IOCP例子

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#include <iostream>
using namespace std;

#include <cstdio>
#include <WINSOCK2.H>
#include <windows.h>
#include <stdio.h>


#define PORT 5150
#define DATA_BUFSIZE 8192


typedef struct
{
    OVERLAPPED OVerlapped;
    WSABUF DATABuf;
    CHAR Buffer[DATA_BUFSIZE];
    DWORD BytesSend,BytesRecv;
}PER_IO_OPERATION_DATA, *LPPER_IO_OPERATION_DATA;


typedef struct
{
    SOCKET Socket;
}PER_HANDLE_DATA, *LPPER_HANDLE_DATA;


DWORD WINAPI ServerWorkerThread(LPVOID ComlpetionPortID);


int main(int argc, char* argv[])
{
    SOCKADDR_IN InternetAddr;
    SOCKET  Listen,Accept;
    HANDLE  CompetionPort;
    SYSTEM_INFO SystenInfo;
    LPPER_HANDLE_DATA   PerHandleData;
    LPPER_IO_OPERATION_DATA PerIOData;
    int i;
    DWORD   RecvBytes;
    DWORD   Flags;
    DWORD   ThreadID;
    WSADATA     wsadata;
    DWORD   Ret;
    if (Ret = WSAStartup(0x2020,&wsadata) != 0)
    {
        printf("WSAStartup failed with error %d/n",Ret);
        return 0;
    }

    //打开一个空的完成端口
    if ((CompetionPort = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0)) == NULL)
    {
        printf("CreateIoCompletionPort failed with error %d/n",GetLastError());
        return 0;
    }

    GetSystemInfo(&SystenInfo);
    // 开启cpu个数的2倍个的线程
    for (i=0;i < SystenInfo.dwNumberOfProcessors*2;i++)
    {
        HANDLE  ThreadHandle;

        //创建服务器工作线程,并且向线程传送完成端口
        if ((ThreadHandle = CreateThread(NULL,0,ServerWorkerThread,CompetionPort,0,&ThreadID))== NULL)
        {
            printf("CreateThread failed with error %d/n" ,GetLastError());
            return 0;
        }
        CloseHandle(ThreadHandle);
    }


    //打开一个服务器socket
    if ((Listen = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_OVERLAPPED))== INVALID_SOCKET)
    {
        printf("WSASocket()failed with error %d/n", WSAGetLastError());
        return 0;
    }
    InternetAddr.sin_family = AF_INET;
    InternetAddr.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
    InternetAddr.sin_port = htons(PORT);

    if (bind(Listen,(LPSOCKADDR)&InternetAddr,sizeof(InternetAddr))== SOCKET_ERROR)
    {
        printf("bind failed with error %d/n",WSAGetLastError());
        return 0;
    }

    if (listen(Listen,5)== SOCKET_ERROR)
    {
        printf("listen failed with error %d/n",WSAGetLastError());
        return 0;
    }

    //接收连接并且分发给完成端口
    while (TRUE)
    {
        if ((Accept = WSAAccept(Listen,NULL,NULL,NULL,0))== SOCKET_ERROR)
        {
            printf("WSAAccept failed with error %d/n",WSAGetLastError());
            return 0;
        }

        //创建与套接字相关的套接字信息结构
        if ((PerHandleData = (LPPER_HANDLE_DATA)GlobalAlloc(GPTR,sizeof(PER_HANDLE_DATA)))== NULL)
        {
            printf("GlobalAlloc failed with error %d/n",GetLastError());
            return 0;
        }

        // Associate the accepted socket with the original completion port.
        printf("Socket number %d connected/n",Accept);

        PerHandleData->Socket = Accept;//结构中存入接收的套接字
        //与我们的创建的那个完成端口关联起来,将关键项也与指定的一个完成端口关联
        if ((CreateIoCompletionPort((HANDLE)Accept,CompetionPort,(DWORD)PerHandleData,0))== NULL)
        {
            printf("CreateIoCompletionPort failed with error%d/n",GetLastError());
            return 0;
        }
        // 创建同下面的WSARecv调用相关的IO套接字信息结构体
        if ((PerIOData = (LPPER_IO_OPERATION_DATA)GlobalAlloc(GPTR,sizeof(PER_IO_OPERATION_DATA)))= NULL)
        {
            printf("GlobalAloc failed with error %d/n",GetLastError());
            return 0;
        }

