树控件多选类

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TreeCtrlEx.h

///
// 
// CTreeCtrlEx - Multiple selection tree control for MFC
// 
// Bendik Engebretsen (c) 1997-1999
// bendik@techsoft.no
// http://www.techsoft.no/bendik/
//
//

#ifndef __TREECTRLEX_H
#define __TREECTRLEX_H

#define TVGN_EX_ALL			0x000F

/
// CTreeCtrlEx window

class CTreeCtrlEx : public CTreeCtrl
{
	DECLARE_DYNAMIC(CTreeCtrlEx)

// Construction
public:
	CTreeCtrlEx() : m_bSelectPending(FALSE), m_hClickedItem(NULL), m_hFirstSelectedItem(NULL), m_bSelectionComplete(TRUE), m_bEditLabelPending(FALSE) {}
	BOOL Create(DWORD dwStyle, DWORD dwExStyle, const RECT& rect, CWnd* pParentWnd, UINT nID);
	BOOL Create(DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID);

// Attributes
public:
	UINT GetSelectedCount() const;
	HTREEITEM GetNextItem(HTREEITEM hItem, UINT nCode);
	HTREEITEM GetFirstSelectedItem();
	HTREEITEM GetNextSelectedItem(HTREEITEM hItem);
	HTREEITEM GetPrevSelectedItem(HTREEITEM hItem);
	HTREEITEM ItemFromData(DWORD dwData, HTREEITEM hStartAtItem=NULL) const;

	BOOL SelectItemEx(HTREEITEM hItem, BOOL bSelect=TRUE);

	BOOL SelectItems(HTREEITEM hFromItem, HTREEITEM hToItem);
	void ClearSelection(BOOL bMultiOnly=FALSE);
	void ClearSelection_XCL(HTREEITEM hItem); 


protected:
	void SelectMultiple( HTREEITEM hClickedItem, UINT nFlags, CPoint point );

private:
	BOOL		m_bSelectPending;
	CPoint		m_ptClick;
	HTREEITEM	m_hClickedItem;
	HTREEITEM	m_hFirstSelectedItem;
	BOOL		m_bSelectionComplete;
	BOOL		m_bEditLabelPending;
	UINT		m_idTimer;

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CTreeCtrlEx)
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CTreeCtrlEx() {}

	// Generated message map functions
protected:
	//{{AFX_MSG(CTreeCtrlEx)
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	afx_msg BOOL OnItemexpanding(NMHDR* pNMHDR, LRESULT* pResult);
	afx_msg BOOL OnSetfocus(NMHDR* pNMHDR, LRESULT* pResult);
	afx_msg BOOL OnKillfocus(NMHDR* pNMHDR, LRESULT* pResult);
	afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
	afx_msg BOOL OnSelchanged(NMHDR* pNMHDR, LRESULT* pResult);
	afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
	afx_msg void OnTimer(UINT nIDEvent);
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};


HTREEITEM GetTreeItemFromData(CTreeCtrl& treeCtrl, DWORD dwData, HTREEITEM hStartAtItem=NULL);

#endif

TreeCtrlEx.cpp

#include "stdafx.h"
#include "TreeCtrlEx.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

#define TCEX_EDITLABEL 1		// Edit label timer event

/
// CTreeCtrlEx

BEGIN_MESSAGE_MAP(CTreeCtrlEx, CTreeCtrl)
	//{{AFX_MSG_MAP(CTreeCtrlEx)
	ON_WM_LBUTTONDOWN()
	ON_WM_LBUTTONUP()
	ON_WM_MOUSEMOVE()
	ON_WM_KEYDOWN()
	ON_NOTIFY_REFLECT_EX(TVN_ITEMEXPANDING, OnItemexpanding)
	ON_NOTIFY_REFLECT_EX(NM_SETFOCUS, OnSetfocus)
	ON_NOTIFY_REFLECT_EX(NM_KILLFOCUS, OnKillfocus)
	ON_NOTIFY_REFLECT_EX(TVN_SELCHANGED, OnSelchanged)
	ON_WM_RBUTTONDOWN()
	ON_WM_LBUTTONDBLCLK()
	ON_WM_TIMER()	
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

