Assignment2_Target

/*
 * File: Target.java
 * ------------------
 * This program is a stub for the Target problem, which displays
 * a target by adding concentric circles to the canvas.
 */

import java.awt.Color;
import acm.graphics.*;
import acm.program.*;

public class Target extends GraphicsProgram {

	private final int radius = 72;

	/* define your constants here. */

	public void run() {
		double width = getWidth() / 2;
		double height = getHeight() / 2;
		double r1 = radius;
		double r2 = calculateRadiius(0.65);
		double r3 = calculateRadiius(0.3);
		GOval oval1 = new GOval(setLocation(width, r1),
				setLocation(height, r1), r1, r1);
		GOval oval2 = new GOval(setLocation(width, r2),
				setLocation(height, r2), r2, r2);
		GOval oval3 = new GOval(setLocation(width, r3),
				setLocation(height, r3), r3, r3);
		oval1.setColor(Color.red);
		oval1.setFillColor(Color.red);
		oval2.setColor(Color.white);
		oval2.setFillColor(Color.white);
		oval3.setColor(Color.red);
		oval3.setFillColor(Color.red);
		drawOval(oval1);
		drawOval(oval2);
		drawOval(oval3);
	}

	public double calculateRadiius(double argu) {
		return argu * radius;
	}

	public double setLocation(double widthOrHeight, double radius) {
		return (widthOrHeight - radius / 2);
	}

	public void drawOval(GOval oval) {
		oval.setFilled(true);
		add(oval);
	}

}

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