用as3实现的坦克大战

这几天用as3实现了一个坦克大战的游戏。。完全是用纯as3实现的。。没有用到外部的资源。。下面是对这个游戏的一些截图





游戏的源码下载在我的资源里面!!!!


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as3坦克大战源码 MVC框架 备注都写得很清楚, 适合学习 package { import Controllers.BasicController; import Controllers.MonsterController; import flash.display.Sprite; import flash.display.Stage; import flash.geom.Point; import flash.utils.Timer; import Objects.Base; import Objects.GameObject; import Objects.GameSounds; import Objects.Item; import Objects.Monster; import Objects.Player; import Objects.Stone; import Sence.Sence; import Controllers.KeyController; import Objects.ActionObject; import flash.events.TimerEvent; public class Main extends Sprite{ private var mapconfig:Array = [ [0, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1], [0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1], [0, 1, 0, 0, 0, 1, 4, 0, 0, 0, 1, 0], [0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0], [0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0], [0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] ]; public function Main() { // constructor code var sence:Sence.MapSence = new Sence.MapSence(stage); sence.setup(mapconfig); addChild(sence); new GameSounds("open.mp3"); var timer:Timer = new Timer(10000); timer.addEventListener(TimerEvent.TIMER, createItem); timer.start(); } private function createItem(e:TimerEvent) { for each(var obj:GameObject in Global.sence.objectArray) { if (obj is Item) obj.die(obj); } //删除当前的物品 /** * 新建物品 */ var p:Point = getRandomPlace(); var item:Item = new Item(new Item_Speed()); item.x = item.width * p.x + Global.INTERVAL; item.y = item.width * p.y + Global.INTERVAL; Global.sence.addObject(item); } private function getRandomPlace():Point { var ry:uint = int(Math.random() * mapconfig.length); var rx:uint = int(Math.random() * mapconfig[0].length); if (mapconfig[ry][rx] == 0) return new Point(rx, ry); return getRandomPlace(); } } }
DQN是深度强化学习算法,用于解决决策问题,如游戏中的行动选择。坦克大战是一个经典的游戏,可以用DQN来实现。 以下是使用Python和TensorFlow库实现DQN坦克大战游戏的代码: 1. 安装必要的库 ```python !pip install tensorflow==2.0.0 !pip install gym==0.17.2 !pip install gym[atari] ``` 2. 导入库 ```python import gym import random import numpy as np from collections import deque from tensorflow.keras.models import Sequential from tensorflow.keras.layers import Dense, Conv2D, MaxPooling2D, Flatten from tensorflow.keras.optimizers import Adam ``` 3. 定义DQN的模型 ```python def build_model(state_shape, action_shape): model = Sequential() model.add(Conv2D(32, (8, 8), strides=(4, 4), activation='relu', input_shape=state_shape)) model.add(Conv2D(64, (4, 4), strides=(2, 2), activation='relu')) model.add(Conv2D(64, (3, 3), strides=(1, 1), activation='relu')) model.add(Flatten()) model.add(Dense(512, activation='relu')) model.add(Dense(action_shape, activation='linear')) model.compile(loss='mse', optimizer=Adam(lr=0.0001)) return model ``` 4. 定义DQN的代理 ```python class DQNAgent: def __init__(self, state_shape, action_shape): self.state_shape = state_shape self.action_shape = action_shape self.memory = deque(maxlen=2000) self.gamma = 0.95 self.epsilon = 1.0 self.epsilon_min = 0.01 self.epsilon_decay = 0.995 self.model = build_model(state_shape, action_shape) def remember(self, state, action, reward, next_state, done): self.memory.append((state, action, reward, next_state, done)) def act(self, state): if np.random.rand() <= self.epsilon: return random.randrange(self.action_shape) q_values = self.model.predict(state) return np.argmax(q_values[0]) def replay(self, batch_size): if len(self.memory) < batch_size: return minibatch = random.sample(self.memory, batch_size) for state, action, reward, next_state, done in minibatch: target = reward if not done: target = (reward + self.gamma * np.amax(self.model.predict(next_state)[0])) target_f = self.model.predict(state) target_f[0][action] = target self.model.fit(state, target_f, epochs=1, verbose=0) if self.epsilon > self.epsilon_min: self.epsilon *= self.epsilon_decay ``` 5. 训练DQN代理 ```python env = gym.make('TankWar-ram-v0') state_shape = env.observation_space.shape action_shape = env.action_space.n agent = DQNAgent(state_shape, action_shape) batch_size = 32 num_episodes = 1000 num_steps = 500 for e in range(num_episodes): state = env.reset() state = np.reshape(state, [1, state_shape[0]]) for step in range(num_steps): action = agent.act(state) next_state, reward, done, _ = env.step(action) next_state = np.reshape(next_state, [1, state_shape[0]]) agent.remember(state, action, reward, next_state, done) state = next_state if done: break agent.replay(batch_size) ``` 6. 测试DQN代理 ```python state = env.reset() state = np.reshape(state, [1, state_shape[0]]) for step in range(num_steps): env.render() action = agent.act(state) next_state, reward, done, _ = env.step(action) next_state = np.reshape(next_state, [1, state_shape[0]]) state = next_state if done: break env.close() ``` 这就是使用DQN实现坦克大战的完整代码。您可以使用以上代码来训练和测试您自己的DQN代理。
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