IMPLEMENT_DYNAMIC(CTreeCtrlEx, CTreeCtrl)

BOOL CTreeCtrlEx::Create(DWORD dwStyle, DWORD dwExStyle, const RECT& rect, CWnd* pParentWnd, UINT nID)
{
#if _MFC_VER < 0x0700
	return CreateEx( dwExStyle, WC_TREEVIEW, NULL, dwStyle,
		rect.left, rect.top, rect.right-rect.left, rect.bottom-rect.top, 
		pParentWnd->GetSafeHwnd(), (HMENU)nID );
#else
	return CTreeCtrl::CreateEx( dwExStyle, dwStyle, rect, pParentWnd, nID );
#endif
}

BOOL CTreeCtrlEx::Create(DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID)
{
	return CTreeCtrl::Create(dwStyle, rect, pParentWnd, nID);
}


/
// CTreeCtrlEx message handlers


///
// The tree control dosn't support multiple selection. However we can simulate 
// it by taking control of the left mouse click and arrow key press before the
// control gets them, and setting/clearing the TVIS_SELECTED style on the items

void CTreeCtrlEx::OnLButtonDown( UINT nFlags, CPoint point )
{

	UINT nHitFlags = 0;
	HTREEITEM hClickedItem = HitTest( point, &nHitFlags );

	// Must invoke label editing explicitly. The base class OnLButtonDown would normally
	// do this, but we can't call it here because of the multiple selection...
	if( !( nFlags&( MK_CONTROL|MK_SHIFT ) ) && ( GetStyle() & TVS_EDITLABELS ) && ( nHitFlags & TVHT_ONITEMLABEL ) )
		if ( hClickedItem == GetSelectedItem() )
		{
			// Clear multple selection before label editing
			ClearSelection();
			SelectItem( hClickedItem );

			// Invoke label editing
			m_bEditLabelPending = TRUE;
			m_idTimer = SetTimer(TCEX_EDITLABEL, GetDoubleClickTime(), NULL);

			return;
		}

	m_bEditLabelPending = FALSE;

	if( nHitFlags & TVHT_ONITEM )
	{
		SetFocus();

		m_hClickedItem = hClickedItem;

		// Is the clicked item already selected ?
		BOOL bIsClickedItemSelected = GetItemState( hClickedItem, TVIS_SELECTED ) & TVIS_SELECTED;

		if ( bIsClickedItemSelected )
		{
			// Maybe user wants to drag/drop multiple items!
			// So, wait until OnLButtonUp() to do the selection stuff. 
			m_bSelectPending=TRUE;
		}
		else
		{
			SelectMultiple( hClickedItem, nFlags, point );
			m_bSelectPending=FALSE;
		}

		m_ptClick=point;
	}
	else
		CTreeCtrl::OnLButtonDown( nFlags, point );
}

void CTreeCtrlEx::OnLButtonUp( UINT nFlags, CPoint point )
{
	if ( m_bSelectPending )
	{
		// A select has been waiting to be performed here
		SelectMultiple( m_hClickedItem, nFlags, point );
		m_bSelectPending=FALSE;
	}

	m_hClickedItem=NULL;

	CTreeCtrl::OnLButtonUp( nFlags, point );
}


void CTreeCtrlEx::OnMouseMove( UINT nFlags, CPoint point )
{
	// If there is a select pending, check if cursor has moved so much away from the 
	// down-click point that we should cancel the pending select and initiate
	// a drag/drop operation instead!

	if ( m_hClickedItem )
	{
		CSize sizeMoved = m_ptClick-point;

		if ( abs(sizeMoved.cx) > GetSystemMetrics( SM_CXDRAG ) || abs(sizeMoved.cy) > GetSystemMetrics( SM_CYDRAG ) )
		{
			m_bSelectPending=FALSE;

			// Notify parent that he may begin drag operation
			// Since we have taken over OnLButtonDown(), the default handler doesn't
			// do the normal work when clicking an item, so we must provide our own
			// TVN_BEGINDRAG notification for the parent!

