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Unity
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unity 查找root节点
但不能找到active false foreach (GameObject obj in UnityEngine.Object.FindObjectsOfType(typeof(GameObject))) { if (obj.transform.parent == null) {原创 2017-12-21 15:35:04 · 1789 阅读 · 0 评论 -
速度快发生碰撞
Description This script uses raycasting to avoid the physics engine letting fast-moving objects go through other objects (particularly meshes).Changes 1.Added "Switch To Layer" convenience optio转载 2017-12-27 14:23:00 · 184 阅读 · 0 评论 -
unity 在 iOS 层级
BasicMapViewController *viewController=nil;void OpenGPSMap(void *p){ if(viewController!=nil){ [viewController initAnnotations: [NSString stringWithUTF8String:p]]; [vie原创 2017-12-21 16:30:34 · 340 阅读 · 0 评论