【教学类-18-03】20240508《蒙德里安“红黄蓝黑格子画”-A4横版》(大小格子)

作品展示

背景需求:

2年前制作了蒙德里安随机线条

【教学类-18-02】20221124《蒙德里安“红黄蓝黑格子画”-A4竖版》(大班)_蒙德里安模版-CSDN博客文章浏览阅读1k次。【教学类-18-02】20221124《蒙德里安“红黄蓝黑格子画”-A4竖版》(大班)_蒙德里安模版https://blog.csdn.net/reasonsummer/article/details/128016371

虽然孩子们都对矩形格子涂色了,但都是N*N格子的格子涂色

不像蒙德里安原作有“大色块小色块”的大小对比感觉(跨越两行),

这几天要上随堂课,我想就用“蒙德里安”做一个欣赏活动,全体孩子只要涂色就可以了。

一、彩色蒙德里安

测试方式:

1、一开始我尝试生成随机线条,遇到其他线条就停止,但是最终还是N*N格子的样式,填充时,整个画布都变成一种颜色。

2、后来,我准备在画布上随机生成12个黑框矩形(填充色3红3黄3蓝3黑),然后将每个矩形的左上角、右上角、左下角、右下角的位置延伸出两条黑线到画布边框(如果中途遇到黑色,就停止生成线条)

这么复杂的需求,多亏了AI对话大师,才能生成!!!

(矩形四个坐标的黑色线条延伸,问了三十几次才获得。)

代码展示:

'''
目的:蒙德里安(大小不规律格子)三原色
作者:AI对话大师
时间:2024年5月8日
'''

from PIL import Image, ImageDraw
import random


for xx in range(40):
    # 创建一个新的空白图片
    width, height = 2900, 2100
    min_rect_size = 200
    #最小边框尺寸200,方块大一点

    image = Image.new('RGB', (width, height), color=(255, 255, 255))
    draw = ImageDraw.Draw(image)

    # 已放置的矩形列表
    placed_rects = []

    # 尝试放置多个不重叠的矩形
    num_rects = 12  # 尝试放置的矩形数量
    # 控制3个红、3个黄、3个蓝、3个黑
    colors = [(255, 0, 0), (255, 0, 0), (255, 0, 0),  # 红色 (3次)
          (255, 255, 0), (255, 255, 0), (255, 255, 0),  # 黄色 (3次)
          (0, 0, 255), (0, 0, 255), (0, 0, 255),  # 蓝色 (3次)
          (0, 0, 0), (0, 0, 0), (0, 0, 0)]  # 黑色 (3次)
    # colors = [(255, 0, 0), (255, 255, 0), (0, 0, 255), (0, 0, 0),(255, 255, 255)]  # 颜色列表


    # 左上角向左 左下角向左
    def extend_line_to_boundary_left(start_x, start_y, direction_x, stop_color):
        x = start_x
        y = start_y
        while 0 <= x <= width and image.getpixel((x, y)) != stop_color:
            x += direction_x
        return x

    # 右上角向右 右下角向右
    def extend_line_to_boundary_right(start_x, start_y, direction_x, stop_color, width, image):
        x = start_x
        y = start_y
        while 0 <= x < width and image.getpixel((x, y)) != stop_color:
            x += direction_x
        return x

    # 左上角向上 右上角向上
    def extend_line_to_boundary_up(start_x, start_y, direction_y, stop_color, height, draw):
        x = start_x
        y = start_y
        while 0 <= y < height:
            try:
                if draw.getpixel((x, y)) == stop_color:
                    break
            except IndexError:
                break
            y += direction_y
        return y

    # 左下角向下 右下角向下
    def extend_line_to_boundary_down(start_x, start_y, direction_y, stop_color, height, draw):
        x = start_x
        y = start_y
        while 0 <= y < height:
            try:
                if draw.getpixel((x, y)) == stop_color:
                    break
            except IndexError:
                break
            y += direction_y
        return y
 




    for _ in range(num_rects):
        success = False
        while not success:
            
            # 随机生成矩形位置和大小
            left = random.randint(0, width - min_rect_size)
            top = random.randint(0, height - min_rect_size)
            right = left + random.randint(min_rect_size, width - left)
            bottom = top + random.randint(min_rect_size, height - top)