			CWnd* pWnd = GetParent();
			if ( pWnd && !( GetStyle() & TVS_DISABLEDRAGDROP ) )
			{
				NM_TREEVIEW tv;

				tv.hdr.hwndFrom = GetSafeHwnd();
				tv.hdr.idFrom = GetWindowLong( GetSafeHwnd(), GWL_ID );
				tv.hdr.code = TVN_BEGINDRAG;

				tv.itemNew.hItem = m_hClickedItem;
				tv.itemNew.state = GetItemState( m_hClickedItem, 0xffffffff );
				tv.itemNew.lParam = GetItemData( m_hClickedItem );

				tv.ptDrag.x = point.x;
				tv.ptDrag.y = point.y;

				pWnd->SendMessage( WM_NOTIFY, tv.hdr.idFrom, (LPARAM)&tv );
			}

			m_hClickedItem=NULL;
		}
	}

	CTreeCtrl::OnMouseMove( nFlags, point );
}


void CTreeCtrlEx::SelectMultiple( HTREEITEM hClickedItem, UINT nFlags, CPoint point )
{
	// Start preparing an NM_TREEVIEW struct to send a notification after selection is done
	NM_TREEVIEW tv;
	memset(&tv.itemOld, 0, sizeof(tv.itemOld));

	CWnd* pWnd = GetParent();

	HTREEITEM hOldItem = GetSelectedItem();

	if ( hOldItem )
	{
		tv.itemOld.hItem = hOldItem;
		tv.itemOld.state = GetItemState( hOldItem, 0xffffffff );
		tv.itemOld.lParam = GetItemData( hOldItem );
		tv.itemOld.mask = TVIF_HANDLE|TVIF_STATE|TVIF_PARAM;
	}

	// Flag signaling that selection process is NOT complete.
	// (Will prohibit TVN_SELCHANGED from being sent to parent)
	m_bSelectionComplete = FALSE;

	// Action depends on whether the user holds down the Shift or Ctrl key
	if ( nFlags & MK_SHIFT )
	{
		// Select from first selected item to the clicked item
		if ( !m_hFirstSelectedItem )
			m_hFirstSelectedItem = GetSelectedItem();

		SelectItems( m_hFirstSelectedItem, hClickedItem );
	}
	else if ( nFlags & MK_CONTROL )
	{
		// Find which item is currently selected
		HTREEITEM hSelectedItem = GetSelectedItem();

		// Is the clicked item already selected ?
		BOOL bIsClickedItemSelected = GetItemState( hClickedItem, TVIS_SELECTED ) & TVIS_SELECTED;
		BOOL bIsSelectedItemSelected = FALSE;
		if ( hSelectedItem )
			bIsSelectedItemSelected = GetItemState( hSelectedItem, TVIS_SELECTED ) & TVIS_SELECTED;

		// Must synthesize a TVN_SELCHANGING notification
		if ( pWnd )
		{
			tv.hdr.hwndFrom = GetSafeHwnd();
			tv.hdr.idFrom = GetWindowLong( GetSafeHwnd(), GWL_ID );
			tv.hdr.code = TVN_SELCHANGING;

			tv.itemNew.hItem = hClickedItem;
			tv.itemNew.state = GetItemState( hClickedItem, 0xffffffff );
			tv.itemNew.lParam = GetItemData( hClickedItem );

			tv.itemOld.hItem = NULL;
			tv.itemOld.mask = 0;

			tv.action = TVC_BYMOUSE;

			tv.ptDrag.x = point.x;
			tv.ptDrag.y = point.y;

			pWnd->SendMessage( WM_NOTIFY, tv.hdr.idFrom, (LPARAM)&tv );
		}

		// If the previously selected item was selected, re-select it
		if ( bIsSelectedItemSelected )
			SetItemState( hSelectedItem, TVIS_SELECTED, TVIS_SELECTED );

		// We want the newly selected item to toggle its selected state,
		// so unselect now if it was already selected before
		if ( bIsClickedItemSelected )
			SetItemState( hClickedItem, 0, TVIS_SELECTED );
		else
		{
			SelectItem(hClickedItem);
			SetItemState( hClickedItem, TVIS_SELECTED, TVIS_SELECTED );
		}