        ZeroMemory(&(PerIOData->OVerlapped),sizeof(OVERLAPPED));
        PerIOData->BytesRecv = 0;
        PerIOData->BytesSend = 0;
        PerIOData->DATABuf.len = DATA_BUFSIZE;
        PerIOData->DATABuf.buf = PerIOData->Buffer;
        Flags = 0;

        if (WSARecv(Accept,&(PerIOData->DATABuf),1,&RecvBytes,&Flags,&(PerIOData->OVerlapped),NULL)== SOCKET_ERROR)
        {
            if (WSAGetLastError()!= ERROR_IO_PENDING)
            {
                printf("WSARecv()failed with error %d/n",WSAGetLastError());
                return 0;
            }
        }
    }

    return 0;
}

//工作线程
DWORD WINAPI ServerWorkerThread(LPVOID ComlpetionPortID)
{
    HANDLE  ComplectionPort = (HANDLE)ComlpetionPortID;
    DWORD   BytesTransferred;
    LPOVERLAPPED Overlapped;
    LPPER_HANDLE_DATA   PerHandleData;
    LPPER_IO_OPERATION_DATA PerIOData;
    DWORD   SendBytes, RecvBytes;

    DWORD   Flags;

    while (TRUE)
    {
        if (GetQueuedCompletionStatus(ComplectionPort,&BytesTransferred,(LPDWORD)&PerHandleData,(LPOVERLAPPED*)&PerIOData,INFINITE)== 0)
        {
            printf("GetQueuedCompletionStatus failed with error%d/n",GetLastError());
            return 0;
        }

        //首先检查套接字上是否发生错误,如果发生了则关闭套接字并且清除同套节字相关的SOCKET_INFORATION 结构体
        if (BytesTransferred == 0)
        {
            printf("Closing Socket %d/n",PerHandleData->Socket);
            if (closesocket(PerHandleData->Socket)== SOCKET_ERROR)
            {
                printf("closesocket failed with error %d/n",WSAGetLastError());
                return 0;
            }
            GlobalFree(PerHandleData);
            GlobalFree(PerIOData);
            continue;
        }

        //检查BytesRecv域是否等于0,如果是,说明WSARecv调用刚刚完成,可以用从己完成的WSARecv调用返回的BytesTransferred值更新BytesRecv域
        if (PerIOData->BytesRecv == 0)
        {
            PerIOData->BytesRecv = BytesTransferred;
            PerIOData->BytesSend = 0;
        }
        else
        {
            PerIOData->BytesRecv +=BytesTransferred;
        }

        //
        if (PerIOData->BytesRecv > PerIOData->BytesSend)
        {
            //发布另一个WSASend()请求,因为WSASendi 不能确保发送了请的所有字节,继续WSASend调用直至发送完所有收到的字节
            ZeroMemory(&(PerIOData->OVerlapped),sizeof(OVERLAPPED));
            PerIOData->DATABuf.buf = PerIOData->Buffer + PerIOData->BytesSend;
            PerIOData->DATABuf.len = PerIOData->BytesRecv - PerIOData->BytesSend;