            # 检查新矩形是否与已放置的矩形重叠
            for rect in placed_rects:
                if left < rect[2] and right > rect[0] and top < rect[3] and bottom > rect[1]:
                    # 如果重叠,则重新生成新的矩形位置和大小
                    break
            else:
                # 如果没有重叠,则绘制矩形并添加到已放置的矩形列表
                # color = random.choice(colors)
                color =colors[_]
                outline_color = (0, 0, 0)  # 外框线颜色为黑色
                outline_width = 30 # 外框线宽度
                draw.rectangle([(left, top), (right, bottom)], fill=color, outline=(0, 0, 0),width=outline_width)
                placed_rects.append((left, top, right, bottom))
                success = True

                # 延长矩形边界至画布边框
                # 延长矩形边界至画布边框
                # draw.line([(left, top), (0, top)], fill=outline_color, width=outline_width)
                # draw.line([(right, top), (width, top)], fill=outline_color, width=outline_width)
                # draw.line([(right, bottom), (width, bottom)], fill=outline_color, width=outline_width)
                # draw.line([(left, bottom), (0, bottom)], fill=outline_color, width=outline_width)
                # draw.line([(left, top), (left, 0)], fill=outline_color, width=outline_width)
                # draw.line([(right, top), (right, 0)], fill=outline_color, width=outline_width)
                # draw.line([(right, bottom), (right, height)], fill=outline_color, width=outline_width)
                # draw.line([(left, bottom), (left, height)], fill=outline_color, width=outline_width)

            
# 检测矩形右上角的坐标(right+1、top+15),向右侧水平延伸画一根黑色线条
                
                 # 检测矩形左下角的坐标(left-1、bottom-15),向下垂直延伸画一根黑色线条
                y = extend_line_to_boundary_down(left - 1, bottom - 15, 1, outline_color, height, image)
                draw.line([(left + 15, bottom - 15), (left + 15, y)], fill=outline_color, width=outline_width)
                

                #  # 检测矩形左上角的坐标(left-1、top+15),向上垂直延伸画一根黑色线条
                y = extend_line_to_boundary_up(left-1, top+15, -1, outline_color, height, image)
                draw.line([(left +15, top + 15), (left +15, y)], fill=outline_color, width=outline_width)

                # 检测矩形左上角的坐标(left-1、top+15),向左侧水平延伸画一根黑色线条
                x = extend_line_to_boundary_left(left -1, top + 15, -1, outline_color)
                draw.line([(left - 1, top + 15), (x, top + 15)], fill=outline_color, width=outline_width)               
            
                # 检测矩形右上角的坐标(right+1、top+15),向上垂直延伸画一根黑色线条
                y = extend_line_to_boundary_up(right + 1, top + 15, -1, outline_color, height, image)
                draw.line([(right -15, top + 15), (right -15, y)], fill=outline_color, width=outline_width)

                 # 检测矩形左下角的坐标(left-1、top+15),向左侧水平延伸画一根黑色线条
                x = extend_line_to_boundary_left(left -1, bottom - 15, -1, outline_color)
                draw.line([(left - 1, bottom - 15), (x, bottom - 15)], fill=outline_color, width=outline_width)

            # 检测矩形右上角的坐标(right+1、top+15),向右侧水平延伸画一根黑色线条
                
                #  # 检测矩形左下角的坐标(left-1、bottom-15),向下垂直延伸画一根黑色线条
                # y = extend_line_to_boundary_down(left - 1, bottom - 15, 1, outline_color, height, image)
                # draw.line([(left + 15, bottom - 15), (left + 15, y)], fill=outline_color, width=outline_width)

                x = extend_line_to_boundary_right(right + 1, top + 15, 1, outline_color, width, image)
                draw.line([(right + 1, top + 15), (x, top + 15)], fill=outline_color, width=outline_width)              

                # 检测矩形右下角的坐标(right+1、bottom-15),向下垂直延伸画一根黑色线条
                y = extend_line_to_boundary_down(right + 1, bottom - 15, 1, outline_color, height, image)
                draw.line([(right - 15, bottom - 15), (right - 15, y)], fill=outline_color, width=outline_width)