		// If the previously selected item was selected, re-select it
		if ( bIsSelectedItemSelected && hSelectedItem != hClickedItem )
			SetItemState( hSelectedItem, TVIS_SELECTED, TVIS_SELECTED );

		// Store as first selected item (if not already stored)
		if ( m_hFirstSelectedItem==NULL )
			m_hFirstSelectedItem = hClickedItem;
	}
	else
	{
		// Clear selection of all "multiple selected" items first
		ClearSelection();

		// Then select the clicked item
		SelectItem( hClickedItem );
		SetItemState( hClickedItem, TVIS_SELECTED, TVIS_SELECTED );

		// Store as first selected item
		m_hFirstSelectedItem = hClickedItem;
	}

	// Selection process is now complete. Since we have 'eaten' the TVN_SELCHANGED 
	// notification provided by Windows' treectrl, we must now produce one ourselves,
	// so that our parent gets to know about the change of selection.
	m_bSelectionComplete = TRUE;

	if ( pWnd )
	{
		tv.hdr.hwndFrom = GetSafeHwnd();
		tv.hdr.idFrom = GetWindowLong( GetSafeHwnd(), GWL_ID );
		tv.hdr.code = TVN_SELCHANGED;

		tv.itemNew.hItem = m_hClickedItem;
		tv.itemNew.state = GetItemState( m_hClickedItem, 0xffffffff );
		tv.itemNew.lParam = GetItemData( m_hClickedItem );
		tv.itemNew.mask = TVIF_HANDLE|TVIF_STATE|TVIF_PARAM;

		tv.action = TVC_UNKNOWN;

		pWnd->SendMessage( WM_NOTIFY, tv.hdr.idFrom, (LPARAM)&tv );
	}
}

void CTreeCtrlEx::OnKeyDown( UINT nChar, UINT nRepCnt, UINT nFlags ) 
{
	CWnd* pWnd = GetParent();

	if ( nChar==VK_NEXT || nChar==VK_PRIOR )
	{
		if ( !( GetKeyState( VK_SHIFT )&0x8000 ) )
		{
			// User pressed Pg key without holding 'Shift':
			// Clear multiple selection (if multiple) and let base class do 
			// normal selection work!
			if ( GetSelectedCount()>1 )
				ClearSelection( TRUE );

			CTreeCtrl::OnKeyDown( nChar, nRepCnt, nFlags );
			m_hFirstSelectedItem = GetSelectedItem();
			return;
		}

		// Flag signaling that selection process is NOT complete.
		// (Will prohibit TVN_SELCHANGED from being sent to parent)
		m_bSelectionComplete = FALSE;

		// Let base class select the item
		CTreeCtrl::OnKeyDown( nChar, nRepCnt, nFlags );
		HTREEITEM hSelectedItem = GetSelectedItem();

		// Then select items in between
		SelectItems( m_hFirstSelectedItem, hSelectedItem );

		// Selection process is now complete. Since we have 'eaten' the TVN_SELCHANGED 
		// notification provided by Windows' treectrl, we must now produce one ourselves,
		// so that our parent gets to know about the change of selection.
		m_bSelectionComplete = TRUE;

		if (pWnd)
		{
			NM_TREEVIEW tv;
			memset(&tv.itemOld, 0, sizeof(tv.itemOld));

			tv.hdr.hwndFrom = GetSafeHwnd();
			tv.hdr.idFrom = GetWindowLong(GetSafeHwnd(), GWL_ID);
			tv.hdr.code = TVN_SELCHANGED;

			tv.itemNew.hItem = hSelectedItem;
			tv.itemNew.state = GetItemState(hSelectedItem, 0xffffffff);
			tv.itemNew.lParam = GetItemData(hSelectedItem);
			tv.itemNew.mask = TVIF_HANDLE|TVIF_STATE|TVIF_PARAM;

			tv.action = TVC_UNKNOWN;

			pWnd->SendMessage(WM_NOTIFY, tv.hdr.idFrom, (LPARAM)&tv);
		}
	}
	else if ( nChar==VK_UP || nChar==VK_DOWN )
	{
		// Find which item is currently selected
		HTREEITEM hSelectedItem = GetSelectedItem();