            if (WSASend(PerHandleData->Socket,&(PerIOData->DATABuf),1,&SendBytes,0,&(PerIOData->OVerlapped),NULL)==SOCKET_ERROR )
            {
                if (WSAGetLastError()!= ERROR_IO_PENDING)
                {
                    printf("WSASend()fialed with error %d/n",WSAGetLastError());
                    return 0;
                }
            }
        }
        else
        {
            PerIOData->BytesRecv = 0;
            //Now that is no more bytes to send post another WSARecv()request
            //现在己经发送完成
            Flags = 0;
            ZeroMemory(&(PerIOData->OVerlapped),sizeof(OVERLAPPED));
            PerIOData->DATABuf.buf = PerIOData->Buffer;
            PerIOData->DATABuf.len = DATA_BUFSIZE;
            if (WSARecv(PerHandleData->Socket,&(PerIOData->DATABuf),1,&RecvBytes,&Flags,&(PerIOData->OVerlapped),NULL)== SOCKET_ERROR)
            {
                if (WSAGetLastError()!= ERROR_IO_PENDING)
                {
                    printf("WSARecv()failed with error %d/n",WSAGetLastError());
                    return 0;
                }
            }
        }
    }
}

以下是一个使用IOCP实现的简单服务端程序的示例代码: ``` #include <WinSock2.h> #include <Windows.h> #include <iostream> #pragma comment(lib, "ws2_32.lib") #define BUFFER_SIZE 1024 #define MAX_CLIENTS 10 struct ClientContext { SOCKET socket; char buffer[BUFFER_SIZE]; int bytesReceived; OVERLAPPED overlapped; }; int main() { WSADATA wsaData; WSAStartup(MAKEWORD(2, 2), &wsaData); // 创建监听socket SOCKET listenSocket = WSASocket(AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, 0, WSA_FLAG_OVERLAPPED); SOCKADDR_IN serverAddr; serverAddr.sin_family = AF_INET; serverAddr.sin_addr.s_addr = htonl(INADDR_ANY); serverAddr.sin_port = htons(12345); bind(listenSocket, (SOCKADDR*)&serverAddr, sizeof(serverAddr)); listen(listenSocket, SOMAXCONN); // 创建IOCP HANDLE iocpHandle = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0); // 将监听socket加入IOCP CreateIoCompletionPort((HANDLE)listenSocket, iocpHandle, (ULONG_PTR)listenSocket, 0); // 创建客户端上下文数组 ClientContext clientContexts[MAX_CLIENTS]; for (int i = 0; i < MAX_CLIENTS; i++) { clientContexts[i].socket = INVALID_SOCKET; clientContexts[i].bytesReceived = 0; ZeroMemory(&clientContexts[i].overlapped, sizeof(OVERLAPPED)); } // 不断等待客户端连接 while (true) { // 接收客户端连接请求 SOCKET clientSocket = accept(listenSocket, NULL, NULL); // 将客户端socket加入IOCP CreateIoCompletionPort((HANDLE)clientSocket, iocpHandle, (ULONG_PTR)clientSocket, 0); // 找到一个空闲的客户端上下文 ClientContext* clientContext = NULL; for (int i = 0; i < MAX_CLIENTS; i++) { if (clientContexts[i].socket == INVALID_SOCKET) { clientContext = &clientContexts[i]; break; } } if (clientContext == NULL) { std::cout << "Too many clients." << std::endl; closesocket(clientSocket); continue; } // 初始化客户端上下文 clientContext->socket = clientSocket; clientContext->bytesReceived = 0; ZeroMemory(&clientContext->overlapped, sizeof(OVERLAPPED)); // 异步接收数据 DWORD flags = 0; WSARecv(clientSocket, &clientContext->buffer[clientContext->bytesReceived], BUFFER_SIZE - clientContext->bytesReceived, NULL, &flags, &clientContext->overlapped, NULL); } // 关闭监听socket closesocket(listenSocket); // 关闭IOCP CloseHandle(iocpHandle); WSACleanup(); return 0; } ``` 该程序使用IOCP监听客户端连接请求,并异步接收客户端发送的数据。程序中使用了一个客户端上下文数组来保存每个客户端的状态信息。在接收到客户端连接请求时,程序会找到一个空闲的客户端上下文,并将连接的客户端socket加入IOCP。在异步接收数据时,程序使用客户端上下文中的缓冲区来保存已接收到的数据,并在数据接收完成后再次调用WSARecv函数来继续接收数据。程序中使用了OVERLAPPED结构体来实现异步操作。程序使用了WSARecv函数来异步接收数据。
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