                  # 检测矩形右下角的坐标(right+1、top+15),向右侧水平延伸画一根黑色线条
                x = extend_line_to_boundary_right(right + 1, bottom - 15, 1, outline_color, width, image)
                draw.line([(right + 1, bottom - 15), (x, bottom - 15)], fill=outline_color, width=outline_width)     
                       
    # 显示图片(如果你使用的是图形界面环境)
    # image.show()

    image.save(fr'C:\Users\jg2yXRZ\OneDrive\桌面\蒙德里安\{xx}.png')

随机生成20张

重点说明:

A4横板打印,所以我让短一点的Y(上下方向线条)生成,然后再生成长一点X(左右方向线条),否则左右线条生成后,上下线条可能都不出现了(上线线条接触到左右方向的黑线就终止)

二、黑白蒙德里安

我的教学目的是“三原色+黑色的涂色”,所以就不要填充颜色了

修改内容(填充白色)

代码展示:

'''
目的:蒙德里安(大小不规律格子)白色
作者:AI对话大师
时间:2024年5月8日
'''

from PIL import Image, ImageDraw
import random


for xx in range(40):
    # 创建一个新的空白图片
    width, height = 2900, 2100
    min_rect_size = 100

    image = Image.new('RGB', (width, height), color=(255, 255, 255))
    draw = ImageDraw.Draw(image)

    # 已放置的矩形列表
    placed_rects = []

    # 尝试放置多个不重叠的矩形
    num_rects = 1  # 尝试放置的矩形数量
    # 控制3个红、3个黄、3个蓝、3个黑
    colors = [(255, 255, 255)]    # 白色
    # colors = [(255, 0, 0), (255, 255, 0), (0, 0, 255), (0, 0, 0),(255, 255, 255)]  # 颜色列表


    # 左上角向左 左下角向左
    def extend_line_to_boundary_left(start_x, start_y, direction_x, stop_color):
        x = start_x
        y = start_y
        while 0 <= x <= width and image.getpixel((x, y)) != stop_color:
            x += direction_x
        return x

    # 右上角向右 右下角向右
    def extend_line_to_boundary_right(start_x, start_y, direction_x, stop_color, width, image):
        x = start_x
        y = start_y
        while 0 <= x < width and image.getpixel((x, y)) != stop_color:
            x += direction_x
        return x

    # 左上角向上 右上角向上
    def extend_line_to_boundary_up(start_x, start_y, direction_y, stop_color, height, draw):
        x = start_x
        y = start_y
        while 0 <= y < height:
            try:
                if draw.getpixel((x, y)) == stop_color:
                    break
            except IndexError:
                break
            y += direction_y
        return y

    # 左下角向下 右下角向下
    def extend_line_to_boundary_down(start_x, start_y, direction_y, stop_color, height, draw):
        x = start_x
        y = start_y
        while 0 <= y < height:
            try:
                if draw.getpixel((x, y)) == stop_color:
                    break
            except IndexError:
                break
            y += direction_y
        return y

    for _ in range(num_rects):
        success = False
        while not success:
            
            # 随机生成矩形位置和大小
            left = random.randint(0, width - min_rect_size)
            top = random.randint(0, height - min_rect_size)
            right = left + random.randint(min_rect_size, width - left)
            bottom = top + random.randint(min_rect_size, height - top)

            # 检查新矩形是否与已放置的矩形重叠
            for rect in placed_rects:
                if left < rect[2] and right > rect[0] and top < rect[3] and bottom > rect[1]:
                    # 如果重叠,则重新生成新的矩形位置和大小
                    break
            else:
                # 如果没有重叠,则绘制矩形并添加到已放置的矩形列表
                color = random.choice(colors)  # 随机选择颜色里的一个白色
                
                outline_color = (0, 0, 0)  # 外框线颜色为黑色
                outline_width = 30 # 外框线宽度
                draw.rectangle([(left, top), (right, bottom)], fill=color, outline=(0, 0, 0),width=outline_width)
                placed_rects.append((left, top, right, bottom))
                success = True