		HTREEITEM hNextItem;
		if ( nChar==VK_UP )
			hNextItem = GetPrevVisibleItem( hSelectedItem );
		else
			hNextItem = GetNextVisibleItem( hSelectedItem );

		if ( !( GetKeyState( VK_SHIFT )&0x8000 ) )
		{
			// User pressed arrow key without holding 'Shift':
			// Clear multiple selection (if multiple) and let base class do 
			// normal selection work!
			if ( GetSelectedCount()>1 )
				ClearSelection( TRUE );

			if ( hNextItem )
				CTreeCtrl::OnKeyDown( nChar, nRepCnt, nFlags );
			m_hFirstSelectedItem = GetSelectedItem();
			return;
		}

		if ( hNextItem )
		{
			// Flag signaling that selection process is NOT complete.
			// (Will prohibit TVN_SELCHANGED from being sent to parent)
			m_bSelectionComplete = FALSE;

			// If the next item is already selected, we assume user is
			// "moving back" in the selection, and thus we should clear 
			// selection on the previous one
			BOOL bSelect = !( GetItemState( hNextItem, TVIS_SELECTED ) & TVIS_SELECTED );

			// Select the next item (this will also deselect the previous one!)
			SelectItem( hNextItem );

			// Now, re-select the previously selected item
			if ( bSelect || ( !( GetItemState( hSelectedItem, TVIS_SELECTED ) & TVIS_SELECTED ) ) )
				SelectItems( m_hFirstSelectedItem, hNextItem );

			// Selection process is now complete. Since we have 'eaten' the TVN_SELCHANGED 
			// notification provided by Windows' treectrl, we must now produce one ourselves,
			// so that our parent gets to know about the change of selection.
			m_bSelectionComplete = TRUE;

			if (pWnd)
			{
				NM_TREEVIEW tv;
				memset(&tv.itemOld, 0, sizeof(tv.itemOld));

				tv.hdr.hwndFrom = GetSafeHwnd();
				tv.hdr.idFrom = GetWindowLong(GetSafeHwnd(), GWL_ID);
				tv.hdr.code = TVN_SELCHANGED;

				tv.itemNew.hItem = hNextItem;
				tv.itemNew.state = GetItemState(hNextItem, 0xffffffff);
				tv.itemNew.lParam = GetItemData(hNextItem);
				tv.itemNew.mask = TVIF_HANDLE|TVIF_STATE|TVIF_PARAM;

				tv.action = TVC_UNKNOWN;

				pWnd->SendMessage(WM_NOTIFY, tv.hdr.idFrom, (LPARAM)&tv);
			}
		}

		// Since the base class' OnKeyDown() isn't called in this case,
		// we must provide our own TVN_KEYDOWN notification to the parent

		CWnd* pWnd = GetParent();
		if ( pWnd )
		{
			NMTVKEYDOWN tvk;

			tvk.hdr.hwndFrom = GetSafeHwnd();
			tvk.hdr.idFrom = GetWindowLong( GetSafeHwnd(), GWL_ID );
			tvk.hdr.code = TVN_KEYDOWN;

			tvk.wVKey = nChar;
			tvk.flags = 0;

			pWnd->SendMessage( WM_NOTIFY, tvk.hdr.idFrom, (LPARAM)&tvk );
		}
	}
	else
		// Behave normally
		CTreeCtrl::OnKeyDown( nChar, nRepCnt, nFlags );
}


///
// I want clicking on an item with the right mouse button to select the item,
// but not if there is currently a multiple selection

void CTreeCtrlEx::OnRButtonDown( UINT nFlags, CPoint point )
{
	UINT nHitFlags = 0;
	HTREEITEM hClickedItem = HitTest( point, &nHitFlags );

	if( nHitFlags&TVHT_ONITEM )
		if ( GetSelectedCount()<2 )
			SelectItem( hClickedItem );

