JavaScript绘图 (DIV箭头)

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<body><div id='canvas'></div></body>
<script type='text/javascript'>

function Graphics(canvas)//coordinate
{
	this.canvas = typeof(canvas)=="string"?document.getElementById(canvas):canvas;
	this.color = '#000000';
	this.stroke=2
	this.documentRoot = document.createElement("div");	
}
Graphics.prototype = {
	paint : function()
	{
		this.canvas.appendChild(this.documentRoot);
	},
	clear : function()
	{
		if(this.documentRoot)this.documentRoot.innerHTML='';
		if (this.canvas) this.canvas.innerHTML = '';
	},
	drawDiv : function(x, y, w, h)
	{
		var elem = document.createElement("div");
		var style0 = elem.style,style1={'position':'absolute','overflow':'hidden','left':x,'top':y,'width':w,'height':h,'backgroundColor':this.color}
		for(var p in style1){style0[p]=style1[p]}
		this.documentRoot.appendChild(elem);
		delete style1;
	},
	/*2D画线(Bresenham算法)*/
	drawLine2D : function(x1, y1, x2, y2)
	{
		if (x1 > x2)
		{
			var _x2 = x2;
			var _y2 = y2;
			x2 = x1;
			y2 = y1;
			x1 = _x2;
			y1 = _y2;
		}
		var dx = x2-x1, dy = Math.abs(y2-y1),
		x = x1, y = y1,
		yIncr = (y1 > y2)? -1 : 1;
		var s = this.stroke;
		if (dx >= dy)
		{
			if (dx > 0 && s-3 > 0)
			{
				var _s = (s*dx*Math.sqrt(1+dy*dy/(dx*dx))-dx-(s>>1)*dy) / dx;
				_s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
			}
			else var _s = s;
			var ad = Math.ceil(s/2);
	
			var pr = dy<<1,
			pru = pr - (dx<<1),
			p = pr-dx,
			ox = x;
			while ((dx--) > 0)
			{
				++x;
				if (p > 0)
				{
					this.drawDiv(ox, y, x-ox+ad, _s);
					y += yIncr;
					p += pru;
					ox = x;
				}
				else p += pr;
			}
			this.drawDiv(ox, y, x2-ox+ad+1, _s);
		}else{
			if (s-3 > 0)
			{
				var _s = (s*dy*Math.sqrt(1+dx*dx/(dy*dy))-(s>>1)*dx-dy) / dy;
				_s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
			}
			else var _s = s;
			var ad = Math.round(s/2);
	
			var pr = dx<<1,
			pru = pr - (dy<<1),
			p = pr-dy,
			oy = y;
			if (y2 <= y1)
			{
				++ad;
				while ((dy--) > 0)
				{
					if (p > 0)
					{
						this.drawDiv(x++, y, _s, oy-y+ad);
						y += yIncr;
						p += pru;
						oy = y;
					}
					else
					{
						y += yIncr;
						p += pr;
					}
				}
				this.drawDiv(x2, y2, _s, oy-y2+ad);
			}
			else
			{
				while ((dy--) > 0)
				{
					y += yIncr;
					if (p > 0)
					{
						this.drawDiv(x++, oy, _s, y-oy+ad);
						p += pru;
						oy = y;
					}
					else p += pr;
				}
				this.drawDiv(x2, oy, _s, y2-oy+ad+1);
			}
		}
	},
	/*绘制箭头*/
	drawArrow : function(x1, y1, x2, y2){
		this.drawLine2D(x1, y1, x2, y2);
		var arrow = 60; //箭头转角
		var lenth = 10; //箭头宽度
		var angle = 0;
		if (Math.abs(x2 - x1) < 0.1 && y2 < y1)
			angle = -90;
		else if (Math.abs(x2 - x1) < 0.1 && y2 > y1)
			angle = 90;
		else if(x1 == x2)
			angle = 180;
		else{
			angle = Math.atan(parseFloat(y1 - y2) / (x1 - x2)) * 180 / Math.PI;
		}
		if (x1 > x2)angle = 180 + angle;
		var left = 270 - angle - arrow / 2;
		var right = 270 - angle + arrow / 2;
		var rx = lenth * Math.sin(right * Math.PI / 180);
		var ry = lenth * Math.cos(right * Math.PI / 180);
		var lx = lenth * Math.sin(left * Math.PI / 180);
		var  ly = lenth * Math.cos(left * Math.PI / 180);
		this.drawLine2D(x1, y1, x2, y2);
		this.drawLine2D(x2, y2, x2 + parseInt(lx),y2 + parseInt(ly));
		this.drawLine2D(x2, y2, x2 + parseInt(rx),y2 + parseInt(ry));
	}
};

var gc = new Graphics('canvas');
gc.color='#0000FF';//设置颜色
gc.paint();

var tempX=0;
var tempY=0;
function drawA(event){
	var event = window.event||event;
	var x = event.pageX||event.x
	var y = event.pageY||event.y

	if(Math.abs(x-tempX)>2||Math.abs(y-tempY)>2){
		gc.clear();
		//gc.drawLine2D(100,100,x,y);
		gc.drawArrow(100,100,x,y);
		gc.paint();	
		tempX=x;
		tempY=y;
	}

}
window.οnmοusemοve=drawA;//FF
document.body.οnmοusemοve=drawA;//IE

</script>

 

 

 

备注:这个是用纯HTMLElement绘图,效率很差。 实际应用可以用VML&SVG绘图。

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