                # 延长矩形边界至画布边框
                # 延长矩形边界至画布边框
                # draw.line([(left, top), (0, top)], fill=outline_color, width=outline_width)
                # draw.line([(right, top), (width, top)], fill=outline_color, width=outline_width)
                # draw.line([(right, bottom), (width, bottom)], fill=outline_color, width=outline_width)
                # draw.line([(left, bottom), (0, bottom)], fill=outline_color, width=outline_width)
                # draw.line([(left, top), (left, 0)], fill=outline_color, width=outline_width)
                # draw.line([(right, top), (right, 0)], fill=outline_color, width=outline_width)
                # draw.line([(right, bottom), (right, height)], fill=outline_color, width=outline_width)
                # draw.line([(left, bottom), (left, height)], fill=outline_color, width=outline_width)

            
   # 检测矩形左下角的坐标(left-1、bottom-15),向下垂直延伸画一根黑色线条
                y = extend_line_to_boundary_down(left - 1, bottom - 15, 1, outline_color, height, image)
                draw.line([(left + 15, bottom - 15), (left + 15, y)], fill=outline_color, width=outline_width)
                

                #  # 检测矩形左上角的坐标(left-1、top+15),向上垂直延伸画一根黑色线条
                y = extend_line_to_boundary_up(left-1, top+15, -1, outline_color, height, image)
                draw.line([(left +15, top + 15), (left +15, y)], fill=outline_color, width=outline_width)

                # 检测矩形左上角的坐标(left-1、top+15),向左侧水平延伸画一根黑色线条
                x = extend_line_to_boundary_left(left -1, top + 15, -1, outline_color)
                draw.line([(left - 1, top + 15), (x, top + 15)], fill=outline_color, width=outline_width)               
            
                # 检测矩形右上角的坐标(right+1、top+15),向上垂直延伸画一根黑色线条
                y = extend_line_to_boundary_up(right + 1, top + 15, -1, outline_color, height, image)
                draw.line([(right -15, top + 15), (right -15, y)], fill=outline_color, width=outline_width)

                 # 检测矩形左下角的坐标(left-1、top+15),向左侧水平延伸画一根黑色线条
                x = extend_line_to_boundary_left(left -1, bottom - 15, -1, outline_color)
                draw.line([(left - 1, bottom - 15), (x, bottom - 15)], fill=outline_color, width=outline_width)

            # # 检测矩形右上角的坐标(right+1、top+15),向右侧水平延伸画一根黑色线条
                
            #      # 检测矩形左下角的坐标(left-1、bottom-15),向下垂直延伸画一根黑色线条
            #     y = extend_line_to_boundary_down(left - 1, bottom - 15, 1, outline_color, height, image)
            #     draw.line([(left + 15, bottom - 15), (left + 15, y)], fill=outline_color, width=outline_width)

                x = extend_line_to_boundary_right(right + 1, top + 15, 1, outline_color, width, image)
                draw.line([(right + 1, top + 15), (x, top + 15)], fill=outline_color, width=outline_width)              

                # 检测矩形右下角的坐标(right+1、bottom-15),向下垂直延伸画一根黑色线条
                y = extend_line_to_boundary_down(right + 1, bottom - 15, 1, outline_color, height, image)
                draw.line([(right - 15, bottom - 15), (right - 15, y)], fill=outline_color, width=outline_width)

                  # 检测矩形右下角的坐标(right+1、top+15),向右侧水平延伸画一根黑色线条
                x = extend_line_to_boundary_right(right + 1, bottom - 15, 1, outline_color, width, image)
                draw.line([(right + 1, bottom - 15), (x, bottom - 15)], fill=outline_color, width=outline_width)     
                       
    # 显示图片(如果你使用的是图形界面环境)
    # image.show()

    image.save(fr'C:\Users\jg2yXRZ\OneDrive\桌面\蒙德里安\{xx}.png')

稍微选一下图片,不要让孩子涂色面积过大,影响授课时间

也可以修改图形数量12个变成5个,看看小格子是不是不见了?

特别细小的小格子数量变少了。

2个矩形

1个矩形

修改,把代码放到最上面

一个矩形的8个方向线条都有了

再把彩色的蒙德里安也修改一下,确保8个线条都生成

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