	CTreeCtrl::OnRButtonDown( nFlags, point );
}


///
// Get number of selected items

UINT CTreeCtrlEx::GetSelectedCount() const
{
	// Only visible items should be selected!
	UINT uCount=0;
	for ( HTREEITEM hItem = GetRootItem(); hItem!=NULL; hItem = GetNextVisibleItem( hItem ) )
		if ( GetItemState( hItem, TVIS_SELECTED ) & TVIS_SELECTED )
			uCount++;

	return uCount;
}


///
// Overloaded to catch our own special code

HTREEITEM CTreeCtrlEx::GetNextItem(HTREEITEM hItem, UINT nCode)
{
	if (nCode==TVGN_EX_ALL)
	{
		// This special code lets us iterate through ALL tree items regardless 
		// of their parent/child relationship (very handy)
		HTREEITEM hNextItem;

		// If it has a child node, this will be the next item
		hNextItem = GetChildItem( hItem );
		if (hNextItem)
			return hNextItem;

		// Otherwise, see if it has a next sibling item
		hNextItem = GetNextSiblingItem(hItem);
		if (hNextItem)
			return hNextItem;

		// Finally, look for next sibling to the parent item
		HTREEITEM hParentItem=hItem;
		while (!hNextItem && hParentItem)
		{
			// No more children: Get next sibling to parent
			hParentItem = GetParentItem(hParentItem);
			hNextItem = GetNextSiblingItem(hParentItem);
		}

		return hNextItem; // will return NULL if no more parents
	}
	else
		return CTreeCtrl::GetNextItem(hItem, nCode);	// standard processing
}

///
// Helpers to list out selected items. (Use similar to GetFirstVisibleItem(), 
// GetNextVisibleItem() and GetPrevVisibleItem()!)

HTREEITEM CTreeCtrlEx::GetFirstSelectedItem()
{
	for ( HTREEITEM hItem = GetRootItem(); hItem!=NULL; hItem = GetNextVisibleItem( hItem ) )
		if ( GetItemState( hItem, TVIS_SELECTED ) & TVIS_SELECTED )
			return hItem;

	return NULL;
}

HTREEITEM CTreeCtrlEx::GetNextSelectedItem( HTREEITEM hItem )
{
	for ( hItem = GetNextVisibleItem( hItem ); hItem!=NULL; hItem = GetNextVisibleItem( hItem ) )
		if ( GetItemState( hItem, TVIS_SELECTED ) & TVIS_SELECTED )
			return hItem;

	return NULL;
}

HTREEITEM CTreeCtrlEx::GetPrevSelectedItem( HTREEITEM hItem )
{
	for ( hItem = GetPrevVisibleItem( hItem ); hItem!=NULL; hItem = GetPrevVisibleItem( hItem ) )
		if ( GetItemState( hItem, TVIS_SELECTED ) & TVIS_SELECTED )
			return hItem;

	return NULL;
}


///
// Select/unselect item without unselecting other items

BOOL CTreeCtrlEx::SelectItemEx(HTREEITEM hItem, BOOL bSelect/*=TRUE*/)
{
	HTREEITEM hSelItem = GetSelectedItem();

	if ( hItem==hSelItem )
	{
		if ( !bSelect )
		{
			SelectItem( NULL );
			return TRUE;
		}

		return FALSE;
	}

	SelectItem( hItem );
	m_hFirstSelectedItem=hItem;

	// Reselect previous "real" selected item which was unselected byt SelectItem()
	if ( hSelItem )
		SetItemState( hSelItem, TVIS_SELECTED, TVIS_SELECTED );

	return TRUE;
}

///
// Select visible items between specified 'from' and 'to' item (including these!)
// If the 'to' item is above the 'from' item, it traverses the tree in reverse 
// direction. Selection on other items is cleared!

BOOL CTreeCtrlEx::SelectItems( HTREEITEM hFromItem, HTREEITEM hToItem )
{
	// Determine direction of selection 
	// (see what item comes first in the tree)
	HTREEITEM hItem = GetRootItem();

	while ( hItem && hItem!=hFromItem && hItem!=hToItem )
		hItem = GetNextVisibleItem( hItem );

	if ( !hItem )
		return FALSE;	// Items not visible in tree

	BOOL bReverse = hItem==hToItem;

	// "Really" select the 'to' item (which will deselect 
	// the previously selected item)

	SelectItem( hToItem );

	// Go through all visible items again and select/unselect

	hItem = GetRootItem();
	BOOL bSelect = FALSE;

	while ( hItem )
	{
		if ( hItem == ( bReverse ? hToItem : hFromItem ) )
			bSelect = TRUE;

		if ( bSelect )
		{
			if ( !( GetItemState( hItem, TVIS_SELECTED ) & TVIS_SELECTED ) )
				SetItemState( hItem, TVIS_SELECTED, TVIS_SELECTED );
		}
		else
		{
			if ( GetItemState( hItem, TVIS_SELECTED ) & TVIS_SELECTED )
				SetItemState( hItem, 0, TVIS_SELECTED );
		}

		if ( hItem == ( bReverse ? hFromItem : hToItem ) )
			bSelect = FALSE;

		hItem = GetNextVisibleItem( hItem );
	}

	return TRUE;
}


///
// Clear selected state on all visible items

void CTreeCtrlEx::ClearSelection(BOOL bMultiOnly/*=FALSE*/)
{
//	if ( !bMultiOnly )
//		SelectItem( NULL );
	
	/*for ( HTREEITEM hItem=GetRootItem(); hItem!=NULL; hItem=GetNextVisibleItem( hItem ) )
		if ( GetItemState( hItem, TVIS_SELECTED ) & TVIS_SELECTED )
			SetItemState( hItem, 0, TVIS_SELECTED );*/

	for ( HTREEITEM hItem=GetRootItem(); hItem!=NULL; hItem=GetNextItem( hItem,TVGN_EX_ALL ) )
	{
		if ( GetItemState( hItem, TVIS_SELECTED ) & TVIS_SELECTED )
			SetItemState( hItem, 0, TVIS_SELECTED );
	}
}

void CTreeCtrlEx::ClearSelection_XCL(HTREEITEM hItem)
{

	for ( HTREEITEM hItem=GetRootItem(); hItem!=NULL; hItem=GetNextItem( hItem,TVGN_EX_ALL ) )
	{
		if ( GetItemState( hItem, TVIS_SELECTED ) & TVIS_SELECTED )
			SetItemState( hItem, 0, TVIS_SELECTED );
	}
// 法二 递归
	/*if ( GetItemState( hItem, TVIS_SELECTED ) & TVIS_SELECTED )
		SetItemState( hItem,0, TVIS_SELECTED );

	HTREEITEM hChildItem = GetChildItem(hItem);  
	HTREEITEM hSilblingItem = GetNextSiblingItem(hItem);
   if (hChildItem!=NULL)
   {
    ClearSelection_XCL(hChildItem);
   }
   if (hSilblingItem!=NULL)
   {
	   ClearSelection_XCL(hSilblingItem);
   }*/
}

///
// If a node is collapsed, we should clear selections of its child items 

BOOL CTreeCtrlEx::OnItemexpanding(NMHDR* pNMHDR, LRESULT* pResult) 
{
	NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR;

	if ( pNMTreeView->action == TVE_COLLAPSE )
	{
		HTREEITEM hItem = GetChildItem( pNMTreeView->itemNew.hItem );

		while ( hItem )
		{
			if ( GetItemState( hItem, TVIS_SELECTED ) & TVIS_SELECTED )
				SetItemState( hItem, 0, TVIS_SELECTED );

			// Get the next node: First see if current node has a child
			HTREEITEM hNextItem = GetChildItem( hItem );
			if ( !hNextItem )
			{
				// No child: Get next sibling item
				if ( !( hNextItem = GetNextSiblingItem( hItem ) ) )
				{
					HTREEITEM hParentItem = hItem;
					while ( !hNextItem )
					{
						// No more children: Get parent
						if ( !( hParentItem = GetParentItem( hParentItem ) ) )
							break;

						// Quit when parent is the collapsed node
						// (Don't do anything to siblings of this)
						if ( hParentItem == pNMTreeView->itemNew.hItem )
							break;

						// Get next sibling to parent
						hNextItem = GetNextSiblingItem( hParentItem );
					}

					// Quit when parent is the collapsed node
					if ( hParentItem == pNMTreeView->itemNew.hItem )
						break;
				}
			}

			hItem = hNextItem;
		}
	}
	
	*pResult = 0;
	return FALSE;	// Allow parent to handle this notification as well
}


///
// Intercept TVN_SELCHANGED and pass it only to the parent window of the
// selection process is finished

BOOL CTreeCtrlEx::OnSelchanged(NMHDR* pNMHDR, LRESULT* pResult)
{
	// Return TRUE if selection is not complete. This will prevent the 
	// notification from being sent to parent.
	return !m_bSelectionComplete;	
}


///
// Ensure the multiple selected items are drawn correctly when loosing/getting
// the focus

BOOL CTreeCtrlEx::OnSetfocus(NMHDR* pNMHDR, LRESULT* pResult) 
{
	Invalidate();
	*pResult = 0;
	return FALSE;
}

BOOL CTreeCtrlEx::OnKillfocus(NMHDR* pNMHDR, LRESULT* pResult) 
{
	Invalidate();
	*pResult = 0;
	return FALSE;
}

void CTreeCtrlEx::OnLButtonDblClk(UINT nFlags, CPoint point)
{
	// We stop label editing.
	m_bEditLabelPending = FALSE;
	CTreeCtrl::OnLButtonDblClk(nFlags, point);
}

void CTreeCtrlEx::OnTimer(UINT nIDEvent)
{
	if (nIDEvent == TCEX_EDITLABEL)
	{
		// Stop the timer.
		KillTimer(m_idTimer);

		// Invoke label editing.
		if (m_bEditLabelPending)
			EditLabel(GetSelectedItem());

		m_bEditLabelPending = FALSE;
		return;
	}

	CTreeCtrl::OnTimer(nIDEvent);
}

///
// Retreives a tree ctrl item given the item's data

HTREEITEM CTreeCtrlEx::ItemFromData(DWORD dwData, HTREEITEM hStartAtItem/*=NULL*/) const
{
	// Traverse all items in tree control
	HTREEITEM hItem;
	if ( hStartAtItem )
		hItem = hStartAtItem;
	else
		hItem = GetRootItem();

	while ( hItem )
	{
		if ( dwData == (DWORD)GetItemData( hItem ) )
			return hItem;

		// Get first child node
		HTREEITEM hNextItem = GetChildItem( hItem );

		if ( !hNextItem )
		{
			// Get next sibling child
			hNextItem = GetNextSiblingItem( hItem );

			if ( !hNextItem )
			{
				HTREEITEM hParentItem=hItem;
				while ( !hNextItem && hParentItem )
				{
					// No more children: Get next sibling to parent
					hParentItem = GetParentItem( hParentItem );
					hNextItem = GetNextSiblingItem( hParentItem );
				}
			}
		}

		hItem = hNextItem;
	}

	return NULL;
}


/
// Global function to retreive a HTREEITEM from a tree control, given the 
// item's itemdata.

HTREEITEM GetTreeItemFromData(CTreeCtrl& treeCtrl, DWORD dwData, HTREEITEM hStartAtItem /*=NULL*/)
{
	// Traverse from given item (or all items if hFromItem is NULL)
	HTREEITEM hItem;
	if ( hStartAtItem )
		hItem=hStartAtItem;
	else
		hItem = treeCtrl.GetRootItem();

	while ( hItem )
	{
		if ( dwData == (DWORD)treeCtrl.GetItemData( hItem ) )
			return hItem;

		// Get first child node
		HTREEITEM hNextItem = treeCtrl.GetChildItem( hItem );

		if ( !hNextItem )
		{
			// Get next sibling child
			hNextItem = treeCtrl.GetNextSiblingItem( hItem );

			if ( !hNextItem )
			{
				HTREEITEM hParentItem=hItem;
				while ( !hNextItem && hParentItem )
				{
					// No more children: Get next sibling to parent
					hParentItem = treeCtrl.GetParentItem( hParentItem );
					hNextItem = treeCtrl.GetNextSiblingItem( hParentItem );
				}
			}
		}
		hItem = hNextItem;
	}
	return NULL;
}


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